Blurring the line between video game and art

BLUEKOOLAIDMAN7 | Nov. 11, 2013 | Review of Papo & Yo

Papo & Yo is a game which joins the likes of 'Journey' and 'Shadow of the Colossus' in a push to have video games recognized as a form of art. The puzzle gameplay can sometimes be buggy, and it is not all that challenging, but is different and original enough to keep your attention.

The key point of the game comes in its story of a boy abused by his father, and finding his way to cope with his problems. Papo & Yo finds creative and impacting ways of showing the Boy's relationship with his father and struggles he must deal with.

This is worth the play through (Only around 3-4 hours long) and will leave you with a feeling that resonates. Papo & Yo is truly a great step in proving video games can be an valid outlet for art.


The right way to reboot a series

BLUEKOOLAIDMAN7 | Nov. 4, 2013 | Review of Tomb Raider

Series reboots don't always stay true to the feel and nature that made the original successful. This new iteration of Tomb Raider does provide the grit, high stakes action and platforming that has come to be expected from the TR series.

In many ways, it also improves upon its predecessors. The graphics are breath taking, and truly can put your graphics card to the test. Sound and production are also top notch. More than aesthetics, Tomb Raider nails character development. You really begin to care for(or hate) the characters you are introduced to, they are all interesting in their own way.

This is for sure worth a pick up, and one of the best action platform games to come out in this generation..


Worth picking up for FPS fans

BLUEKOOLAIDMAN7 | Nov. 4, 2013 | Review of Syndicate - US & Canada

I wouldn't say that Syndicate has a story that is ground breaking, but the single-player experience is good and interesting enough to justify a play through. The stylish action and fluid movement make you feel like you had been thrown into a pseudo 'Matrix' world of sorts. Environments vary and look pretty decent with the large amount of bloom effects.

Where this game really shines is co-op. Utilizing hacks and team work is VITAL to success in this mode. This becomes even more true if you are unable to play with 4 players. Most of my time spent playing co-op was with only one other person, 2 player co-op leaves close to no room for error if you wish to last more than 2 minutes.

Over all this is worth picking up and playing if you are interested in a vary stylized futuristic FPS.


Repetitive, but in the best way

BLUEKOOLAIDMAN7 | Nov. 4, 2013 | Review of Devil May Cry 4

A lot of the criticism towards this game stems from its repetitive nature. While this is true, and you will find yourself fighting the same bosses over and over, traversing the same environments back and forth, DMC4 always finds a new wrinkle to throw in the fold to keep it interesting.

A big emphasis in this game is doing things at stylish as possible, so fighting the same enemies also gives you a chance to perfect your fighting style and rack up some big points.

Lastly, with two different characters to play as, each with a variety of moves, you never really feel like you are walking in circles, not when there are so many demons to destroy in devilish fashion (Pun intended).