Reviews by Aquanauta

40

A completely broken game

Aquanauta | June 7, 2012 | Review of Sonic Adventure DX CAP

The first thing you will notice upon launching this game is the fact you have a limited number of 3 "activations" for a borderline abandonware game you just brought, what a better way to introduce itself to the player.

After being reminded that you now enjoy the privilege of two more activations the game will start in an absolutely horrid aspect ratio constricted into a tiny window. There is no way to correct this from inside the game.

You will have to hunt down the config.exe file, which, of course, does not work at all. At this point you begin to wonder if simply downloading a dreamcast image and running the game into an emulator would provide a more seamless experience.

Then you will try your luck by editing the config.ini file by hand, which, unsurprisingly does not work either. You have to copy the file into some random folder inside My Documents for the game to acknoledge its existence.

Of course the game configuration tool will still fail to work, therefore you must hunt down patches and tutorials around the web to make a legally bought piece of software operate.

The game itself is the classic we all know and love. Although the experience of running it in modern hardware sadly does not improve the expierience one iota. If SEGA had concerned itself with setting up a proper framework for this classic instead of activations and DRM perhaps we would have gotten a nice nostalgia trip capable of displaying properly in a wide screen monitor.

40

A completely broken game

Aquanauta | June 7, 2012 | Review of Sonic Adventure DX CAP

The first thing you will notice upon launching this game is the fact you have a limited number of 3 "activations" for a borderline abandonware game you just brought, what a better way to introduce itself to the player.

After being reminded that you now enjoy the privilege of two more activations the game will start in an absolutely horrid aspect ratio constricted into a tiny window. There is no way to correct this from inside the game.

You will have to hunt down the config.exe file, which, of course, does not work at all. At this point you begin to wonder if simply downloading a dreamcast image and running the game into an emulator would provide a more seamless experience.

Then you will try your luck by editing the config.ini file by hand, which, unsurprisingly does not work either. You have to copy the file into some random folder inside My Documents for the game to acknoledge its existence.

Of course the game configuration tool will still fail to work, therefore you must hunt down patches and tutorials around the web to make a legally bought piece of software operate.

The game itself is the classic we all know and love. Although the experience of running it in modern hardware sadly does not improve the expierience one iota. If SEGA had concerned itself with setting up a proper framework for this classic instead of activations and DRM perhaps we would have gotten a nice nostalgia trip capable of displaying properly in a wide screen monitor.