Reviews by DanielZo0
Really fun time-sinkDanielZo0 | Nov. 15, 2013 | Review of Battlefield 4 (EU)
I must say this is a really solid game. Although it's been plagued by some bugs and terrible netcode it's an overall very fun game. Those of us who have played many hours in BF3 will notice the slight differences between that and BF4 and will be well pleased. If this it the first BF game in a while, I think you'll be surprised by it's authentic sounds and visuals and you'll definately enjoy yourself. Well worth the money.
Very immersiveDanielZo0 | Sept. 13, 2013 | Review of Expeditions: Conquistador
I've played the game for (too many) hours now- and that's the kind of game it is: highly immersive, fun and challenging. You get to KNOW your party, they have personalities and you get to like them and agonize when you loose them(or in some cases hate them and consider loosing them!). It is not perfect, no game is, but it is well thought out and well executed. And the setting is brilliant. Can we have an expansionpack please? "Visit" the Mayans perhaps?
Fun gameDanielZo0 | Sept. 13, 2013 | Review of War of the Human Tanks [Playfire]
This game is fun and light strategic gameplay, but lacks in the "balance" department, and ultimately winds up having too little actual depth in its gameplay to keep it going for too long. Fundamentally, this is a game of real-time Battleship. You seek out enemy units that dart about the map, and try to destroy them before they can destroy you. Unfortunately, by the late game, you get range and area-of-effect boosting powers that ultimately wind up meaning that it's easier to just progressively saturation-bomb the map rather than actually hunt for the enemy. It's a fun game while it lasts, but it ultimately has a definite lifespan where you can definitively say that you've experienced everything this game has to offer. If there were just more mechanics to give the game more depth, it could have been more deeply satisfying for a greater period of time.
FantasticDanielZo0 | Sept. 13, 2013 | Review of Super Meat Boy
This game is amazing. Takes me back to playing old school games, how fun and simple those were, but this game has an awesome twist with a super cool story line. It's fun, and so addicting. I've played it for HOURS at a time. This game has personality, which so many others lack. Best. Platformer. Ever. Character development and story writing is astonishing. This game is EPIC.
Great PuzzlesDanielZo0 | Sept. 10, 2013 | Review of Safecracker
While this game is severely lacking in graphics and load time, you would be hard pressed to find a puzzle game with harder, trickier or more detailed puzzles. This game should be looked at as a way for the developer to present hard puzzles, not as a mystery game or anything like that. I rated it so high because the only other review was a 1. In realty this game is probably a seven based on teh puzzles alone
EnjoyableDanielZo0 | Sept. 10, 2013 | Review of Red Crow Mysteries: Legion
Well thought out presentation and difficulty choices. Plot stirred my interest and I would like to know what happens. The first major puzzle was quite "out of the box" and as such quite difficult. After that I started to get the idea as to the thought process of the developers. Excellent game play. Some of the puzzles quite difficult. You have the ability to pick up anything useful and then figure out where or what to use it as. I didn't like the puzzle directions much and could have used a bit of help to understand what I had to do. The hint button was not helpful at all. there is a task list which is excellent. A diary or journal would help as there is no place (but a pen and paper by the computer) that will remind of what you are looking for. Graphics were fine by me. I don't need the eye candy and had no trouble finding the objects I was looking for. All in all, I heartily recommend this game to people who enjoy adventure gaming.
Great packageDanielZo0 | Sept. 10, 2013 | Review of Best of Daedalic Pack
I'm not usually a big fan of adventure games (except maybe for the original Indiana Jones...). However the maturity of the storyline got me to buy it. I do enjoy the cartoony cut scenes delivery as well.
In terms of the story I was really impressed. It's twists and turns and you never really know where it's going. It's got this nice flash-back story thing going as well so you don't get bored in the same place/time too long.
Decent Enough GameDanielZo0 | Sept. 9, 2013 | Review of Digital Tribe Games Pack
This game has pretty great music and a decent set of puzzles. Platforming I found enjoyable although it could be said that they are repetitive at times. Visually it's quite good with awesome graphic style and colours. Would definitely recommend it to friends to check it out.
A joy to playDanielZo0 | Sept. 9, 2013 | Review of Dogfight 1942 Complete Pack
Simple, easy to learn, and lots of fun, "Dogfight 1942" gives you all the action and excitement of high-flying aerial combat without the difficult controls or hard learning curve. Its arcade accessibility will appeal to a wide audience, even those who might avoid this kind of game, and it allows you to simply enjoy the game, soaring over beautifully-rendered land and sea in the midst of historical WWII battles and shooting down enemy planes with guns and missiles. Firing missiles accurately is easily the hardest thing to get a feel for, as there are no reticules or aim assists for you, and nailing shots will mean careful aiming and timing. You also have options for easily switching between fun camera angles, customizing your plane, and flying an impressive number of aircraft. It's great, simple fun and a joy to play.
GRRRREAT!DanielZo0 | Sept. 1, 2013 | Review of Shelter
I must say I am yet to finish the game, I am on the third "level" (the one with the raging river), but got stuck and that presents an opportunity to molt from badger back into human form and try to write a few thoughts down. I must say, the game introduced itself a bit harsh to me, because in the first few minutes I had no freaking idea what to do. I could quickly determine the controls move the camera with the mouse, standard WASD movement, "crouching" with Control, left-click calls for your kids, or grab the item in front of you but I was confined to a few meters of an underground den with five of my offspring. One of them did not move at all, was quite different color than the others, and could not do anything with him. I don't want to completely spoil the beginning, so I just say that this was not a bug, it's a feature, a steep uphill start of the learning curve. Because in the end I learned that the hungrier the little badgers are the more grayish they become. So, comparing the colors give you an advice which one to give the food to. Anyway, when the family is whole the game starts, indicated by the appearance of the creators' names, and you can leave the den. The following few minutes are pretty straightforward, with help from on-screen advices of your badger's abilities. You learn how to gather food, eventually you can try yourself at hunting (fing frogs...), and become a professional badger mom. If you anticipate an open-world, sandbox survival game, you'll be disappointed, just as well if you'd like to see your badger get involved in jump-kick duels with other forest animals. Most of the time you will scour the area for food, mostly apples, carrots and some other thingies you pull out of the ground. Sometimes you get to hunt other animals, but be careful, you get one shot each time, so you better succeed. In fact I quite understand the frogs that once they reach the safety of water after being chased around they would not stick their noses out again, but still, fk them. Luckily, in my experience, it is not a matter of utmost importance to be a good hunter; a vegetarian diet still provides enough nutrition for the kids to not die of hunger, and vegetables does not flee or hide. But the time will come when _you_ better do that. A giant bird of prey patrols the sky at the end of the first level, and it is a deadly threat to the kids. But you must cross that field, you just have to. Do what your instinct tells you (or me), stay in high grass, and only move when the bird is moving away from your position (its shadow is a great help). Don't try to outrun it on long distances. When you reach the knocked over trunk at the other side of the field, you're safe. At least until the next level starts. It is nighttime, and I must say the game becomes more a survival horror than the Resident Evil series recently. It's dark, with only one or two meters around you lit up, and strange noises can be heard. And sometimes _something_ gets close. A branch cracks just a few meters away, and your offspring start to flee, getting out of your "aura" quickly. You cannot call them back, so you must follow them if you want to see all of them again. That is where I lost the first little badger. I'm not saying I started to cry, but frankly, what I felt was far from happiness. And that is where the game is the strongest. You may or may not like the style of the graphics, but somehow you get attached (at least I did) to those five little badgers whose survival depends entirely on you. They may spot the food, gather and hop excitedly around it, but they can't get it, they need your help. They would be easy prey for that bird, but with caution you can lead them to safety. Other than that the only thing remaining to "review" is the music, but I think that is even more subjective than the graphics. Personally, I like it. I am sure they spent a great deal of time with it, too. At last, let me tell you why I gave it an 8, instead of 10, which otherwise the game would deserve, in my opinion. First, I think it has no real replay value. There are no difficulty levels, and the levels are pre-made. I may start it over again some time after I finish it, but I think there will be no surprises left by that time. However, that still would only decrease the score to around 9.8, but, as I mentioned in the sentence, I managed to be stuck on the third level. Not adventure-like stuck, not knowing what to do or where to go, but bug-like stuck in the river after an (unsuccessful) frog-chase (really, f*k those guys). My badger just stood in the water, and did not react to the controls. The only option was to exit, and restart the level. Yep, no checkpoints, except at the start of the levels, but that alone wouldn't be a real issue. However, bugs exist, and this game looks bug-free otherwise. Final words: I don't know how long the game is, but, I must say, I did spend far more than 9 euros on far worse games, so I am not complaining.
Exciting TitleDanielZo0 | Aug. 31, 2013 | Review of Port Royale 3 Gold
Port Royale 3 Gold, the repackaged release of the critically acclaimed Port Royale 3: Pirates and Merchants, is available for both PlayStation 3 and PC from today. As well as including the original Port Royale 3: Pirates and Merchants this new edition also includes three downloadable content (DLC) packs on-disc. (PC, Port Royale 3 Gold, PS3)
WOW!DanielZo0 | Aug. 31, 2013 | Review of Tom Clancys Splinter Cell Blacklist
Splinter cell Blacklist delivers what appears to be a generic story, but surprises us with an unforgettable gameplay that we haven't seen since Chaos Theory, released for the xbox, pc, and ps2.
We can recognize some familiar faces and some well used gameplay mechanics while the game surprises us with a vivid beginning, that makes fans feel identified and welcomed to another entry in the series. The gameplay and characters start setting flashbacks of past games like Conviction and the well so acclaimed, Chaos Theory, while presenting to us the new mechanics that lie ahead on this new entry to the series.
But eventually the false illusion that the game manages to create in my mind, just isn't enough in order to carry on with the awful voice acting. I have to say that i couldn't avoid feeling a little defensive and even regresive, to the fact that the beloved Michael Ironside was replaced by the infamous Eric Johnson, but even then i had a little hope that this would be recreated by the fact that Sam Fisher was just in another completely different state of affairs than the ones he is in this game, but sadly the fact that Eric Johnson had the role as the raging, old, Sam Fisher, only manages to ruin everything that comes out of the mouth of our protagonist, Sam Fisher, by making each sound, sound just forced and out of place.
Eventually a lot of questions are going to start growing into your head, and you're going to begin question the kind of logic that evolves around, the ages, and the looks, of the different characters that are represented in the game as just, bland, weird, and even just straight weird at times. This affects the entirety of the experience that the game is trying to offer to you by just bothering you constantly about the actual time period and characters that are here. Sure there are several characters that make you feel welcome once again in the world of Splinter Cell, just to name a couple of them, Andrew Kobin, Grimm, Vic, etc… But even with their presence is just not enough, because they never manage to feel the way they did in the past games, even Sam, as i was mentioning before is just not Sam, he doesn't feel like him, he doesn't talk like him, he is just not him.
