Reviews by AkiMatti
A decent part of RTS gaming historyAkiMatti | Oct. 11, 2013 | Review of Earth 2160
Since you're already reading reviews for a RTS game, I assume the genre is already familiar to you and I don't have to explain everything from the beginning.
So, why would you get this game instead of, say, some game from the Total War series? Honestly, I cannot say there is such a reason. There are far better games out there in this genre. The graphics might have been good for its time but since it heavily relies on polygons instead of art direction, it looks mighty ugly nowadays. The battles work as well as you could expect, but there is nothing special in them. All in all, the game does everything decently.
But should you get an average game these days? I suggest Total Annihilation series, for example Kingdoms, if you want an older RTS game, or Supreme Commander. Also about any game from the Total War series gives more to the player than this. Time has moved forwards past this game. It can still entertain, of course, but like I said, there are other options.
This is "Toy soldiers" done rightAkiMatti | Oct. 9, 2013 | Review of Commandos 3: Destination Berlin
You ever play with those little plastic toy soldiers as a kid, fighting with them in your room? This game is a lot like that, but instead of controlling an army, you'll be controlling only a few men who will have to survive and successfully complete dangerous missions while being overpowered in all fronts.
There are different kind of characters you can use and they have different skills and different items. The core of the gameplay comes from utilizing those talents and items in the right way to achieve your goal.
The game can be very challenging, especially if you are new to the game (series). It shouldn't take too long to get a grasp of things, though, and this game is hardly the most unforgiving of the series.
If you enjoy sneaking and infiltrating behind enemy lines, this is your game. Look also into other games of the series, they are great as well, although they are much harder.
Tower Defense with a twistAkiMatti | Oct. 9, 2013 | Review of Unstoppable Gorg
If you are in any way familiar with tower defense games, you'd know that the basic principle in them is to prevent invading forces from reaching their target by building new and more powerful defense towers. Usually, these towers will stay in place. Here comes the twist of Unstoppable Gorg (UG): the towers are movable, albeit in a circle.
See, in UG you place the "towers" in orbits around the target the attacker is trying to reach. Once the towers are placed in orbits, they can be moved by dragging the whole orbit around. So you don't only think the placement of those towers once but you can and must change their places many times during the levels.
This new mechanic is pretty fast to adopt but it also brings a whole new level of gaming to the tower defense games. If anything, it removes a lot of the waiting that is usually a trope of this genre, since you'll most of the time have lots to do because the enemy will also change their path so you need to react to that.
In addition to that new mechanic, UG is made tongue in cheek by making top notch '50s references throughout the game. It brought at least a smile to my face, but to each their own.
Very enjoyable addition to the genre, all in all.