Reviews by Cheeseburgermaf
DLC Quest as commentaryCheeseburgermaf | March 29, 2014 | Review of DLC Quest
This is a platformer that parodies the huge amount of DLC that could be the future of gaming, if players vote with their wallets and keep telling EA and Capcom that they're allowed to do this.
Aside from the parody nature, this is still a fun platformer in its own right. There are enough achievements around to bite at the overachiever in you, and there's a small entertaining story.
The game is fully playable with just a keyboard. There's no complex combat, so this game could be an option for younger uncoordinated gamers. It could also be of help to parents of children who could use some practice reading.
DLC Quest has two campaigns. The first parodies DLC, as I have said above. The second parodies the Freemium/F2P/P2P model that has become hugely popular with game producers these days.
As a commentary, DLC Quest works well. It's more fun than preachy.
The game is short if you aren't a completionist. If you try to do everything there is to do, you'll get several times your money back.
Ten Million TilesCheeseburgermaf | Nov. 18, 2013 | Review of 10 000 000
10000000 (ten million) is a single player match-3 puzzle game with some RPG elements added.
You can collect resources that are spent in your camp to improve your character in an RPG-like fashion.
I've heard people call it a match-3 roguelike. If I were to be blunt, I'd say it's a poor man's Puzzle Quest with a timer on
how long you can spend on each turn. This may be a good thing for some.
The puzzle field has you playing a standard match-3 puzzle game. Every three tiles matched produces an effect.
Back at your camp, where you start every game, there are several rooms. You can unlock these in any order you wish. Inside each room, you can spend your resources gathered from the dungeon to improve your character in various ways. One category of unlocks offer abilities that you can toggle on and off, offering a combination of positive and negative effects, allowing a degree of compelling decisions that go beyond simply improving your physical attack damage or reducing incoming damage.
You can deal magical or physical damage to monsters you encounter. Monsters may be weak or resistant to different attack types.
Each dungeon ends with a boss encounter. Defeating this boss increases the difficulty level to the equivalent of the next dungeon's difficulty, but only grants the score multiplier of the originally chosen difficulty.Each time you beat a dungeon's boss for the first time, you unlock the next dungeon difficulty. This difficulty increase grants score and resource multipliers, potentially increasing your overall score if you are skilled enough.
You can match keys that will unlock chests and you're standing at, but these keys are wasted if you're not currently standing next to one of these.
Chests contain items with a variety of effects that you can save for later use. Unused items will carry over to your next dungeon run, so you can do this in easier difficulty dungeons to prepare for a more difficult run. You can also obtain items from matching chest tiles.
Obtained items will be displayed in the top-left. You may hold four items at any given time. They are used by left clicking on them. Some of the items you can find are:
Food that moves your character away from the left side of the screen, damages the monster you're currently facing.
Change all tiles of a specific type on the board into another type.
Spare keys you can use at any time.
Using any of these items while you are not in an appropriate situation will result in that item being wasted. For example, using a key while in a fight will have no effect and you will lose the key.
You can't take your time in the dungeon. You're always fighting the clock. You must balance speed with planning. Do you clear some of those keys that are filling the board so you can make room for more attack tiles, or do you work with what you have available at the moment, saving those keys for the next encounter that might be a door with several locks on it?
The game gets repetitive once you've seen all it offers. For me, boredom did not set in until about 20 hours in. If you're playing for an hour or two per day, this comes to about one week of gameplay. For 4.99 USD, this is a good value.
There are a few Steam achievements to help keep your interest, but you'll need skill to unlock them all. You can't just brute force your way to them all.
Love itCheeseburgermaf | Nov. 11, 2013 | Review of Dead Pixels
Reminds me of River City Ransom + Left 4 Dead. This game has you fighting what amounts to a losing battle until you figure out when you should run and when you should stand and fight. It's 8-bit survival fun-horror like Left 4 Dead with less 'first time seeing a witch' scariness.
You'll find yourself shooting zombies for cash to spend on ammo and supplies, and optionally scavenging in abandoned buildings for more.
There are multiple zombie types, each with different strengths, weaknesses, and tactics. There are several boss types and rare spawns to be found. Many of these are tied to Steam achievements.
The game is very easy at its easiest, which serves as an effective tutorial.
Try beating it on the hardest setting without searching any buildings. It's rough that way. This extra self-imposed challenge makes the game "Nintendo Hard" if that means anything to you. Run out of ammo and you may as well just start over.
I'm still trying to finish it just on the most difficult setting, allowing myself to scavenge and farm each screen. And I still haven't earned every achievement.
It's easy to learn, but very hard at its best. And it stays fun for a long time.
I recommend a gamepad. Your wrists will hurt from spamming that spacebar.
Can't play it in one go, too freakyCheeseburgermaf | Nov. 11, 2013 | Review of Anna Extended Edition
I'm not sure it's exactly healthy to show this to my grandma. I think it's that good.
I bought my mom a copy, it has impressed me this much.
Even with walkthroughs for help, I can only take so much at a time. This game will get under your skin.
It is a psychological horror game. All the tension comes from mental/emotional troubles of the protagonist. Contrast with traditional horror genres, where the source of fear is material rather than immaterial. Instead of being attacked physically, your mind is attacked. Instead of an external battle, the fight is within yourself.
It's only a game, and yet I can't just keep playing at length. It messes with me.
I only wish that I had played it sooner.
You can play it too.
At night, with the lights out, when no one else is awake.