The game manages surface back to the top after you actually get to play it, the gameplay is just a mash up between several different Splinter Cell games that i can't really compare to any game that i can think of, it feels like a mash up between Chaos Theory, with some Conviction elements. Each location is just memorable at a undescriptible level, they certainly capture the old cinematically approach that a lot of missions used to have in the past splinter cell games.
Shocking, killing, and marking and executing, are going to be the majority of game mechanics that you're going to be using while playing the game. Panther, Ghost and Assault style each dynamically change while you're playing the game, if you don't get detected and you don't kill anyone in an entire level section that will build up your Ghost style, if you do decide to kill in a stealthy manner that would obviously progressively increase your Panther style, and if you get noticed, well i think you know that you're going to be switching to the Assault style. This could work if it wasn't for the assault style being a complete waste of time and production in general, the style shouldn't even be present for a wide variety of reasons, you never get to use it because if you get spotted you're dead immediately, in any difficulty, and the entire game is built around being an stealth game, it just doesn't work and it should never have been there in the first place.
You get a misleading path of revenge that drives Sam into fighting a new terrorist organization known as "The Engineers" which believe it or not, middle eastern people are finally treat with the bare minimum of decency that you can find in any game until know, i love it because is not a game that focuses on the ethnicity of the countries itself that are represented as enemies, no, i love it because it manages to use that as a bridge to get to a much more bigger and intriguing point that can even seem worthy and reasonable to fight fore in some occasions.
The kind of balance they maintain between the villain that assimilates your classic soft, intelligent, middle aged bearded man, that represents a terrible monster desperate for a reason that can seem just deliverly the own human nature manage to create a tension on one and other, that can easily be build up into something that just came out from a great action, drama flick that can be subjectively seen while we interact with it.
Me like!!!DanielZo0 | Aug. 31, 2013 | Review of The Bureau: XCOM Declassified
I REAALLYY thought this would just be another shooter but they implemented X-COM's style of strategy so well it actually feels like 3rd person RTS xcom, I dont care about the unsatisfied destructoid review I don't see why in the world he would like how it isnt a shooter or a strategy or an xcom game BECAUSE ITS ALL OF THOSE COMBINED, and that's much more awesome than it sounds
GamePlay: 9/10 Story: 8/10 visuals: 7/10 Replayabilty: 10/10
P.S: anyone going into this expecting a carbon copy of XCOM enemy unknown or UFO defense's gameplay is an idiot
Surprisingly goodDanielZo0 | Aug. 31, 2013 | Review of Shank 2
I didn't played the first Shank game, so I don't know in which ways the sequel differs. A trailer shows us a bloodbath action gameplay and everything seems so awesome, but after you play a few chapters it becomes a very boring, repetitive game. There is small variety of weapons, only three in each category, but the good thing is that every weapon has it's unique combination of hits and finishing moves, so you can choose what you like the most. As for enemies, there are few kinds, they use melee and ranged weapons, also there are "gorillas" - that's how I call these big guys, which are harder to kill. In some point you will have to use a minigun turret to kill incoming enemy and some other things to do, which I don't want to spoil. And the gameplay is based on the story, so it's not just a hit'n'smash game. Graphics are really nice, especially when you slice enemy with chainsaw or do counter-attack. But there is one problem with mouse cursor, somehow it won't disappear to some players and is visible in game, so I think there will be a patch to fix this. Despite that, it's not that bad game, which have a big potential, but in current time it lacks variety of gameplay and length of it. But worth the time to play it.
ClassicDanielZo0 | Aug. 31, 2013 | Review of Rise of the Triad
Was very exited for this reboot as the original Rott pretty much dominated my childhood together with Duke Nukem. I was not disappointed albeit with a couple of ifs.
The game itself is very very fun, very true to the original and I have had a blast from the word go. Diverse arsenal, bloody gory mess, its got it all and it does what is says on the tin quite well. (being an remake) The only points where i found it lacking that it does look a lad outdated, and i attribute that to the lowish quality of the texturing. The voice acting is just, well, bad even though the game is a parody of itself. And the game is stupidly fast. I know the original was as well but not this fast
Very FunDanielZo0 | Aug. 31, 2013 | Review of Eets
What a good surprise, this game are fun (with crazy characters) and have a nice touch of "Lemmings" and "The Incredible Machine" gameplay, worth every cent. :)
UniqueDanielZo0 | Aug. 31, 2013 | Review of Beatbuddy: Tale of the Guardians
hypnotic entertaining nice feeling from controlling the movement. yes the beats your movements become some hypnotic art. not serious game fun game. Interesting and unique game. It's refreshing to have a game that is challenging and well thought out while being accessible to all. Worth playing and recommended
Quite goodDanielZo0 | Aug. 31, 2013 | Review of Crusader Kings II: Customization Pack
his is a nifty little add-on to CK2 that allows players to set the initial stats and characteristics of their initial ruler. As another reviewer has already pointed out, you can only edit stats for your first ruler, not his or her heirs. There are also elements of game balance: adding positive characteristics ages your character. So if you start out with several advantages, your character begins the game in his or her 30s or 40s. This annoys you at first, but when you stop and think about it, what would be the fun in creating a Superman with all stats in the 30s?
I recommend taking the Wounded trait. It's temporary, and makes your character younger.
A minor criticism I have is that (like all too many other games like this) you can't create a truly dark-skinned character. Considering some rulers begin in Africa, this would add realism.
Old SchoolDanielZo0 | Aug. 31, 2013 | Review of Rise of the Triad
A lot of people won't enjoy this game because of its lack of similarities to call of duty, like its fast-paced gameplay, its abundance of secrets, the craziness of its weapons and powerups, and so on. It can play well on outdated hardware, but to max it out you need to have a very high-end computer, so don't be upset your 760gtx can't get 60fps on ultra, be happy your 460gtx can get 30 on medium.
Very FunDanielZo0 | Aug. 31, 2013 | Review of Worms Clan Wars
I totally disagree with the negative reviews here. In my opinion this is a massive improvement from the last game. The performance at my laptop is just great (no really... the fps is through the roof and all the frames etc. are smooth as hell even in multiplayer there isnt a moment where the game has any problems), the new weapons and singleplayer campaign are fun as hell. People saying the animations arent putting up to the fps, try turning on v-sync it has a chance to make it smoother.. also i just want to say that normally i would have a problem with 30 fps animations i have a really high-end laptop and thus run everything from 60 to 120 fps. At Payday 2 for example anything under 70 fps hurts my eyes. Worms Clan wars however totally feels like a relaxing spa for the eyes and is not straining at all.
Im not sure if im just playing a different game then the others, looking at the reviews.. but in my opinion this only brings up the great nostalgic feel of playing games without worrying about everything.. just play them because you enjoy them. And god do i enjoy Clan Wars... sure the multiplayer population isnt as big as i hoped for.. still the new weapons are great, the graphics are fun, the menus/controls are smooth (did rebind them) and the clansystem is quite nice.. ofcourse i just find the overall feel of the gameplay just something you can play over and over without getting bored a second.
Pretty GreatDanielZo0 | Aug. 31, 2013 | Review of DuckTales: Remastered
Anything lower than a 7 for this game is rubbish. It's absolutely gorgeous, the music is wonders to the ears, and most importantly, this game is a fun platformer!
If you grew up with 8-bit games, you'll know what it's like to have a life system that means restarting a level from scratch. This game has one of those systems. There are no checkpoints. As soon as you run out of lives it's back to the beginning of the stage. It's challenging, but can also be frustrating when you've nearly completed a stage only to restart from the beginning.
The game is an enjoyable improvement over the original thanks to the new inclusion of cutscenes and developed story. By the time you get to the final boss it feels like you've actually been on an adventure, and one that feels like an actual episode of Ducktales. However, dialogue can interrupt the game a tad too much, resulting in you skipping cutscenes constantly on you're second and third playthroughs.
Great storyDanielZo0 | Aug. 30, 2013 | Review of Lost Planet 3
Great story and voice acting. It takes a whole new spin on the series going back to the beginning. You have control of a Rig which is like your personal Mechwarrior, but you also leave the rig and use your weapons like pistol, shotgun, assault rifle, etc. Great game and enjoying every minute of it so far. Single player alone is worth getting the game for but there also Multiplayer which has multiple game modes. This is a must have game for any Lost Planet fan, and in general if you like third person action games or Mechwarrior, then you would like this game, I definitely suggest it.
CasualDanielZo0 | June 12, 2013 | Review of A Game of Dwarves
This game is really great for its price and is basically a updated version of Dwarfs Fortress. Its really easy to get into and is very casual. The game also requires an activation for it on steam and the total download is about 1.4 GB/s. The game is really enjoyable and I can casually play it while doing other things at the same time. Also if you buy it now there's additional free content in the in-game shop which is pretty nice. The art style is interesting and the story is very humorous. This game is definatly worth the 10$ and i love it. There were some minor AI issues but its easy to overcome them and for such a cheap game its not that big of a deal. Definatly get this game if you're into games such as minecraft and strategy/management games.
Quite a good gameDanielZo0 | June 12, 2013 | Review of Battlestations Pacific [Playfire]
It is a very great game, where you must use tatics, and targeting skills. 1 mistake can prove fatal in this game it is a very fun game, and best online. For me and most people Island Capture is the best game mode. You have choices to tons of units from air to sea, and to land which are only bases and such. I would say this is a very very great game.
For those who enjoy RPG'sDanielZo0 | June 12, 2013 | Review of Grotesque Tactics: Evil Heroes
You like RPGs and also a bit "Kings Bounty"-like Strategy Combat? You like humor in the style of Monkey Island, Deathspank, Penny Arcade , Plants vs Zombies or Bard's Tale? Then this Indie RPG is perfect for you! You are the most unlucky guy in the world: An Emo! In your Company there are crazy characters like the extreme Holy "Duke Nukem Ultima Parody" Avatar, jealous virgins, and a perverted goblin thief!
This game is not made for the hardcore tactic Pro gamer (recommended: try the hard difficult), but for all RPG loving fans, Ex-WoW gamers (like me ;)) and yes... also for women! It's very easy to learn and after you played a few hours it will become more complex, because you get more and more party members each with unique skills.
Game length: around 15 hours. That's ok for this price and I hope there will be a sequel.
