Reviews by DJLin94568

60

Steps Below Similar Titles

DJLin94568 | June 15, 2014 | Review of Blades of Time: Limited Edition

Blades of Time. I can't really say that it is a huge improvement over X-Blades. The game does contain a unique feature where you can clone yourself by rewinding time in order to say kill mobs a fair distance apart seemingly instantly like a ninja with clones of your past selves.You do not get the power until you are a fair ways into the story however...

--The Combat-- There are only 4 attacks in the game disguised as a whole bunch of flashy movements. One is the light attack with the standard left mouse, a launch (into the air) attack with the right mouse button, shooting with your gun, and using a spell. And there is no tactical advantage in using any attack in particular (like in Dark Siders 2 where you can chain light attack into heavy attacks for more damage). So you can run around kiting and shooting with your gun for most of the game until you run into a boss with a particular mechanic. If you want to be flashy and cool, then you will use your swords for some reason. Spells in this game are disguised as fire, ice, and heavy spells which ultimately do the same thing. For example, the first fire skill shoots out flames that burn enemies over time in a 3-pronged cone. The first ice skill shoots out ice that roots enemies in a 3-pronged cone. The heavy (I guess normal attribute?) skill shoots out dark streaks that deal more damage in a 3-pronged cone... Seriously... why couldn't they get away from those prongs. Ultimately, they just kill the guy standing in front of you.

--The Story-- Whaaaaaaaaaaat? I do enjoy that she likes making herself stronger by having spazz attacks and hallucinations in front of alters, but seriously, get back to the story.... The story overall is very unappealing. It may have to do with the bad pacing, but I couldn't keep myself interested in it for very long. Especially because she got teleported somewhere and lost track of her partner without much of a background story to say why everything happened... then afterwards she wanders around pretty much aimlessly through a random dungeon that she recognizes from somewhere even though she was teleported randomly to that place...like what am I even saying anymore. That's the story for ya in the first hour or two of gameplay.

--The Rest of the Gameplay-- There are some unforgiving events where you have to make your way through an area without touching the bad stuff. Or letting the bad stuff touch you. Luckily, you start over very close by in case you do touch it out of curiosity. These are not particularly interesting, they're like random "oh look" nuisances while you make your way through the story.

--Outbreak Mode-- This is basically their attempt at a 3rd person over the shoulder MOBA style thing. You can find a similar "thing" called Smite. It's probably one of the most popular (and balanced maybe?) over the shoulder MOBA. You can the normal kits, swords and a gun, and special powers you select at the beginning of the match. The only differences between this and other MOBA's is that online doesn't really work (or at least it has not for me so far). If you're playing single vs AI, then you're just beating on mob spawns, which spawn in greater numbers than your own side. Then you just beat on spawns and towers that have too much hp for a long time until you get to and destroy the enemy base. Oh, sometimes, special mobs that have a few more traits sometimes appear and push with the enemy wave.

--Overall Verdict-- This is not a huge improvement over the previous game, all except for the sexy graphics and character. The gameplay is repetitive and boring (though it can be fun at first). It does contain the unique time reversal feature as well. Sadly the story and combat mechanics are a major turn off as there is no particular strategy or engrossing story besides gunning everything down from a safe distance or spamming attacks in a hack-and-slash style that is basically only 1 attack. Oh, and the occasional spells that are ultimately imitations of the same spell with different colors and slightly different aftereffects. Luckily, one thing it has going for it is that there are no noticeable bugs in all of my gameplay so far!

83

A Change on Sid Meister's Civilizations With Better Combat

DJLin94568 | June 13, 2014 | Review of Fallen Enchantress: Legendary Heroes

To be honest I felt Civilizations to be terrible because war and combat was tedious and boring at best with reliance on ranged and siege weapons to surround cities and quickly bust them down and have a single melee unit rush in and capture it. Also, there were virtually no missions or respawning enemies to kill once the starting barbarian camps had been taken out (if done right). And they wonder why Sid Meister's Civs is one of those "just one more turn!" games. Well it's because each turn is boring and feels like barely anything happens... you just click technologies and improves and let them go with the occasional skirmish or betrayal here and there and leads to boring and tedious combat. Did I mention how each upgrade of a unit into the next age pretty much instagibs units of the previous age? Yeah combat sucks.

Thankfully, Fallen Enchantress's combat and unit system is beyond better than that of Civs. Heroes can actually obtain and equip gear and use items in combat. They level and are able to gain passive and active traits or spells and add a new element to combat. Instead of just ordering your unit in one square to attack another on the large world map, you are able to group multiple units onto one square to form a unit (which can be split up again on command). Upon battling an enemy, you are taken to a randomized battlefield where you control the units in your squadron to fight (similar to that of Queen's Bounty or Might of Magic). Your hero and units then gain experience and can level up to further improve the combat potential of the units that see and survive combat the longest over the period of each game.

One of the biggest improvements is when attacking towns. Instead of beating on an iron wall that turns to paper with a few siege weapons, the takeover of the city is determined in a single fight. Cities give buffs to units defending it such as armor, initiative, and attack depending on the route you upgrade your town (yes there are different ways to upgrade a town for specific purposes such as growth, military, or science). Cities will also provide militia in addition to the units stationed there to help defend the town. Whoever wins the battle in the end will have control of the town. If the town was attacked and taken by neutral monsters, then it is destroyed. Oh, did I mention that you can actually raze every town including capitals? No more unwanted unhappiness ratings.

There are also now random events that occur! And monsters actually spawn on the map to a good degree that can be changed prior to the start of the game! So you don't have to declare war on a random poor city or empire, you can have your fill of fighting from the monsters that threaten your cities from time to time if you are not careful.

The research system has been improved! Instead of combining every single research in a bundle, there are 3 categories. Growth, Military, and Magic. You can pretty much guess what each one improves upon. What's great about these is that once you max out on one of the technology paths, you gain access to research for permanent benefits to resources and production, as well as attack and defense for your units. This gives you something to look forward to in prolonging the game, or playing after the game has been won or lost.

This game however, cannot be played for hours on end without feeling a bit bored. However taking a break and jumping back in renews the entertaining feeling. It may just be how I feel about civilization development games such as this and Sid Meister's version. Fallen Enchantress however, is ultimately many tiers better than Sid Meister's Civilizations in my opinion for depth and balance, especially in the combat and research system.