Reviews by Brlghtslde
Great game, but don't believe the hype.Brlghtslde | July 4, 2013 | Review of Bioshock Infinite
Infinite's aesthetics and story are its selling points. The game's visuals--although outdated--are quite stunning, going to show that art direction is more important than raw graphical power. Its story is very good--not 'amazing', I must stress. It falls apart in the third act and has numerous plot-holes, but it is still an entertaining yarn that fuels the game's progression well. At first glance, one might mistake Infinite's themes for 'brave'--don't worry, though: they're not. Certain themes are established, but not followed through on. Infinite flip-flops about racism quite embarrassingly.
Infinite's weakness is its gameplay. Plays like porridge and limits the player terribly (only two guns at a time in a shooter--really?). Rather than trying to make an enjoyable hacking mini-game, it was just removed completely. The skyrail sections are cumbersome, but still enjoyable.
BioShock Infinite is a better experience than it is a game. A fine one at that, though.
Hong Kong cinema meets GTA.Brlghtslde | July 4, 2013 | Review of Sleeping Dogs
The game doesn't really do anything new, but what it does, it does well. All three types of its gameplay is polished to a very high and very fun standard--the shooting, brawling, and driving are all extremely tight and a joy to play (this is often where open-world games fall short). There's plenty to do outside the main missions, with brawls and races dotted across the city. The main missions and story is very satisfying, ticking all the right boxes for a grimy Hong Kong flick. The game proves to be quite a time-sink, with quite a lot of content. This is definitely worth a purchase.
Good, but marred with modern gaming's worst trappings.Brlghtslde | July 4, 2013 | Review of Tomb Raider
It's a pretty good game. Looks quite beautiful, with lots of options for PC--it seems well optimised, too. The game itself is fun, with solid controls and tight shooting. However, the puzzles are very few and far between, and often very simple, with minimum effort required. The same goes for the 'survival' aspects to the game. They weren't actually necessary once out of the tutorial. QTEs seemed to plague the game, too. And a skill tree? Really? The story's trite, but that's to be expected, really.