Quite addictive :)DanielZo0 | June 12, 2013 | Review of Future Wars
Old-school round-based strategy game with well balanced game-mechanics. Don't mind the little bit ugly looks af the game. I know many better looking games that are much less fun than this one. I loved playing it - up to one of the later missions where I just can't beat the opponent
EnjoyableDanielZo0 | June 12, 2013 | Review of Sid Meier's Pirates! [Playfire]
have been playing this game on and off for about five years now, and it I still love it. It's probably the second greatest RPG ever made. The story is pretty dumb, and the graphics aren't THAT great (but decent) and the sounds are fairly low quality at some points, but the sheer fun and addiction of the gameplay surpasses all of that. The main problem with the game however, is that is never really fresh. Once you have completed about three different quests or so, you've completed every quest in the game since every quest is practically the exact same thing.
Quite goodDanielZo0 | June 12, 2013 | Review of Crusader Kings Complete DNS
Good.The game is compatible with Windows7 64-bit. It's easy and funny to play in face of his old age. I recomend it for people who can not afford at the moment the second chapter. In fact this game proves to be an excellent alternative to familiarize yourself with the mechanics and the intrigues of courts.
This leaves a bit to be desiredDanielZo0 | June 12, 2013 | Review of Men of War: Red Tide [Playfire]
I was a big fan of the first game but this expansion leaves a bit to be desired. The A.I. pathfinding is awful, you lose about 25% of your men because they run right out in front of machine gun nests, fail to toss grenades over walls etc... There are very few opportunities to capture enemy vehicles, not that it really matters because the enemy hit ratio on your tanks is like 5 to 1. Lots of bugs, freeze ups and the like. Some missions are cool but you make it to the end with a few guys only to find out you have to defend against a tank attack or knock out artillery. Every machine gun nest is backed up by a flanking nest or sub machine gunners. The challenge that was maddeningly addictive in the first MoW has now become ridiculous.
Get it if you're a fan of the seriesDanielZo0 | June 12, 2013 | Review of Theatre of War 3: Korea [Playfire]
Not as bad as everyone thinks. If your a fan of the series which I am, this offers a number of challenges. First it crashes a bit, second the AI could use a tune up but the game in general is decent. The campaign is enjoyable with a number of new craft and units. All in all I'm happy
SatisfyingDanielZo0 | June 12, 2013 | Review of Theatre of War DNS
It took me a bit of time & effort to get this baby to run smoothly, but if your're a serious wargamer and enjoy realistic wargames such as the Close Combat series of games then this is the one for you. Having tried Sqad Assault, Combat mission and all the other WW2 games out there, finding them all lacking in some way or another this is the first title to satisfy me since playing ladder games on cc3!
Solid gameDanielZo0 | June 12, 2013 | Review of Reign Conflict of Nations
Reign: Conflict of Nations is a highly underrated but intriguing game. There are no massive battles Total War style, instead this is a game along the line of Europa Universalis III with an element of RTS similar to Mount&Blade or Real Warfare 1242. This game has a beautiful albeit simplistic graphical approach a smooth tutorial and a good interface. The AI is solid, though like most games sometimes Moscow just really wants to conquer Oman or in this case the Crimea, personally I think that kind of result is intrinsic to the concept of alternative history strategy. The two primary problems with this game, as can easily be discovered by checking reviews or the 1C forums are that: 1) there is no decent manual, while the tutorial is a great outline it offers limited suggestions on strategic considerations, and 2) as many underrated games this was reviewed and pigeon-holed by "professional" reviewers who are either afraid to get their feet wet or think that no one else will want to either. This game is FAR from the opaque mess it has been portrayed to be and as anyone who plays Total War or Paradox or Starcraft knows that if you REALLY need to know something just open the game files to understand the actual combat mechanics, otherwise just experiment, isn't that the way a game should be?
Pretty DecentDanielZo0 | June 12, 2013 | Review of Men of War: Assault Squad [Playfire]
For me the game is just nice. Although there is not many improvements comparing with previous parts of Men Of War indeed, the game has nicer graphics, runs much more smoothly than even the first part of MoW, and gives us some more options to use in fight. However, some new options could be added (eg. digging trenches, different camouflages, some better interface (if we have over 30 units in the battle, including artillery and tanks, we need really some seconds to discover where our unit is and to control it using it's picture in the interface. Pros: Nice feeling of II WW Nice graphics Nice sounds The best tactical RTS now
Contras: Nothing new Some more options could be added Not the best interface Only few maps in Frontline mode
Fans will enjoy itDanielZo0 | June 12, 2013 | Review of Total War: Shogun 2
Shogun 2 Total War is not really a new instalment in the Total War franchise, more like a polished version of the first one, with a batch of new features and fancy graphics. But thats not really a bad thing, the Total War franchise has been a dominant player in the Turn based strategy gaming world ever since Rome: Total War. This game has no real story, the only objective is very simple....take over Japan. There are a couple of problems with this though, the developers pushed hard to emphasize that you play "however you want" through diplomacy, espionage, or through total military action, but the only way you will EVER win is with total military action. Another lingering problem that has haunted the Total War series is the incapable auto-managing AI, which will constantly raise taxes to the maximum level whenever it is engaged. This lack of any support from the AI to help manage your towns and cities is stressful at times, and doesn't add any real fun to game play, only frustration as you sit their trying to prevent rebellions and not going bankrupt. Another problem is the lack of any diversity between factions, as is, their isnt any...at all, they are virtually the same faction with different coloured armour and a few special bonuses to a select few major factions, unlike other total war games in recent memory, you will get extremely bored with each faction, and sometimes, even forget what faction your actually playing at times, although the developers cannot be specifically blamed for this since, well, it takes place on Japan, and diversity on a secluded island doesn't really exist.
Other than those little nagging issues, this game is almost identical to other games in the series, with nothing really new added onto it, but it's still a damn good game, and will take up hours of your day at a time once you get really into it. And with better looking graphics and a simplified interface, this game should go on any Total War fans "To buy" list.
Nice Strategy ModelDanielZo0 | June 12, 2013 | Review of UFO: Afterlight Cap
This game is awesome! After updating the game with all the latest patches, I don't have any problem with it whatsoever. The patch also improves things like automatic putting injured soldiers to the hospital so I don't have to micro-manage it. The patched AI seemed to be very challenging and sometimes I have to completely change my strategy to complete the mission. I hope that the development team will continue their good work in improving the game and at the same time put in some effort to make a sequel!
Wonderful!DanielZo0 | June 11, 2013 | Review of Scribblenauts Unlimited
Scribblenauts Unlimited is a wonderful game. The puzzles are well designed, the characters are funny, but the best thing here, is that you can create almost everything, by just writing a word. Even if I write "Super giant flying black ninja dragon" , and that will be spawned. But, this is not a game that is only for children. If you are an adult and you want more "war" stuff, don't worry, because you can equip a bazooka, machine gun, minigun, pistol etc. You can even have a tank and choose It's size. However, let's go to other things. Most of the puzzles are fun, but unfortunately, few of them, are just incredibly easy. And, the world of the game, isn't that big, even if you have unlocked all the places. However, Scribblenauts Unlimited is still a pretty fun game.
Fun and worthwhileDanielZo0 | June 11, 2013 | Review of Scarygirl
If you've got proper funds and a skill set to match, you'll have a good time with Scarygirl. While the presentation isn't as top shelf as those nifty stop-motion animated films I mentioned, it definitely holds up compared to other platformers of this nature. And the gameplay is fun too, as long as you don't develop an over reliance to throwing things around.
Fairly DecentDanielZo0 | June 11, 2013 | Review of Shoot Many Robots
"Shoot Many Robots" is a side-scrolling shooter, with cell-shading graphics, using cartoon-style graphics (funny), with effect in 2.5 D (despite being 2D, the action elements have depth and 3D features). You control a redneck, heavily armed, facing endless robots that have invaded the Earth, in scenarios reminiscent of the "Mad Max" future.
You use a primary (with infinite ammunition), a secondary weapon (limited ammunition, and more powerful), and melee blows in a frenetic action, with multiple enemies attacking at once, as your progresses in the stages, with a style reminiscent of Metal Slug (the developer company says the game is a mixture of "Borderlands meets Metal Slug").
The graphic highlights is on behalf of the scenarios, that I found interesting: however, the design of the characters is somewhat badly done (especially in close-up), and the enemies too, mainly because they are very simple and very similar to each other in design.
The sounds and music fit together, but I find them only average... the music repeats all the time, the sounds are generic and the voices are annoying voices.
The controls are easy, but I did not like the aiming, you point pressing the LT, but is pretty bad because it does not target always where you want, and to shoot, that to have to stay in place (no running and shooting). In the gameplay you jump over many obstacles, and slide across the floor going against wave after wave of enemies, with some sub-bosses and Bosses in the stage end.
Very Zelda LikeDanielZo0 | June 11, 2013 | Review of Shattered Haven
A really fun game that mixes Zelda like overworld-gameplay (and I am speaking of Zelda I and III here, folks!) with up to 100 levels filled to the brim with environmental puzzles accessed from there. The goal of each level is either to kill all zombies (called Grays here which are quite a different breed from your regular zombies) using the environment and what tools, traps and weapons you can forage from it or to escape from maze-like structures filled with switches, secret passages and more.
What makes this game really stand out is it's story and musical score, again composed or remastered by the intrepid Pablo Vega. All the overworld areas are bound together by the tale of Darrel and Mary and their quest to recover their four-year-old daughter Lela, whom they raised in the midst of the Gray Apocalypse, along with the boy Pierce, whom they took in after he lost his family in the wilds, while being caught up in the struggle of two eldritch horrors. The game features a branching story arc with multiple distinctive endings along with a "New Game Plus" feature to continue your quest and visit those areas you missed before (along with being able to find some treats not available before). The soundtrack might well be one of the best yet produced by Pablo Vega and does an awesome job on creating an engaging atmosphere and setting the scene for the story, which is told through a big number of comic panel based cutscenes, some of which feature brilliant voice acting by Prince Taylor (it is ridiculous how much atmosphere is created alone by his impersonation of Darrel) and loads of in-engine cutscenes.
Fast flowing gameDanielZo0 | June 11, 2013 | Review of Shank 2 DNS
This was the first game of this type of genre that i have and it was a great introduction to the genre for me. The only problems with the game that i had was the i played it on the pc, and to me, the controls felt a little clunky, but this problem can be easily ignored by simply using a gameingpad.Shank2 was a fast flowing game that had stunning visuals, the types of enemy where numerous and introduced to the player though out the game meaning that it didn't get boring and also with the addition of the ability to customize weapons this means that the combat style can be varied up again adding to the longevity of the title.
Great AdditionDanielZo0 | June 11, 2013 | Review of Sleeping Dogs: Wheels of Fury
Wow, what a game! If you love open world games with excellent storytelling, amazing melee combat, great gun-play, and white knuckled driving sequences...look no further. I was a fan of the True Crime series, but this is the evolution I wanted to see in these games. Taking the best parts of other similar games, United Front has really made it their own and an absolutely polished gem. The graphics (full out) on PC are breathtaking and the amount of detail in the world, and the speed at which this detail can go rushing by, is a sight to behold.
