Reviews by CommunistBatman

72

Visually interesting and fun ARPG

CommunistBatman | July 31, 2013 | Review of Krater

This game actually reminds me a lot of Warhammer 20k: Dawn of War 2. You spend the majority of your time micromanaging the skills and positioning of your characters. There are a few key differences for better or worse though. In Warhammer, you cannot dynamically change your character's loadout and you'll typically fight more weak enemies instead of Krater's smaller groups of stronger enemies. Warhammer also does not have any sort of crafting system and the RPG aspects are handled differently in the game. If you are interested in those, I advise on looking up lets plays for each game respectively.

I personally find the extremely stylized portrayal of the post-apocalpytic future in this game to be refreshing. Something about wandering around with a gas mask on and a giant engine block as a weapon seems much more entertaining to me than wandering around in another generic bulky military future suit.

The game definitely has its flaws. It could use a little more visual customization for the characters and the missions can feel a little like a series of fetch quests or 'kill 10 rats' quests, but its pretty much unavoidable for the ARPG genre.

78

Nice improvement

CommunistBatman | July 31, 2013 | Review of Jagged Alliance Crossfire

Regardless of your feelings on the gameplay differences between Jagged Alliance 2 and the modern Jagged Alliance games, they stand up on their own.

This standalone in particular is extremely fun and the combat is in some ways the closest you'll get to the old Rainbow Six tactical breaches etc that you could plan on the map phase. It's a really great game, even if its not for everyone.

Take a look at some youtube lets plays if you're unsure and dont turn it away just because it's 'not like the old ones'

80

Fun Casual City Builder

CommunistBatman | July 31, 2013 | Review of Tropico 4

Unlike the Sim City series, this game has some light 'missions' which help keep you busy and make the import/export aspect of the game more complex than creating an abundance of resources.

It also contains a really interesting local and global political system which force you to balance your decisions, suffer the consequences or oppress local parties that disagree.

Being able to micromanage your citizens in some ways and use them as a gauge any potential issue with areas in your city is also a very cool aspect :)

The largest complaint; the road building, is apparently a hangup with the series (this is my first Tropico). Because the road building is not locked to a grid or 8 directional system, you can run into issues where the roads get a bit wonky when you try to connect them down the road. It also means that efficiently using your space requires a little more micromanaging of your construction than in other city builders.

85

Extremely Impressive

CommunistBatman | July 31, 2013 | Review of Eador: Masters of the Broken World

As a fan of both turn based tactical games and turn based strategy games, I found this impressive on both fronts.

The tactical aspects are no as dynamic as something like XCOM, however they are still extremely enjoyable and deeper than I have found in games like Kings Bounty or HoMM.

The turn based strategy game aspects are also very satisfying. Expanding your capital and managing the happiness of conquered territories is not as deep as something like Civilization V, however there is still some great depth and actually affects the combat more than just which units you can build.

The art style is nice on the eyes as well :)

Any issues with crashes/freezes have been non existent for me. This game shows the polish of a mainstream studio. Both the graphics and UI are user friendly and the tutorial is extremely helpful in teaching new players to the series (Me) effectively.

80

Unique Game

CommunistBatman | July 4, 2013 | Review of Sanctum 2

There are a lot of things to like about this game.

First, There is real tactical depth in the tower defense. Walling system instead of lanes system for tower defense really effects the way you play each mission and allows for multiple solid solutions. It really gives you a chance to have those 'Ah ha' moments when you finally realize how to play out the waves in a mission.

Second, The art aesthetic is fantastic. It is both very clean and colourful which suits the need to understand what is taking place at a glance.

Third, it's just plain fun :). I find myself replaying missions just to experiment and see whether I can accomplish more with the FPS aspects instead of leaning on tower defense as much. It really creates a lot of entertaining moments that are hard to turn down.