Reviews by Asrafil
Explosions everywhereAsrafil | March 5, 2014 | Review of Renegade Ops
Renegade Ops, is a fantastic experience alone and in coop. The game features a very intuitive targeting system that makes it great to play with a controller.
The pace of the game is perfect, never so intense to tire you and never too slow to bore you.
Technically the game is flawless. The graphics look great and all the effects show great care from the developers. The soundtrack isn't memorable but it gets the job done.
Overall the game is great, while it doesn't revolutionise the genre is so solid that you won't care.
Only if you really enjoyed the main gameAsrafil | Sept. 25, 2013 | Review of LA Noire DLC Bundle
Nearing the end of the main game I thanked that I didn't have to do much more missions because the game became boring for me. In fact I had a DLC code in my ps3 copy that I didn't use because I wasn't interested in keep playing the game. But if you really liked LA Noire then this additional cases is a good thing for you!
Interesting gameAsrafil | Sept. 25, 2013 | Review of LA Noire
While not a classic LA Noire is a very interesting detective game with a cool story and amazing facial capture. The action parts can be skipped if you don't like them so if you are in for the story and the investigations you can try LA Noire without fear of getting stuck in an action section.
Pretty but boringAsrafil | Sept. 23, 2013 | Review of Bioshock Infinite
Amazement is a sense that you will feel playing Binfinite, the game is beautiful and the story hooks you to the PC, but the gameplay soon falls flat. It has been reduced to the bare minimum of a FPS game, and even before we reach the half of the game we are going to be bored and wishing for the game to come to an end. Interesting but definitely a game to buy at a serious discount.
Fast paced stealthAsrafil | Sept. 23, 2013 | Review of Tom Clancy's Splinter Cell - Blacklist (NA)
As one of the most important stealth franchises there was much pressure on this game to deliver, and luckily it did. Taking the new approach of all stealth games (Dishonored, Thief 4, Hitman Absolution, etc) Blacklist lets the player decide how to play it, if you want to go guns blazing or as shadow. If you are a person that buys stealth games to actually play a stealth game then luckily this game offers a solid stealth gameplay, although it makes shadow not as important as cover making it a little more realistic but equally fun.
Good but gets repetitiveAsrafil | Sept. 20, 2013 | Review of Dungeon Siege
The first moments of Dungeon Siege are fantastic while you discover the game you enjoy every single minute. The gameplay holds for about half the game but after that it doesn't offer enough things to keep you hooked. If you are starved for Action RPGs this game while calm the hunger but not for very long.
DisturbingAsrafil | Sept. 20, 2013 | Review of Scratches: Director's Cut
Horror adventures in first person are not very common and when a game like Scratches comes it's difficult not to try it. Here you are going to find a terrifying atmosphere and an interesting story. While the puzzles could have been better balanced the rest of the game has a very good quality. For the price this game has it's totally worth it, and even more if you catch it on discount.
Surprising!Asrafil | Sept. 20, 2013 | Review of The Walking Dead
After the horrible Jurassic park game, telltale has delivered its best game to date. While the interaction suffers with the focus on storytelling, the sacrifice is worth it. The story told in this game is gripping and it will keep you hooked until the end.
Upgrading the base gameAsrafil | Sept. 20, 2013 | Review of Dishonored: The Knife of Dunwall
This DLC improves upon the excellent Dishonored giving us a much more interesting story and at the same time keeps the great level design of the base game. The new powers and weapons are a welcomed addition and they are carried to the final DLC!
One of the bestAsrafil | Sept. 20, 2013 | Review of GRID
If you like racing you can't go wrong with this game. Grid has it all and with the introduction of the flashback feature that lets you go back some moments before a crash solves those frustrating moments of racing games where you were 1st during 90% of a race and you lost it because you crashed in the last lap.
Unexpected surpriseAsrafil | Sept. 20, 2013 | Review of Batman: Arkham Asylum Game of the Year
Rocksteady, a studio a few knew and was still unproven was making a Batman game. And we all know the history of Batman games and how mediocre most of them are, with just some being entertaining. Nothing indicated that this was going to be a good game, but Rocksteady surprised with THE Batman game. Everything about the game is polished and beautifully crafted. This is the masterpiece Rocksteady is going to be remembered for, unless they can surprise us again.
Balancing actAsrafil | Sept. 20, 2013 | Review of Batman Arkham City: Game of the Year
Playing through Arkham Asylum you could see how focused was the design of that game, and how much better for it the game was. Arkham City has lost that but gained a city that you can explore freely. While it's a good feature it doesn't feel as solid and entertaining as the rest of the game. Soon the city loses it's charm and it gives you the sensation that the game lost something going big. The game nevertheless is fantastic and if you loved Asylum, City is a must play.
Crime pays!Asrafil | Sept. 19, 2013 | Review of Payday 2
For those that played Payday 1, this sequel upgrades the good things about it while maintaining some of the bad ones but if you liked it and your friends will play with you it's a guaranteed buy. If you didn't play Payday 2 or you didn't like it, you should give this game a try when it's on sale and if you have friends to play it with you because the AI is a disaster.
Bethesda's PeakAsrafil | Sept. 17, 2013 | Review of The Elder Scrolls III: Morrowind Game of The Year Edition
After all this years and games, Morrowind still stands as the best work from the team at Bethesda. The weirdness of the world catches your attention from the start, the amount of options at your disposal (skills, weapons, spells,etc), quests and hidden places is impressive. While the story has been always a low point of the saga, this entry managed to finally deliver a worthy story for an epic game.
Not the best from id but still better than mostAsrafil | Sept. 15, 2013 | Review of RAGE
While Rage certainly isn't the best game from id, it still is a great shooter. It shows that even when id is at its worst is still better than most FPS released that year. If you want a solid experience that looks fantastic you won't go wrong with Rage.
Master Thief/Assassin. Your ChoiceAsrafil | Sept. 14, 2013 | Review of Dishonored Bethesda
Arkane Studios, inspired by the good 'ol Thief has made a fantastic stealth game with some impressive levels, not only from a design perspective but aesthetically too. The world is so beautifully crafted that the city of Dunwall becomes a character in itself.
If you don't like stealth you need not to worry since you can play it as an action game, killing every enemy that stands in your way with some very creative powers at your disposal.
Play as you want, you are guaranteed a great experience... or maybe two if you want to try new things.
The Hardest StepAsrafil | Aug. 30, 2013 | Review of Castlevania: Lords of Shadow Ultimate Edition
It is known that one of the most difficult transitions for old franchises has been translating to the 3D era from their 2D roots. While Nintendo excelled in this regard with Mario 64 and Zelda Ocarina of Time, many more struggled and failed, Castlevania being an example in more than one occasion.
Lords of Shadow finally brakes the "3D curse" of the saga. Instead of trying to remake Symphony of the Night in 3D, the game takes inspiration from other popular action games from recent times (Shadow of the Colossus, God of War,etc) and mixes it with the lore of Castlevania while leaving the storyline from previous games and starting anew. A wise decision that gives us an interesting story that catches our attention thanks, in no small part, to the fantastic narration by Patrick Stewart.
As one plays through the game it is impossible not to notice that its ambition was much more than the game ultimately ends up being. The scenarios are vast when we look at them but narrow when we explore them. Sometimes they use that limitation to offer some great levels (the music box puzzle being its best example) but most times we yearn to explore more of those fantastic landscapes, and it's hard to believe that that wasn't the idea in the first place.
Despite its flaws, the sum of all its elements will keep us hooked and will surprise us more than one time, showing us with Lords of Shadow that, finally, Castlevania has successfully taken the hardest step of its history.