I was addicted from the moment it started and spent every spare moment playing the game until the intense and satisfying conclusion. A graphical feast with truly lifelike audio, excellent acting, and a strong storyline made me care about the characters in the game like few others. United Front thought of everything to make the game a challenge yet never one moment of tedious gameplay like these style of games can fall into.
Stupendous accomplishment. High praise to Square Enix for recognizing the amazing vision of United Front and I look forward to future offerings
Quite Good!DanielZo0 | June 11, 2013 | Review of Sonic Adventure™ 2
Can't say too much about it. Still a awesome game, but with the same issue of bugs it has in SA1 for PSN/XBLA, Shadow NA voice acting still terrible and from the rest of NA voice acting as well (rather the JP VA but still not so good because I can't hear anything they say when the BG Music is too loud). There's probably some people would to kill my but I hate the Escape from the City music die. I prefer Live 'n Learn uses phoenix down. I think nowadays I like Sonic because his character, not from his games anymore. Sorry, but it's true. Anyway, go have fun and play it.
Well roundedDanielZo0 | June 11, 2013 | Review of Sniper Ghost Warrior 2: Siberian Strike DLC
This game is actually surprisingly good after the first. Please ignore GhostsofWar he is obviously a SEV2 fanboy.
Pros-- -Great Visuals (CryEngine 3 baby) -Fixed AI (Ignore GhostsofWar he must just really suck... They are smarter with their attacks, they dont see you after you shoot from 500m away with a silenced rifle, They dont detect you when you are hiding pretty close with a ghillie suit, they dont have aimbots, etc.) -Plays a lot smoother than 1st/less clunky gameplay -Smooth and clean menu -Way more sniping knowledge needed. aka less hand holding
Cons-- -Minor bugs, but it is only 10 hours from launch at time of writing. Patches will come. -Multiplayer is very fun, but that is the most bugged. Very rarely connects to lobbies, 1 game mode, 2 maps. But when you do get in -and that's what I'm judging on- its awesome. And like I said before 10 hours in... Patches will come...
A classic!DanielZo0 | June 11, 2013 | Review of Star Trek (EU)
Incredible for fans of ST and of all Sci-fi. Difference of space combat vs ground is nice. PvP, PvE, etc. all welcome. However, Cryptic must devote some amount of time continuing to develop this title as it does suffer from some shallow aspects and some general bugs and unfinished areas. That said, as a fan of the series and of sci-fi MMOs in general, this is a genre that is sorely needed with the glut of WoW and DnD clones perpetually on the market. As it stands, I give it an 8 for a classic theme, sci-fi bent of RPG, and quality of play and variety. If cryptic fully supports this game and continues to release content and upgrades, it could definitely move into the 10 range for me. I will be playing and hanging around to see if that happens.
I wholeheartedly recommend.DanielZo0 | June 11, 2013 | Review of Spec Ops: The Line dns
Spec Ops combines mediocre gameplay with impressive visuals and a compelling story to create a must-play experience. The 3rd-person shooter gameplay is pretty unimpressive: the cover system is temperamental, the aiming sucks, the weapons are boring, and stealth is rarely possible. Moreover, the two squad mates which you are obliged to work with are rarely more than a liability. Thankfully the game makes up for these major shortcomings by placing you in a truly impressive setting: the sand-covered city of Dubai. Not only does this uniquely-opulent city serve as eye-candy (the attention to detail is as impressive as the models themselves), but it creates a truly memorable geography: the sand-dune you're fighting on might turn out to be on top of a skyscraper, or you might take refuge from a sand storm inside a hotel with a giant aquarium beneath your feet. Finally, the narrative told through the game and the emotional impact of the events as they unfold are very good. Spec Ops does a surprisingly good job of not only telling a compelling story, but of making you empathize with the characters and internalize your actions. It's a game that will make you question your own actions within the game and by extension, your attitude toward such military/shooter games. Despite its flaws, this is a game which I wholeheartedly recommend.
Easthetically PleasingDanielZo0 | June 11, 2013 | Review of Space Trader
This game is part FPS, adventure game and a virtual stock market game. I was impressed by how each aspect of the game works within the core game, and while the game could be a bit more solid in graphics, audio, basically making it more esthetically pleasing. Addictive, very fun and innovative are the best words to describe the game and the bottom line is this is a welcome addition to any gamer’s library so buy this game and enjoy it, I know I did.
Not bad overallDanielZo0 | June 11, 2013 | Review of Space Siege
I thought the games had some flaws but overall. Enjoyed it very much... No Control setting adjustments.. or quick saves.. But if you look in the manual there is or was a quick save key but is does not work. The addition of W,A,S,D, and the ability to run and shoot could have made this a great game. There were plenty of save stations and the sound was excellent. The graphics and weapon affects damn good.. Shadow Ground was OK but the atmosphere, sounds, and graphics were not as good as Space Siege. You Super Gamers try to have some fun and don't expect everything.
Fairly DecentDanielZo0 | June 11, 2013 | Review of Streets of Rage
It's got a decent length for a game of its time and it certainly worth playing more than once. The visuals are surprisingly vibrant. Most importantly, it's fun. But the online portion of SOR2 is executed poorly. And, once again, Backbone Entertainment presents a classic SEGA title with absolutely no extras.
Space Fun!DanielZo0 | June 11, 2013 | Review of Stellar Impact: Artillery Ship
In space… war rages between allies and axis forces.
In Stellar Impact you command a space battleship in intense tactical combat with team mates! You can choose between several ship classes, from the fast corvette to the heavy dreadnought. Make your own skills template according to your preferences: attack, defense, speed and maneuverability, or recon. Upgrade your spaceship, its crew and the weapons system to get stronger and crush your enemies in various game modes.
Quite Difficult!DanielZo0 | June 11, 2013 | Review of Stealth Bastard Deluxe
Steatlth Bastard was a new platform game from Curve Studios conceived primarily to be signed death. But the truth is that this contract may not necessarily be the victim, who just holding a pen. When the Bastard quick, skillful, uncompromising precision and foresight, can defeat death.
Speed is all but over. Curve of her gray-green arcades literally did speedrun. It is a discipline at progaming in which the player level or multiple repetitions of the game in record time can overcome obstacles and establish that either their own or straight world maximum.
ExcellentDanielZo0 | June 11, 2013 | Review of Tank Universal
short but sweet. an excellent example of indie gaming. to think this game was made entirely by ONE PERSON makes me very impressed by the overall product. as for glitches and whatnot, i never encountered a single one... and on multiple playthroughs. THAT alone puts this head and shoulders above most big name projects out there. personally, i like the quieter moments as it help accentuate the moments when things get crazy, but this is a personal taste. "atmospheric", i would call it. those complaining about "bad graphics" really should be ashamed of themselves and never review another game until they grow up a little. this game was obviously influenced by a true TRON fan and i applaud him for his effort. all things considered, this game deserves a 8.5-9ish
ChallengingDanielZo0 | June 11, 2013 | Review of Swords and Soldiers
Swords and Soldiers is a blast from beginning to end. It DOES feel a little contrived at times, with the formula not changing very much from mission to mission (Get new power. Use it to beat this mission. Cue cutscene). However, the action doesn't ever really feel like it stagnates, and missions can be completed quickly allowing it to be digested in bite-sized chunks, also making it a great mobile choice. It's an interesting spin on the RTS genre, with the 2D perspective
Great CombatDanielZo0 | June 11, 2013 | Review of Strike Suit Zero Collector's Edition
Space? Check. Giant ships? Check. Transforming death-spitting robots? Got that too. Chances are that if you enjoyed any of the Ace Combat series or had fun watching mecha anime, you'll lap this up. The first thing that will strike you is the graphics; for an indie offering they are excellent and really lend themselves to the game and it's mechanics. The gameplay is generally good although the difficulty curve will be very sharp for players not used to flight games, but after you clear that initial fence you'll be having a whale of a time blasting down those darn colonists. The story is the usual objective based bibble, "Save /destroy the X to defeat/save the Y", but you can forgive it as the game would suffer if it were dialogue heavy That said the game otherwise is an excellent indie offering that deserves your consideration for being fun, challenging and the only one of it's kind for long time. (sigh where did all the mechs go?)
Intriguing!DanielZo0 | June 11, 2013 | Review of The Showdown Effect: Deluxe Edition
Well-executed, Smash Brothers-esque 2d fighter, up to 8 players. Vivid animations and highly detailed enviornments. Musical score that nails the 80's cheesy action Arnold or Norris vibe. Combat is well done, with many improvised weapons to be found, though I believe there could be improvements here. The melee attacks are simple, with a charging tackle, a block, and an attack. Some weapons attack slower and do more damage as you would expect, others are quicker. All can be thrown to do some damage in a pinch. The ranged weapons require that your mouse targeting reticule be over the enemy you intend to hit as well as aiming at them; failing to do this will result in the bullets hitting the 'wall' behind the target. This works surprisingly well. In all, combat is solid, though more variety in melee weapons attacks would be good; I felt little reason to use anything but the default katana.
The presence of a paid cosmetic item shop is a concern, but all ingame abilites and characters and weaponry unlocks via the ingame currency store, earned by playing matches. This currency is gained quickly, but I still think the presence of the actual currency store is unneeded. Similarly, the number of characters feels rather limited, though this doubtless will be expanded on in the future (hopefully for free) Each character has a special ability which appears locked to the character this is ok, but it would have been nice if this was assignable as the standard items to a loadout.
Gamemodes are intruiging; you can play as a generic Henchman in some of the modes and lack the powers the oridinary characters have all henchmen then work to kill the 'one man army'. This and some other modes are entertaining and the Showdown mode is probably the best, where its a standard deathmatch until the end when the victor is determined by elimination. One downside is that the game is entirely peer-to-peer, similar to many console games, meaning you have to play on a non-dedicated server. This can result in laggy connections, but during the several hours I have played the game over a few days, this has not been noticable (other than, perhaps, the host having a slight edge) Hopefully the developers consider adding some dedicated servers to the game and release a server executable it will help in keeping a long-term playerbase.
