Reviews by AkiMatti
Slapstick Wizards!AkiMatti | Feb. 10, 2014 | Review of Magicka
This game is a riot! It is amusing just by yourself in single player but it really picks up the pace in multiplayer! Conjuring spells and learning them as you go is part of the fun the other part is just messing around with everything!
There are plenty of funny references to other media in the game story and world. It does get pretty tough, too, so there is enough difficulty to be had with this game.
Enough about the game, just buy it already, or 4! Play with friends or play by yourself, fun is guaranteed!
Action Adventure that has great atmosphereAkiMatti | Feb. 10, 2014 | Review of Alan Wake
Many people define Alan Wake as a horror game, but I wouldn't necessarily make that case. True, it has a lot of tension and there are many points where the mood builds very nicely. But its always more in a B level horror style, kind of like X-Files or the like.
It is not a bad thing, I'm not saying that. The story is told well and the game can keep you on the edge of your seat great many times. There's just some sort of tongue-in-cheek touch in everything, if you look closely.
The game runs fairly well on older hardware, but will need a beefy video card to run properly. My GT440 barely managed to run it on low settings acceptably.
If you like a good story, 3rd person action games and beautiful graphics with well working control scheme, this is your game.
NOTE! Remember to diasble the HUD from the menu for the best experience!
You will know parkourAkiMatti | Feb. 5, 2014 | Review of Mirror's Edge
I've been a traceur for several years now and had been even before this game was released. Some of the things done in this game are surely over-the-top but shown in a very realistic fashion. Everything Faith is able to do in the game has credibility to it, minus that she never gets so tired that she should stop to catch breath.
As the game is shown in first person, it is fun to play because you feel like you are doing the moves yourself. Everything looks great, too!
Even after completing it, it is a pleasure to come back to it and try different levels to find different routes and just have some super action FUN!
Now I know why some people are hooked to HoMM!AkiMatti | Feb. 5, 2014 | Review of King's Bounty: The Legend
Because this game is a remake of the game that started the genre before HoMM was created and you can call me captured!
You control a royal treasure searcher who goes around the world doing quests and gathering armies while making sure there would be peace in all the corners of the land.
The skill trees are well made and the fights are challenging. There are a lot of environments to look around and many places where you will be challenged in your skill even later in the game. The graphics are a bit cartoony and very pleasant to look at. The quests are well thought out and don't feel like unnecessary chores. There are even quests which you can solve without using violence which is always a plus in my book.
Everything in this game is made to immerse you in its game world and if you like these kind of games even a bit it will likely hold you firmly in its grasp till the early morning hours.
PADded with emotion!AkiMatti | Feb. 5, 2014 | Review of Brothers: A Tale of Two Sons
It is really hard to find the words to define this game. If you're not touched at anytime during the game, you have a heart made of rock.
The basic gist of the game is that two brothers will have to find medicine for their sick father and during their journey they will have to overcome many challenges and obstacles only counting on each other to survive. You control them both at once, which gives the game a really unique feel that is hard to grasp at first but will feel natural after a while.
The game offers beautiful vistas for you to look at and never rushes you into things so that you cannot appreciate the surroundings. The puzzles aren't too hard but they are refreshingly without violence. I was able to play most of the game while my 5 and 7 years old children were watching, only one scene stood out as not suitable for them I had to remove them from the room for its duration.
This game was like therapy to me. It gives you a world in a simpler time where the relationships seem more genuine than today's harsh world where everything seems to be weighed in money.
I strongly advice playing this with a pad for the extra effect it will give. One of the best games I have ever played!
A Solid Puzzle-Platformer ;)AkiMatti | Feb. 5, 2014 | Review of Rochard
Rochard is a very entertaining platformer game where you can control gracity with your G-Lifter and also control the gravity in the whole room you are in. There are also other things, but I won't spoil everything here. Nevertheless, with these simple concepts a lot of fun puzzles are created in a beautiful space station environment made with the Unity engine.
The soundtrack is awesome, especially the title song. It really gets you in the mood right from the start. The story is pretty good too and it keeps you going since you want to see the end so badly.
Controls are responsive with mouse+kb, but work pretty well with a pad, too. Only the aiming is a little harder with the pad, so mouse+kb would be my recommendation.
Voice acting is also top notch and it gives the characters additional depth.
Easily recommendable to friends of platformer games. Also, it is made my a Finnish team, which give them 5 more points in my book! :)
A wonderful platformerAkiMatti | Feb. 5, 2014 | Review of VVVVVV
I approached this game with pretty much no expectations. I do have a soft spot for retro games in my heart so there was something in favor of this game already.
The game shines with personality! The little guys in the game are so adorable, only animation they have are their facial gestures (basically happy/sad) but they really tug my heart strings! The game mechanics are simple, you slide sideways and you can reverse gravity, making you slide on the roof or on the floor. From such a basic movement repertoire a lot of different and challenging problems are created. The game even surprises the player many times along the way when you feel like you've seen it all.
Playing this game is a delight, you always seem to be in control of the character and the failures are pretty much always your own fault. Checkpoints are frequent enough so that when you die (and you do, lots of times) you don't have to backtrack a lot. Recommended!
