Reviews by Autocyclist
Sleeper HitAutocyclist | March 7, 2014 | Review of Dark Sector
While the game leaves a lot to be desired, it's premise is very strong: You're a dude. With a glaive. Who throws it at things.
Blitz your way through an almost post-apocalyptic, radioactive horror show, throwing your glaive to and fro. Throw it through environmental hazards. Throw it through enemies. Throw it through everything that gets in your line of sight. It'll zap, it'll burst with flame, it'll burst with blood. It'll be pretty cool.
The most important, and probably most overlooked aspect of this game is its multiplayer. If you get a chance to give this a whirl with friends (pun very much intended), you'll certainly not regret it.
Great GameAutocyclist | March 7, 2014 | Review of Hitman 2: Silent Assassin
A true classic, both in cult status and pushing the envelope of the stealth genre. Sneak your way through a huge variety of environments to take down your targets, or go all out with some duel pistols and a lot of attitude. Hitman 2 lets you garrotte, camouflage, snipe and poison seamlessly in an array of violence and stealth to please the whole family. Most definitely a game to play, and if you're a sucker for punishment, to master.
Drive it Home TodayAutocyclist | March 7, 2014 | Review of Zombie Driver
While not exactly groundbreaking, Zombie Driver still succeeds in being a worthwhile endeavour into the world of Zombie-related massacre-fests.
Take a few vehicles for a test drive through infested streets, upgrading their killing capacity as you go. You'll drive from point A to B, in a never-ending fetch quest to save the remaining survivors in the town. Eviscerate as many zombies as you can on the way!
While short, Zombie Driver offers a fair amount of replayability, both in being at it's core frenetic and enjoyable, and offering further levels of perfection to be attained.
Fun while it lasts, but don't expect anything astounding.
No Skin? No Problem!Autocyclist | March 7, 2014 | Review of Super Meat Boy
An absolutely crushing game, designed to punish you just as much as reward you. In Super Meat Boy, you play as a skinless boy trying to save your girlfriend made of band-aids from a malevolent foetus in a jar and a tuxedo. This is of course achieved by zipping through level after level of hazards, ranging from meat grinding blades to rivers of maggots. Super Meat Boy is hundreds of levels of pure challenge and frustration. Your thumbs will hurt, your eyes will twitch, your heart will leap and your nerves will fry. But you'll get there in the end and you'll feel like a god for it. I'd give it two thumbs up, if they weren't so ravaged by RSI.
Some Enchanted EveningAutocyclist | March 7, 2014 | Review of Magicka
It's rare to come across a co-op game that involves killing your team just as much as it does killing your enemies. Embracing 8 elements of magic, use your wits and your keyboard to cast powerful spells and brilliant magics. Utilise special combinations of elements to take down your enemies (and your friends). Planning strategies together is just as much of a blast as going against them, in either a campaign of magical destruction, or one of the many challenge rooms available to play. Especially with the amount of DLC available, Magicka is a nearly endless array of fun and hedonism. Truly a clever and hilarious game. Play alone only as a last resort!
Power DefenceAutocyclist | March 7, 2014 | Review of Sanctum
An innovative twist on the tower defence genre, Sanctum puts you in the both the role of construction overlord, and hired gun.
Waves of enemies are coming for your base, and it's your job to stop them. Place a maze of blocks, traps and weapons for your enemies to navigate, and then take them out with your own weapons skill (and a variety of guns!). Spend money earned from crushing your antagonists to either buff your defences, or upgrade your guns into ridiculous killing appliances.
Fun alone, but great fun with friends, Sanctum is the sort of innovation we'd all love to see more of.
Generic EnjoymentAutocyclist | March 7, 2014 | Review of Wooden Sen'SeY
Wooden Sen'Sey isn't a bad game by any means, it just doesn't bring anything new to the table. All of the elements within the game work together well, but there's an ever-present, stifled yawn that's begging to come out as you play.
That yawn never [HTML_REMOVED]really[HTML_REMOVED] comes through, though; Wooden Sen'Sey has enough panache within it to keep you entertained for its short length (which you can extend if you're a perfectionist/side-quest hunter). Another thing that keeps the game fresh is it setting. The art direction and style of Wooden Sen'Sey is a huge accomplishment, breathing life into an otherwise stale atmosphere.
All in all, Wooden Sen'Sey is not a very memorable experience. As such, you may not remember it fondly, but you're also not going to regret it.
Fun From FromAutocyclist | March 7, 2014 | Review of Ninja Blade
Ninja Blade is an absolutely incredible experience. Quick-time events turned into a major gameplay element make them not just bearable, but fun to execute. What makes it even more enjoyable is that every time you pass an event, you get some sort of chaotic, awe-inspiring feedback (explosions, demon disintegration, ninja tropes). Would have been a solid 80, but unfortunately the game is riddled with bugs. As it follows From's tradition of poor PC porting, you'll likely experience crashes, game-breaking errors, and significant loss of progress. Aside from that, it's definitely worth a play.