This is a truly fun gameDanielZo0 | June 11, 2013 | Review of The Saboteur (EU)
This is a truly fun game. Part Assassins Creed, part Grand Theft Auto...you'll be climbing rooftops, hijacking and collecting cars, shooting and blowing Nazis, and watching burlesque dancers in this open world 3rd person action game set in WWII Paris. The graphics are pretty good, but distant textures get muddy. Still the world looks nice and Paris is pretty big. The game mechanics are very easy to control; driving, shooting, and upgrades are all done well. The game seems to favor ease though so if you want a challenge crank it over normal because I find normal too easy for my taste. Mission vary which include racing, assassinating, and bombing. Outside of the main and side missions there are plenty of things to do to earn contraband, the games currency, to buy gear and level up abilities. My favorite part of this game tho, is that it's mostly in black and white until you "free" a neighborhood which then get colorized showing it's free state. A unique and effect gimmick that adds a great look to the game. This is an excellent game all around.
I love Middle Earth!DanielZo0 | June 11, 2013 | Review of The Lord of the Rings: War in the North
This game deserves imo a higher rating. It is a beautiful game, with a great story (it differs from the Lord of the rings movies, in story and characters), so you don't feel like you're just playing out the movies.
It is somewhat lineair: you can't leave the paths set for you, so okay it isn't as free as Skyrim, but it just doesn't feel restrictive. The path feels natural, not forced.
One negative I've read about, are the zombie like facial movements (or lack thereof) of some of the characters you meet in Rivendell, I have to agree with this, and it bothered me a little. Strangly I only felt like the facial animations lacked in Rivendell, in the rest of the world they were fine.
I loved the amount of gear you could find, and that you really had a choice in equiping it: it differed enough to make it an interesting trade off, between for example damage and magical effects (of the item).
I loved it, and will probably do another play through as a mage.
Worth a go!DanielZo0 | June 11, 2013 | Review of The First Templar
I really think this game has been unfairly scored by many people. The fact is that at its current price (and you can pick it up for under a fiver in most places now) it represents exceptional value and entertainment. The graphics and animation some people have whined about arent exactly going to win any major awards but niether are they going to make you cringe and complain unless you are one of those people who just HAS to have the prettiest looking games and couldn't care less about gameplay. So lets just move on from that and say that TFT is pure hack 'n' slash clothed in a good story with an extremely high standard of voice acting. It's a shame that it has flaws that stop it being successful as a full-price release -and here they are: Anyone buying this game solely because they want a co-op game forget it; the co-op is just a minor diversion from what is essentially a single player game. The character skill progression system doesnt offer much variety in the way you play the game, most people will just boost health then proceed to mash away at the left mouse buton in most combat situations and its entirely possible to win the game on the normal setting by taking the health upgrades and just clicking away. The game is completely linear but I'm really not a person who cares overmuch for non-linear anyway - I believe you can have just as much fun when you know which direction you are headed as when you are distracted by random choice. There's nothing wrong with the way stealth works in the game other than a major exploit/bug issue in that since the game will always restart you at the nearest "checkpoint" to which you died you can just run right through the biggest stealth level with every npc on the map chasing you and if you dont die till one of the last save points the game will restart you there with full health -oops. SO-O not sounding too good so far? Nope, but the storyline and the voice acting are engaging enough to lift this otherwise mediocre game well out of the mire and into Completing it Several Times and Getting All the Costumes Achievements Etc Status. The samey combat CAN be played about with if you take the time to get to grips with all those new moves you bought from the skill tree but didnt bother to use on your first playthrough because you didnt need to, the stealth section will work well enough if you play it as it's meant to be played, the combat is broken up by fairly simple logic puzzles where you switch between control of two characters, and the Templar's Chronicle that you collect throughout the game is interesting and based on real historical evidence. So for all its flaws I'm giving this a solid seven for the simple fact that I enjoyed it anyway, played it to the end, and will play it to the end again on hard mode. How many games DONT keep you engaged enough that you can say you finished them (and maybe more than once)? I suspect most.
Action packed!DanielZo0 | June 11, 2013 | Review of The Escapist [Playfire]
Quite a good platformer game! It's very fast paced and be prepared to die a lot in this game! It's really quite innovative and has some old elements of platformer games as well all new themes and aspects which make it quite unique to play. I would definately recommend you checking it out as I don't think there are a a lot of games of this type around. You could definately sink countless hours on this as I have and once you stop there is not stopping as you go from onw level to the next without looking at the time! There are also collectable coins which you can collect if you are a collector freak like me! Definately check it out and enjoy this radical game!
A polished diamond!DanielZo0 | June 11, 2013 | Review of The Darkness II dns
The Darkness II is like a good polished diamond. It has a great story with psycho elements, you can get confused easily. Gameplay is excellent, no complains here. You can tear enemy with your demonic arms, kill them with a gun, throw a bucket or metal strips to them, also later you can get more abilities, like use swarm of insects, use energy instead of bullets or drop vortex that will suck all around it. But that's not it, you can grab enemy to perform one of four finishing moves, which will grant you different bonus, like health, ammo, shield or faster restore your abilities. It's a nice bloodbath with good variety of gameplay. But I didn't liked the autoaim function, which works even on hardest difficulty and can't be turned off. It helps you when you use a controller, but otherwise it is a nuisance. Slow motion headshot are pretty damn cool, you get the time to looks around for the next enemy. Sounds are done nicely, not like in other games, where if you stand far from talking person you barely hear him. Also killing squishy sounds are cool and of course you will like the "darkness" voice, I can hear it even now! Through the game a darkling demon will help you in some situations, you can even get control of it in some parts of the game. It's about 5-6 hours of gameplay that won't leave you disappointed, the ending will make you excited. One con I found in this game is that there are too many names starting letter J - Jenny, Johny, Jimmy, Jackie, it's annoying. But anyway a game is worth of your time and money
Addicting !DanielZo0 | June 11, 2013 | Review of The Binding of Isaac
Rogue, for those not blessed with the beard of brian, is a turnbased RPG of such profound depth that it's basically impossible to finish. Each game is procedurally generated, and each turn has so many possible actions that they take an entire keyboard of hotkeys to interact. So how does that translate to the twitch-gaming we've come to expect from the creator of Super Meatboy?
The answer is that it doesn't. While Binding of Isaac does share familial resemblance to Rogue, it isn't in the depth of options available. At any point, it's still Smash TV-esque run and shoot. Where it is like Rogue is that you will collect many things, and you will die. A lot. And it won't always be your fault, but you'll still start one more game just to see what kind of hellish abomination of death and destruction you'll become this time, before once again you meet a bigger one. It's a game to be played, not a game to be won.
It's not without flaws, the controls do feel like they should be tighter, and to be honest you generally feel like your weapons are just pissing up the wall - occasionally literally. It's not a game that will dominate your life, but it is probably a game that you'll still be coming back to in six months' time.
Not DisappointedDanielZo0 | June 11, 2013 | Review of Tom Clancy's Ghost Recon Future Soldier - Khyber Strike DLC Pack
I was worried whether to play this after reading all the negative comments. In the end, I decided to at least give it a chance and I'm glad I did. Things I like: Gunsmith, I love the gun customisation. I haven't unlocked much, but theres lots to choose from and plenty of camos to give your weapon a unique look. I was most concerned about the graphics, but I'm pleased to say in DX11 maxed out I really quite like them. The environments are detailed, debris, graffiti on walls. The textures look crisp. I've only played the campaign so far and I'm having a lot of fun with it. Ok, so the negative. I've listened to the advice and am playing version 1.0. I've read about the disaster that is patch 1.2 and avoided it. This means I can't yet play multiplayer (so this game clearly was rushed out). The controls are ok. Clearly from a console, but I've tweaked the mouse sensitivity to my liking and remapped the scope to RMB. I struggled at first with performance. I have everything maxed in DX11 on a 4ghz 2500k and 560ti. I struggled to get a steady 60fps. However, I found that adding launcher and GR.exe to nvidia control panel and selecting AFR2 allowed me to use SLI quite successfully and now its really fluid. The single player is a bit linear and I'm not a fan of story telling anyway, so a bit more shooty and less talky would have been better for me. In conclusion, I believe if you liked R6 Vegas like you'll really like this. I love the cover system (holding shift moves you to the next context sensitive cover). I haven't experience any bugs (yet!) and haven't had any problems at all with the game so far.
Awesome Game!DanielZo0 | June 11, 2013 | Review of Tiny & Big: Grandpa's Leftovers
There is nothing on the market that delivers the kind of experience you get from this game. The art and music are memorable and enjoyable. The game play is innovative and unique and the story is, while a bit shallow, enjoyable. The comic style art was flawlessly executed. The game simply looks good. From the open areas bright areas to the enclosed dark ones, the art style never fails to deliver. Visually, the game is wonderful. The soundtracks fit in perfectly with the game. I enjoyed almost every track. The game play is what really grabs you. The slicing, pulling and rocketing is an incredible mechanic that gives you unrivaled flexibility in the game. Since almost everything can be manipulated, it gives new meaning to "the world is your playground". You can choose the paths the developers created for you and drag a block here and cut a block there or have some fun, explore and be creative. This is where the game shines. That being said, one big gripe i have about the game play is the controls. The movement feels very clunky and when you're trying to inch along a narrow beam, you'll frequently accidentally step too far and die. I'd say 80% of my deaths were these kinds. Luckily its no huge deal since the respawns are instant. No load times between deaths, no nothing. Just bam! There you are. And the checkpoints are frequent enough that dying is far from the end of the world. The game does get a little repetitive if you try to play it all in one sitting. If you take this game in pieces, you'll enjoy every bit of it. The story is incredibly simple but gains a surprising amount of depth. It is simply this: You are Tiny, your brother, Big, stole your grandpa's magical underwear (and has decided to wear it on his head) and has gone a bit nuts. You have to get to him and take your underwear back. In the last level, the game actually develops a bit of depth and all the stuff around you starts to have some meaning. It was a surprisingly pleasant discovery. The ending is pretty good too. Not the greatest I've ever seen but good. Overall, for delivering a fun and memorable experience, I give it an 8. 2 points were docked for the minor control issue and the occasional feeling of tedium
Very Fun!DanielZo0 | June 11, 2013 | Review of Thunder Wolves
This is the epitome of a helicopter-arcade-style game. If this game was released in the 90's it would be #1 across the boards. Everything from the dialogue to the gameplay works really well in Thunder Wolves. Don't think you just fly a helicopter and shoot stuff. There are many different aspects to the game ranging from different helicopters with different kinds of rockets and stats. You fly a helicopter; you also go first person mode in which the game flies for you and you shoot. You can drive a tank and much more. The game is very fun and it is a must have!
