Reviews by ArtyArt

40

not worth it

ArtyArt | Nov. 17, 2012 | Review of Warlock: Master of the Arcane - Powerful Lords DLC

This small DLC pack originally came as a pre-order bonus with the main game and offers very little content even for the most hardcore Warlock fan. Chances are that you probably won't use it at all. Ever. Spend your money on "Return of the Elves" instead, that one offers a lot more stuff.

30

looks good, plays terribly

ArtyArt | Sept. 23, 2011 | Review of Mechanic Infantry

Mechanic Infantry looks like a neat little game, clearly inspired by Super Meat Boy but with enough quirks to set it apart. The gameplay is more or less the same - get to the end of the level without dying, collect stuff to advance. This time you're being chased, so there's no careful lining up of jumps. It's rather frantic sometimes and that's where the problems begin. The controls are just not very responsive. I had also the weird problem that I could wall jump but not double jump with the keyboard and double jump but not wall jump with my controller. Switching controllers during the first few levels was okay, but later playing this way gets impossible. I sent the developers an email about my problem, but they never got back to me. That's quite disappointing, to be honest. All in all, I wouldn't recommend this game. At all. It looks interesting, but it's currently unplayable.

65

twin-stick shooter with a twist

ArtyArt | June 27, 2011 | Review of Chrono Rage

Chrono Rage is an interesting little twin-stick shooter à la Geometry Wars. 20 levels, 14 enemies to vanquish, interesting graphical style, not bad. What sets it apart from the rest of the genre is an interesting mechanic: instead of detonating bombs with an alternate fire button, you'll be slowing time to a crawl, giving you ample opportunity to maneuver out of critical situations.

Strategical use of this mechanic is needed, since you are racing against the clock to complete levels. Instead of giving you a set number of lives, you lose when the clock runs out, and every death sets you back 30 seconds. It's a fun little thing that gets rather tricky in the later levels.

My only complaint is the lack of variety - you'll be doing the exact same thing for 20 stages, and then the game is basically over. Sure, it gets more challenging, but there's never the feeling that your progress is somehow rewarded. Still, with 21 achievements there are a lot of things to do after the credits roll, but I doubt that most people will bother with it. Fans of the genre should definitely have a look, all others should at least wait until there's a discount.

75

a rough diamond for the solo player, a shiny gem in local co-op

ArtyArt | June 17, 2011 | Review of Trine

Do you remember the Lost Vikings? Early nineties puzzle platformer by the company that would later call itself Blizzard? Frozenbyte's Trine is the spiritual successor to that game, set in a generic fantasy world. The first thing you'll notice about it is its beauty, its attention to detail. Gameplay-wise, Trine lets you control 3 different characters that have to make their way through deathtrap-filled levels. You'll encounter lots of physics-based puzzles and some skeleton-smashing action. It plays very well, is diverse enough to not bore you and will get you a couple of hours of entertainment.

...but where the game really shines is its multiplayer. It's local co-op only, but you'll have a great time if you can find two friends to go adventuring with. Seriously, if possible, go and try the multiplayer. It turns an average game into an awesome experience.

90

the definitive Run & Gun game

ArtyArt | April 10, 2011 | Review of Gunstar Heroes

Forget Contra, forget Metal Slug - this is it. Treasure's attempt at the run & gun genre still holds up pretty well today. It's fast, it's colourful and it can be quite challenging (as long as you're not playing it on easy mode, that is), but most of all it's fun. The boss battles are spectacular and apart from that annoying dice level the level design is brilliant. Gunstar Heroes might very well be one of the finest action games of the 90s, and the PC port is flawless. So go and buy it already.

84

"it'll be an adventure!"

ArtyArt | April 5, 2011 | Review of Shining Force ™

Turn-based strategy at its finest! This is a long, rewarding game for fans of the genre. The turn-based battles are a joy to play, as is leveling up your heroes. When you're not fighting, you have to advance the story in typical JRPG fashion, which can be a little tiresome. Still, this is one of the classic 16bit era strategy games, and it's great fun to play nowadays. (and adding a quick save feature to the PC port is a more than welcome addition)

60

a little dry...

ArtyArt | April 5, 2011 | Review of East India Company Capsule

For being a game about adventures on the high seas, East India Company feels a little dry. The main focus is on the establishing of trade routes. This might take a while, but once you've set up your company, there's just not too much left to do. You sit there, watch your money pile up to ridiculous amounts, hunt some pirates, wage a little war, rinse and repeat. (I have not played as a pirate, but I cannot really imagine that the pirate life offers more variety in the long run.) It's a nice game overall, but it isn't terribly compelling.

70

the best AvP experience out there

ArtyArt | April 4, 2011 | Review of Aliens vs Predator Pre

Granted, this game got a lot of flak when it came out for being a "consolified", heavily scripted and terribly linear corridor shooter. All of this is true, but AvP still manages to be quite entertaining for what it is. It's not really scary, yet it's atmospheric. There is enough gameplay variety to keep you entertained for the roughly 8 hours it takes to beat the game. Plus, multiplayer is actually a lot of fast-paced, gory fun. If you're a fan of the franchise, you should pick it up right now. If you're interested in shooting things, you should at least consider the purchase.