Witness the steps of our civilization first hand!AkiMatti | Feb. 5, 2014 | Review of Sid Meier's Civilization® V
I had never played a civilization game before this. I had heard great things about it from my friends many years ago when they were playing Civ 2 and quite frankly, I couldn't help but feel a bit left out not being able to see what all the fuzz was. I had also heard on reddit many times that once you start playing Civilization, you won't be able to stop.
With this information in mind, I was a bit hesitant to begin my first game. The first surprise was how long the game took to load. Clearly, this game was not meant to be played in small bits during coffee breaks. I started with Russia since it was the closest nation to Finland, which I would've preferred. At first I was a bit at loss with all the bits and pieces of the GUI and what they meant, trying to simply do some rudimentary things in expanding my city and my nations borders. The learning curve is peretty easy, though, and gradually I began to understand the options I had before me.
Although there seemed to be fairly little for me to do besides scouting, researching and building, the game managed to keep me occupied past midnight. I'm still not sure if that was because I wanted to advance more quickly or if it simply was so addicting. However, after a few days I got notice from my wife that I'm losing control over my gaming hours. So there definately was some addiction in this game, something that kept me in even though it is hard to pinpoint the reason.
Before Civ 5, my closest experience to this kind of game must have been the first Total War: Shogun game. That one really kept my attention and I had a great time with it, planning my strategy. Civ 5 seemed to get my time also, but it did not raise the same kind of enjoyment as Shogun had. Sure, playing Civ didn't feel exactly boring or like work, but I wasn't either as immersed into the game as I thought I would be. I guess it felt hard to step into the ruler's shoes in this game. I felt more like a player than a ruler or a general like in Shogun.
I've yet to conclude my first game of Civ. It seems hard to to go back to it, since if you only play for a little while or even an hour, you don't really advance that much in that time. And Civ games seem to last very long. If there were more indications of progress than just getting more cities and unlocking new parts of the research tree or the diplomacy options would be better I'm sure I'd return to it more eagerly. But as of now, I'll let it rest and wait for some other time. The time invested versus the progress gained just doesn't seem to be in balance or at least not suitable for a father of 3 small children.
Maybe this just isn't a game for me? It's impossible to get a "quick fix" of Civilization since even one game seems to take hours upon hours before finish. So, for me, this game is mediocre. Not boring but neither exhilarating. If I want my brain teased, I'll turn to Grimrock instead.
A decent part of RTS gaming historyAkiMatti | Oct. 11, 2013 | Review of Earth 2160 Capsule
Since you're already reading reviews for a RTS game, I assume the genre is already familiar to you and I don't have to explain everything from the beginning.
So, why would you get this game instead of, say, some game from the Total War series? Honestly, I cannot say there is such a reason. There are far better games out there in this genre. The graphics might have been good for its time but since it heavily relies on polygons instead of art direction, it looks mighty ugly nowadays. The battles work as well as you could expect, but there is nothing special in them. All in all, the game does everything decently.
But should you get an average game these days? I suggest Total Annihilation series, for example Kingdoms, if you want an older RTS game, or Supreme Commander. Also about any game from the Total War series gives more to the player than this. Time has moved forwards past this game. It can still entertain, of course, but like I said, there are other options.
This is "Toy soldiers" done rightAkiMatti | Oct. 9, 2013 | Review of Commandos 3: Destination Berlin
You ever play with those little plastic toy soldiers as a kid, fighting with them in your room? This game is a lot like that, but instead of controlling an army, you'll be controlling only a few men who will have to survive and successfully complete dangerous missions while being overpowered in all fronts.
There are different kind of characters you can use and they have different skills and different items. The core of the gameplay comes from utilizing those talents and items in the right way to achieve your goal.
The game can be very challenging, especially if you are new to the game (series). It shouldn't take too long to get a grasp of things, though, and this game is hardly the most unforgiving of the series.
If you enjoy sneaking and infiltrating behind enemy lines, this is your game. Look also into other games of the series, they are great as well, although they are much harder.
Tower Defense with a twistAkiMatti | Oct. 9, 2013 | Review of Unstoppable Gorg
If you are in any way familiar with tower defense games, you'd know that the basic principle in them is to prevent invading forces from reaching their target by building new and more powerful defense towers. Usually, these towers will stay in place. Here comes the twist of Unstoppable Gorg (UG): the towers are movable, albeit in a circle.
See, in UG you place the "towers" in orbits around the target the attacker is trying to reach. Once the towers are placed in orbits, they can be moved by dragging the whole orbit around. So you don't only think the placement of those towers once but you can and must change their places many times during the levels.
This new mechanic is pretty fast to adopt but it also brings a whole new level of gaming to the tower defense games. If anything, it removes a lot of the waiting that is usually a trope of this genre, since you'll most of the time have lots to do because the enemy will also change their path so you need to react to that.
In addition to that new mechanic, UG is made tongue in cheek by making top notch '50s references throughout the game. It brought at least a smile to my face, but to each their own.
Very enjoyable addition to the genre, all in all.