Welcome Back Lara!DanielZo0 | June 11, 2013 | Review of Tomb Raider
As far as a 3rd person action/adventure game goes this is very good, as far as a Tomb raider game goes it's not too bad but it could be a lot better. From the perspective of a reboot from a great series this is certainly a nice breath of fresh air and there is a lot great things that has been put into this game: The environments and visuals are some of the best I've seen in a 3rd person game let a lone an action game for current generation technology. The combat system and mechanics are a joy to play and are free flowing and easy to control, the AI is pretty smart and react accordingly to their surroundings, character development is actually quite good considering a lot of people are saying they're 2 dimensional it's still a good story/plot all in all. These are some of the great things this game ha to offer. However I do feel that this game is missing something, it's missing the Indianna Jones style tomb/booby traps explorations we all grew to love in a Tomb Raider game. Don't get me wrong this game has tombs, it has exploration but it just doesn't quite feel the same and that brings me back to my point as a 3rd person action/adventure game this concept would be fine but as it's Tomb Raider I really crave this and that's why I will give Crystal Dynamics the benefit of the doubt and hope they add these important features for any forthcoming sequels. All in all a decent game and deserves a respectable score, however if you're looking for the true Tomb Raider feel you may be left slightly dissapointed.
I'm Impressed!DanielZo0 | June 11, 2013 | Review of Tom Clancy's Splinter Cell Double Agent
I'm amazed. I loved Chaos Theory, but this goes even further than that. The gameplay got even better, you have more gadgets and moves, graphics are basically the same with slight improvements (which is fine with me), the levels and missions are still very diverse and first and foremost, your decisions have greater impact than ever before. I love the fact that you're a double agent and have to make your decisions so that you satisfy both agencies, it really makes you think. All in all, it's a great addition to the Splinter Cell series, if not THE greatest. By the way, my PC: 1.9 Ghz CPU, 1.5 GB RAM, Nvidia 6600GT. It doesn't even meet the minimum requirements, but the game still runs quite smoothly on high details. Talk about great optimization... I haven't experienced any of the bugs or errors listed here, so I guess I should consider myself lucky
New Splinter Cell Fan!DanielZo0 | June 11, 2013 | Review of Tom Clancy's Splinter Cell
I'm not a fan of the earlier splinter cell games for PC. I tried them (after buying them at a deep discount on Steam) but didn't care for the clunky controls or the tedious gameplay. Conviction on the other hand is really fun to play. As others have mentioned, the single player campaign does go by pretty quickly. There's some replayability if you ratchet up the difficulty and try to work through the levels without being detected. The inability to skip through some of the "story telling" bits on subsequent plays does get annoying.
The Deniable Ops pack gives the casual action gamer a nice variety of missions that you can play through in 10-30 minutes depending on how you want to play them (run & gun vs. stealth). These are highly replayable as you can experiment with a variety of tactics and approaches to each level. Given that I bought this game years after it's release, I haven't played much multi-player. Seems like it would be fun over a LAN though.
Not bad at allDanielZo0 | June 11, 2013 | Review of Tom Clancy's Rainbow Six Vegas
Surely it's more of an updated Vegas 1 than real sequel. Yes, there's new story, few new ideas, bugfixes... In general it is better than its predecessor. The same situation happend with Left 4 Dead, the second game is better than first, but still - it feels just like a big update, not a new game. What to think about it? If you're a fan of Vegas, you will probably buy it anyway, just to enjoy new missions and new storyline. If you're a classical R6 fan, wishing the series would come back to it's hardcore tactical roots... It's not happening folks. For the newcomers - Rainbow Six: Vegas is a new take on R6 series. It's more approachable, less tactical. In general, it's an action game with a bit of teamwork and strategy. You control special ops team-leader and you squad consists of other two members. It's and FPS game with cover system and very basic giving orders mechanics. It's quick, enjoyable and very replayable game. After you finish campaign (not more than 6h of gameplay) you can fight in multiplayer, co-op or my favorite - terrorist hunt mode. There's plenty of weapons, armor and accessories to unlock if you want too. Overall - good game, iv played 30h and Im looking forward to play it more;)
I must say this was great!DanielZo0 | June 11, 2013 | Review of Tom Clancy's Ghost Recon Future Soldier - Raven Strike Map Pack
was worried whether to play this or send it back without opening it after reading all the negative comments. In the end, I decided to at least give it a chance and I'm glad I did. Things I like: Gunsmith, I love the gun customisation. I haven't unlocked much, but theres lots to choose from and plenty of camos to give your weapon a unique look. I was most concerned about the graphics, but I'm pleased to say in DX11 maxed out I really quite like them. The environments are detailed, debris, graffiti on walls. The textures look crisp. I've only played the campaign so far and I'm having a lot of fun with it. Ok, so the negative. I've listened to the advice and am playing version 1.0. I've read about the disaster that is patch 1.2 and avoided it. This means I can't yet play multiplayer (so this game clearly was rushed out). The controls are ok. Clearly from a console, but I've tweaked the mouse sensitivity to my liking and remapped the scope to RMB. I struggled at first with performance. I have everything maxed in DX11 on a 4ghz 2500k and 560ti. I struggled to get a steady 60fps. However, I found that adding launcher and GR.exe to nvidia control panel and selecting AFR2 allowed me to use SLI quite successfully and now its really fluid. The single player is a bit linear and I'm not a fan of story telling anyway, so a bit more shooty and less talky would have been better for me. In conclusion, I believe if you liked R6 Vegas like you'll really like this. I love the cover system (holding shift moves you to the next context sensitive cover). I haven't experience any bugs (yet!) and haven't had any problems at all with the game so far.
Lara Croft Ages WellDanielZo0 | June 11, 2013 | Review of Tomb Raider: Underworld
I really like what was said about EA games and taking a lesson from them, as well as other companies whom seem to be "short changing" their consumers. The cameras still need work after all these years. The major thing I enjoyed about this game is the storyline. Perhaps it is because I have studied cultural anthropology and the correlations drawn are indeed interesting for mythology buffs. In continuing the story of the Tomb Raider series, it serves this end well though, I haven't quite finished it. The graphics are pretty good and the fact that your not just jumping around ledges is nice also. It does fall short in terms of difficulty with climbing and sometimes you will die even though you don't fall far. The puzzles are not terribly challenging on the Tomb Raider mode, though I'm not sure about the other difficulty setting. It's worth a play through at least once or twice and easily fits well with the series. As for a comparison with Anniversary or Legend, in some ways (graphically, more combat, story progression) it excels but it's plagued with the same problems we have seen in other titles in the series. I really hope that the new Tomb Raider in 2012 will solve the problems with the camera and prove to be a better game overall. It's a move in the right direction, it just needs a little push. Hopefully when the new game is released in 2012, they will not have ignored the players. I think that could be a fatal mistake for the whole series, given it's age.
Great Nostalgic feelings with this game!DanielZo0 | June 11, 2013 | Review of Tomb Raider: Anniversary
The only Tomb Raider games I've played before were 2 and 3, over 10 years ago. So for me Tomb Raider: Anniversary still felt like a fresh game. If you've played every Tomb Raider game there is perhaps your opinion would be different.
I liked playing it a lot. I enjoyed going through the levels, finding my way through the numerous platforming puzzles, and I didn't even feel sad the many times I died because the ragdoll physics in this game are kindof hilarious, where Lara will sometimes bounce off the ground, several feet into the air. I'm not big on physics but I don't think that's how it works.
The game offers very little outside of that though, there's just jumping, climbing and shooting things on occassion which is enough for me but that, along with sometimes unresponsive controls prevents me from rating it higher. Still, this game is very much worth playing and is a lot of fun, a nice change of pace from the pew pew pew FPS games I usually play.
What a great series!DanielZo0 | June 11, 2013 | Review of Tomb Raider III
Superb. Very challenging game, great graphics, nice plot, excellent gameplay and amazing sound. This is the standard of games that should be made, why don't SHs make games like this anymore? A perfect (or almost) game.
Good olDanielZo0 | June 11, 2013 | Review of Tomb Raider II
What nostalgia! Let's face it, Lara Croft is an animal-hating, wealthy English treasure hunter who "acquires" artifacts for no reason other than hoarding them. As Indiana Jones' battlecry was always "That belongs in a museum!" Lara's battlecry must be "That belongs in my curio cabinet!" And for all the actual archaeological emphasis in the game series (i.e. none), Lara might just as well be running all over the world searching for distinctive Hummel figurines. However, in terms of gaming, Lara is the Harriet Tubman of 3D adventurers, the Albert Schweitzer of the polygonal world. Aside from a criminal sense of fashion and a bad head-to-body ratio, her worst sin has been appearing in a series of lackluster games.
Best game for a while!DanielZo0 | June 11, 2013 | Review of Trials Evolution Gold Edition
After playing trials evolution on the Xbox 360 I decided to purchase ‘trials evolution gold edition’ for the PC, it is a very addictive action, racing, bike, side scrolling game! The objective of the game is to get to the end of the track in the fastest time possible without crashing, simple. You can play online with your friends to try and beat there times or race against them! There are are also lots of various mini skill games such as ‘limited fuel’, ‘skiing’ and even ‘flying’! This is a great game that I would recommend for people of all ages, it is highly addictive trying to beat your previous scores although it can be a little frustrating. The game gets progressively more difficult towards the end and could take you hours to master each level for the best time
Quite Interesting and enjoyable!DanielZo0 | June 11, 2013 | Review of Tryst
BlueGiant Interactive have created a game which, while primarily a Real-Time Strategy title, introduces small elements of the RPG genre into the blend with its ARM unit skill tree.
The campaign is obviously aimed at getting newcomers to the genre familiar with the basic commands and tactics required to participate in the online games at a competent level. Those people like myself, with even a basic level of experience with RTS games, can blow through the story in under two hours.
Inspiring!DanielZo0 | June 11, 2013 | Review of Twin Sector
My gosh, well I'll just never get critics! "This game is nothing for a player who likes action games" -- Uh, sorry, but, DUH? I mean, DUH!! That's like saying Doom3 is nothing for a player who likes puzzles, or Crysis is nothing for a player who hates graphics. LMAO Anywho, Twin Sector is cool. Wouldn't even think of comparing it to Portal really, but I can see the similarities now. But it's completely different. heh Fun stuff, IF you like physical puzzle games. The story is OK too, simple and too the point. The main char has a good voice (english ver), and I swear I know the OSCAR voice from somewhere else. A very nice game
Very EnjoyableDanielZo0 | June 11, 2013 | Review of Velvet Assassin DNS
I must admit I've waited a long time before buying this game, having read numerous negative criticism and having decided it wasn't worth trying to test it. I was wrong. This game is actually quite good. The graphics are great, and the whole art direction is coherent and at the same time very "new", using sepia tones and dark, cold atmospheres are the same time. The gameplay is... well, I don't know. old school? Simple? Yes, it IS simple. But while the beginning of the game has a definite emphasis on stealth, the ending is much more frenetic. In short, it doesn't get boring at all. The audio is so-so. The ambiance sounds are good, although the music sometimes gets too loud and can distract the player. But then again, It may be just my opinion, since I usually don't like music in games anyway. The voice acting ranges from good to downright awful, depending on the language : german acting is good, which is expected since it was developed by a german studio. The English acting (the hero) is average. It could be a bit better sometimes, but it's still bearable. The French acting is AWFUL. The story itself is the most original and the best part of the game, in my opinion. I've played a lot of WW2-themed games, and this one definitely portrays the atrocity of war the best. The scenario isn't a generic copycat of other mainstream games I won't name (it starts with a C, end with a D, and there's a o in the middle), and it definitely works great. My only regret is, as usual, the portrayal of the main character. I can accept the oh-so-tight pants that don't look practical at all or the sexy makeup (on a WW2 spy!). Those are clichés, alright. I'm used to seeing them on female videogame characters. But playing 1/5 of the game in a nightie... come on. Seriously? Alright, she wakes up in a hospital. So obviously she doesn't have her normal suit anymore. But give her clothes at some point in the game, damn it. The violence of the ending becomes ridiculous when you realize you're playing in a NIGHTIE. Hello, half-naked hot chick killing nazis. Can you keep your serious there? No. It's absurd. And the problem is, the game is stone-cold serious the whole time. The atrocities of war, everything. This game, right here, says "man always lose wars". You can't have both a very serious story and a ridiculously clichéd sexualized character.
Quite Good!DanielZo0 | June 11, 2013 | Review of Viking: Battle for Asgard
I just got over the half way point of the game and found it pleasantly enjoyable, however at times can get frustrating due to how hard some of the bot mobs can be. the battles tend to get repetitive but there is always something you can buy and a different place to explore, which an adventure action game like this should always have, all in all i found it sometimes glitches in the map and some mission glitches but nothing to severe, all in all a very enjoyable game which i would say is well worth the purchase.
RefreshingDanielZo0 | June 11, 2013 | Review of War of the Roses: Kingmaker
This is an excellent game, with a steep learning curve. If you are more used to slower-paced games, this game will throw you off. If you are used to games that require little in terms of practice and skill, this game will throw you off. This is not your average multiplayer game, this is something unique and different.
Some claim that the controls are clunky and awkward and, you know what, they are. The point is that it's not something that takes away from the game; rather, it is just another element that you have to learn, adapt to and then master. We are all noobs to begin with and this game makes that painfully clear.
If you're a terribad, you're going to hate this game, because no matter what you do, others will seem to instantly kill you from miles away with a crossbow, mow you down with a horse and lance, crush your face with a hammer coming down on your helmet like the wrath of a severely irked deity... but if you decide to lift yourself above the masses and actually learn the mechanics, learn when to use the dagger, when to use the poleaxe, how the arrows drop off... then you will eventually be rewarded ten-fold, when you snipe that pesky mounted knight right off his horse at 200 yards.
Overall very enjoyableDanielZo0 | June 11, 2013 | Review of Warp (EU)
First off, YES it is a console port and very much so. I recommend using a controller to play this game, but the game doesn't deserve a low rating simply because it's not designed for a keyboard/mouse interface. This game is amazingly fun. I like challenge in my games, something most new titles don't deliver. This game is difficult in places, with upgrade options and play styles that give it an rpg feel. The only reason I didn't give it a 10/10 is because I felt they could have done so much more with the upgrades and environment, including alternate endings based on whether you play stealthily or forcefully. Warp is a great game if you like the combo of cute but deadly, you play as an alien who was captured by scientists who want to find out what makes you tick, you soon escape and find that you are not the only one, it is a pretty gory game, but an excellent one. It has a lot of challenges and pure genius moments that will make you smile when you complete them, very fun to play and easy to get into. My only complaint is the length of main story, but it does have challenge rooms that should keep you busy
Great Fun!DanielZo0 | June 11, 2013 | Review of Wasteland Angel
Not sure why the game was rated so harshly. I enjoyed playing it. It took me a while to get good at controlling the car, but once I got that down the levels are pretty challenging. The game plays like a driving shooter. Graphics are nice so are the guns. It's well worth your dollar and I've been playing it for hours on end. Once you start you really can't seem to be able to stop playing this thing! I'm glad I found it as I've never heard of it before. I highly recommend you trying it out, since it's very cheap for the quality you get!
Can't get any better!DanielZo0 | June 11, 2013 | Review of Waveform
Indie games don't get better than this! Waveform launches you into space on sine wave which you can increase the amplitude and frequency by means of travel. Ride the wave while avoiding objects and collecting light particles is what it's all about. There are at least eight stages around a planet, plus the ability to post your high scores on the leaderboard. Each stage of the game gets progressively harder as you strive to unlock achievements and complete each 'wave' perfectly. The developers check the Steam forums on a regular basis and listen intently to everyone's suggestions and are constantly improving gameplay. There is even downloadable content available. It's reasonably priced and a great game to own.
Great SidescrollerDanielZo0 | June 11, 2013 | Review of Whos That Flying?!
A really great side-scrolling shooter/action game. There are really only two bad things to say about it. 1) It's rather short. 2) The keyboard control scheme is unnecessarily strange and cannot be changed. While it's not a painfully awkward configuration, it is at least awkward enough to make you wonder what their reasoning must have been and make you wish you could change it. The control situation is slightly alleviated by the fact that you can use a 360 controller, if you have that particular setup. But if you don't have a 360 controller setup, you're pretty much SOL in that department. Still, despite these two demerits, it's a great little action game.
X-COM IS BACK!DanielZo0 | June 11, 2013 | Review of XCOM: Enemy Unknown – Slingshot Content Pack
I'm afraid "old school" x-com fan boys are scaring away people from this game. I see so many old school fans complain about how "This game isn't as good as the original" and 0 out of 10 because the original is better and this sucks". That's not fair. I'm not bashing old school fans, but just because the remake/reboot isn't as good doesn't make it crap. Go play the original all you want! But don't drag this game down because of it. I am aware this game has some issues. Such as the bulls*it free move aliens get during your turn, and some crash to desktop bugs (which are extreamly rare.) But that doesn't make this game bad. Aside from those problems, i sit and play this game for hours at a time. Its fun and addicting. You also get attached to your soldiers, and get legitimately sad or pissed off when they die. All in all, its problems held it back from being the best game of last year, but it still one of my favorites.
Old school shooterDanielZo0 | June 11, 2013 | Review of Zack Zero
Zack Zero brings back the magic of old school retro classic platform games I have always loved. Glad to see there is still developers and gamers that really care about this game genre. The game is utterly brilliant and visually gorgeous. Game-play wise is carefully crafted and balanced, nice controls puzzles and thrilling combat. If you enjoy platform games Zack Zero wont disappoint you, it will amaze you!! Hat off to Crocodile guys! So now just go and get it!
Excellent CombatDanielZo0 | June 11, 2013 | Review of Zeno Clash
The hand to hand combat is excellent, and works flawlessly - or it would do if it weren't hampered by needless and clumsy lock-on system. Fighting over a weapon on the ground becomes a fight with the controls as the button that cycles your targets is the same button that picks up weapons when you're looking at them - making it near impossible to pick up a weapon when an enemy is near it. The shooting, while nothing special, initially detracts from the game, but becomes more fluid as it continues. It still amounts to nothing beyond average in this aspect, though. The game is short but challenging, and left me with an overall sense of enjoyment. I couldn't help but think that the surreal storyline and characters were often weird purely for the sake of weirdness itself. As a first person brawler, it is quietly revolutionary, but this shining aspect is muffled by the storyline, unecessary lock-on system, and mediocre shooting. I suspect that the developers lacked confidence in the brawling aspect, and felt some people may become disoriented by the pace of such close-up action - that would explain why they added so much needless fluff onto anotherwise great game.
What an experience!DanielZo0 | June 11, 2013 | Review of The Elder Scrolls V: Skyrim Legendary Edition dns
At the moment of writing this I have over 86 hours played in this game and still I'm not even near 50% of completion. Dragons, swords, bows, magic, being the chosen one in a land full of mistery, I mean, what else do you need in a game? The gameplay is perfect, the graphics are gorgeous except for the ocassional shadow glitch, but nothing you can't fix with a mod and it has Steam Workshop for easy mod installation to make it even longer and better and prettier.
Each DLC is worth every single cent, because it expands the gameplay A LOT, and by A LOT, take my word, I mean several hours more for you to waste on this game. Even though it has the bugs you can expect in a game developed by Bethesda and yes, there are lots of bugs and glitches you DON'T EVEN CARE because THE GAME IS SO AWESOME you'll not be paying attention to the bugs.
A giant map, literally thousands of quests to do, skills to master, monsters to kill, books to read, dragons to slay, spells to learn, and places to explore, from dungeons to towns, a lot of replayability believe me, you won't finish this game with only one character, you will be creating several to choose every single side possible in each conflict and making each choice you can to learn the whole story a magnificent lore, and the amount of mods available, make this game along with its DLCs and expansions one of the BEST GAMES EVER and a MUST BUY, from casual to hardcore gamers.
Not for everyone but very enjoyableDanielZo0 | June 10, 2013 | Review of Farming Simulator 2011 Platinum Edition
AlleyRat 9 This game is definitely not for anybody. It plays at its own relatively leisurely pace and is easy to get into not for action freaks. The game runs great on my Win7 system I haven't encountered any bugs in hours of gameplay. I found the graphics and sounds very pleasant, but the interface is not intuitive or handy because it's kept out of sight most of the time you'll have to press keys repeatedly to bring up certain info on the screen, which I found annoying. Aside from that only gripe, I found the controls of the many vehicles good and easy to learn. Running the farm is fun and relaxing, with lots of stuff to do once you have several fields going (you'll have to hire some workers to keep up). You can also change the game speed and enable/disable missions (mowing grass pays off) at anytime during gameplay, or download a free ATV to drive around at high speed. Really enjoying this game a totally different experience from anything else I've played on the PC.
Found it quite fun!DanielZo0 | June 10, 2013 | Review of Bridge Constructor
Of course it's not gonna be the new Mass Effect, but it does what it says on the box with no distracting elements. It's basically an engineering puzzle game, leaning to the casual appeal rather than going for the physics sim. It's perfect for me since I have no formal training in construction of any kind, but I can still benefit from experimenting with various bridge designs and see them fail (often) or fly. There's a simple map with the stages spread for you to unlock. The in-level screen is just you, the gap, and some elements to build with. There's no 'engineering lingo' to get you confused, nor any numbers (weight etc) except for the price of your building blocks and your funds limit. It's never about 'fitting the budget' as much as playing around with the designs, which is great. I had fun testing the designs, even (or especially) when they failed. Overall, I really like what this game does, and if you're here, you probably will too. With an "Expert mode" it could be used in schools, but as of now, Bridge Constructor is a fun toy with a subtle educational side to it
DecentDanielZo0 | June 10, 2013 | Review of Fluttabyes
Many puzzle games advertise themselves as some variation of "simple but addictive", but they're really not kidding when they call this game "simple". No blocks drop, no randomization takes place, and the only failure condition is running out of time, which is restored with combos... in Survival Mode. Endless Mode's name does not lie there is literally no lose condition at all besides quitting the game. Bizarrely, even this mode has a scoreboard, in spite of the fact that you can literally play a single round of the game for weeks on end, taking breaks whenever you feel like it. The only thing it measures is how long you are willing to go before just giving in and quitting.
It's not a terrible game by any measure, but it just doesn't add anything to an already tired formula of match-whatever games to make itself stand out. It's ultra-low-pressure casualness also led to it not really addicting me, for that matter. You see everything this game has to offer in the first 10 minutes, and it's just the same chains from there on out.
Cool conceptDanielZo0 | June 10, 2013 | Review of Hidden Mysteries: Titanic - Secrets of the Fateful Voyage
Titanic: Secrets of the faithful voyage places you on board the Titanic as a passenger during its faithful voyage. Your character is torn between their past and present life in a struggle to find out what they truly want in their heart.
If you love the show, you'll love thisDanielZo0 | June 10, 2013 | Review of House MD
Just like the TV series, House, M.D. has Dr. House and his team diagnosing some of the strangest medical issues around. The game is divided into five chapters, each of which tackles a different set of patients. There is an overarching story though, that begins in the first episode and culminates in the last. Fans will see a familiar cast of characters, including Cuddy, Wilson, and Foreman. House himself is as dysfunctional as ever, and constantly makes jokes at the expense of both his colleagues and patients. Of course, as fans of the TV show know, this is just par for the course. The game does do a good job of emulating the show's ability to find truly weird and interesting cases to solve. Each of the five chapters features patients with bizarre medical issues, and except in a few instances, it's pretty much impossible to guess just what's wrong. This helps make playing through each chapter all the more enjoyable, as you keep pushing forward to find out just what the solution is.
WonderfulDanielZo0 | June 10, 2013 | Review of Gyromancer
Wonderful game. Great graphics for a puzzle game and fun to play! It took a little bit to get used to needing to make matches every turn to deal max damage and take less damage from the enemy, and I kept dying because I was trying to set up awesome matches, but the game style really focuses on making sure you recognize matches immediately instead of setting things up without making a match.
Quite DifficultDanielZo0 | June 10, 2013 | Review of KrissX
Krissx is a new word game based around unscrambling letters to form words. To do this, you have to switch two letters at a time into their correct places for the word. You do get a short hint, since many words are anagrams of each other—such as to help you know the difference between “sink” and “skin.” The game comes with a number of formats for these words to appear in, the most common one being a simplified crossword design. Intersecting letters are locked in for you, giving you a valuable hint. But there are other challenges, too, such as unscrambling words that are stacked horizontally, but you can only switch the letters between them vertically. Or timed challenges, where you have to put the letters in alphabetical order in a certain number of moves. KrissX provides a lot of gameplay options, which can keep you from getting bored with one particular type.
Combined puzzle and storyDanielZo0 | June 10, 2013 | Review of Kairo
Kairo is a puzzler game with a deep story to it that is conveyed in a way without speech or reading. A story where by you explore the vast huge expanses in this strange lost world fixing these old relics of machinery. All hinting towards the under-story of the game. Kairo is a fantastic indie game developed by Richard Perrin and has music by Bartosz Szturgieweicz (i’m glad i’m typing this and not saying that dudes name). You start on a small bit of rock and are faced with what is essentially just a white blank background, a nothingness that stretches onward and onward, but not too far way is another structure that you make your way toward and so begins the puzzling story of Kairo. You have no name, no voice, no face and absolutely no knowledge of the goal at hand, which creates a deep intrigue and a need to continue playing to satisfy the curious thirst you develop as everything you do hints toward something, something big and something you just need to know. Its like Someone staring at you knowing everything you do, but you know nothing of them, you want to ask questions, you want to know whats happening, the only response you get is the sound of your footsteps echoing out so clearly into the vast, decaying and broken down world of Kairo.
Brilliant levelsDanielZo0 | June 10, 2013 | Review of Luxor 2 HD
Luxor 2 HD takes you on a beautiful voyage through the land of ancient Egypt. Play 88, gorgeously rendered levels in brilliant, widescreen HD graphics set amongst the pyramids and temples of ancient Egypt. Use your mystical winged scarab to shoot and destroy the approaching magical spheres before they reach the pyramids at the end of their path. And to help you shoot down those enemy spheres, Luxor 2 HD features more explosive power-ups than ever before
What great funDanielZo0 | June 10, 2013 | Review of Master of Alchemy
Never did I think that a game without graphics would be fun, and I certainly didn’t think that a game of the sort would be exciting. I’ll admit, I was wrong.
Papa Sangre is a most peculiar game, using sound to guide you instead of sight. There are no graphics to speak of and no visual effects to dazzle your eye; just a weathered voice, the subtle sound of your footsteps, a few gleaming notes to find, and a terrifying dose of evil that you can’t see.
Using binaural sounds, Papa Sangre takes you deep into a world with no sight, just sounds. The goal in each level is to certain objects without disturbing/being caught by the horrific monster that awaits. You have no visual sight of anything, so you have to walk towards sounds using the on-screen footstep pads and a compass for changing direction. The pads work for either foot, so a tap on the right pad means that you step with your right foot, left is your left foot, and so on. Your movement pace is all determined by the speed that you alternate your taps, but if you go too fast you’ll trip and fall, usually with death right around the corner.
Not bad overallDanielZo0 | June 10, 2013 | Review of Nancy Drew: Trail of the Twister
As if pursuing criminals wasn’t enough of a challenge, Nancy Drew adds tornado chasing to her repertoire in her 22nd PC adventure, Trail of the Twister. P.G. Krolmeister, maker of all sorts of meteorological equipment, has hired Nancy to help a team of storm researchers who have been experiencing a suspicious streak of back luck. This could really hurt their chances of winning the $100-million Green Skies Storm Competition for the best twister predictions. Scott Varnell, an Atmospheric Science instructor at the financially-strapped Canute College and the leader of the research group, is worried that if the team doesn’t get the data they need, there is a good chance they won’t be around next year. Nancy is brought in to figure out who’s been sabotaging their efforts, and while it seems pretty clear who it is early on, the game does keep you a little off-balance until the end. Then again, you’ll spend far more time playing an undercover summer intern than an actual detective this time around.
Game of the year!DanielZo0 | June 10, 2013 | Review of Rocksmith™
Game of the Year! Finally a game that translates into real-world benefits. While it might not make you a rockstar outside the game, it's teaching you all about the fundamentals, movements and coordination in a very fun way, I took guitar lessons 10 years ago and after 6 months I didn't feel like progress was made so I quite. In just 4 hours of Rocksmith play, I feel like I know more about Guitar then in those 6 months of lessons. I'm a firm believer that music education should NOT start with theory, music lessons, reading music... that's an excellent way to bore someone to death... Start with just playing, keep them interested and then learn/refine your skills years down the road. Rocksmith delivers on this perfectly. A+ on the dynamic difficulty and track selection. I'd like to ding a point for cost of downloadable content ($3 per song) but I've got months or work to do before I master the decent sized library already. I have zero lag and the guitar tuning, effects and overall sound is fantastic... I'm impressed and the last time that happened with a PC game was probably Valve's original Portal game 10 years ago
Another great game from telltaleDanielZo0 | June 10, 2013 | Review of Puzzle Agent
Telltale Games delivers yet another masterpiece with Puzzle Agent--a charming puzzle adventure with a mildly amusing story about an eraser shortage. As always with Telltale, voice acting is top notch, but this time they use crayon style graphics to set up a casual atmosphere that really gives this game a leisurely feel. Each puzzle is self-contained so there are no multi-level puzzles. It differs from traditional point-and-click puzzle adventures where you usually have to find several items or perform a specific sequence of actions before you can advance. Most of the puzzles are on the easy side, but they do throw in a few brainteasers that aren't obvious at first. There is a hint system which, if used, lowers your ranking for that specific puzzle, same as if you submit a wrong answer--although it is completely casual so there is really no reason to care about rank anyway. Puzzle gamers will certainly enjoy this.
Enjoyable for the most partDanielZo0 | June 10, 2013 | Review of Shadows on the Vatican Act I Greed
Shadows on the Vatican - Act I: Greed has players take on the role of the ex-priest James Murphy who feels inclined to investigate the Vatican after he is convinced that his friend is a victim of something sinister when a briefcase containing compromising documents disappears. This game is a surprise: the story is brilliant and interesting, very uncommon for a video game. Sound is great, also backgrounds of Roma are very nice, maybe the characters (and the animations) are not the top, but who cares?! If you are looking for an adventure game not so long and with a great story this first episode is for you.
Awesome PuzzleDanielZo0 | June 10, 2013 | Review of Stardrone
Awesome high performance action puzzle. Purchased one together with PS Vita (got PS3 version already). First what I tested was Cross Play feature - i've transferred via Cloud all my scores and unlocks to PS Vita and started to play new, exclusive levels. The PS Vita touch screen is a bit smaller than PS3 so finger frequently overlap view area but I've switched to rear touch pad and its worked perfectly. A little more training an im in top 10 of scoreboards (which also shared with PS3). The gameplay is basically mashup pinball/Sonic run/flow and a little of Angry Birds Space. The PS Vita version performs well, featuring new touch based UI. Live Area also worth to mention - its shows current player profile, very convenient.
Genuinely Surprised!DanielZo0 | June 10, 2013 | Review of RooGoo
Genuinely new ideas can be tough to come by. With so many developers constantly sticking their hand in the puzzle game pot, it's no wonder there are so many re-skinned clones out there. Roogoo may not be a totally innovative take on the classic falling-block puzzler, but it turns it on its head enough so that the gameplay feels fresh and fairly exciting for what it is. Packing 45 levels and offline split-screen multiplayer, it may not as fully-featured as its Xbox Live doppelganger, but it's still worth a look for fans of the genre.
While the folks at Spidermonk (the developers) do attempt a story, it really doesn't have much an impact on the action -- or your enjoyment level. You play as a Roogoo. One of the few remaining kind-hearted blokes in the alien race, in fact. It seems that King Goo, ruler of Planet Roo started stealing "joyful meteors" in order to fuel construction efforts to build new, bigger cities. After consuming meteors for some time, King Goo and his followers changed from cute little Roogoo into mean, nasty Meemoo. Now you have to stop the Meemoo and Prince Moo in their efforts to attain the rest of the falling meteors all for themselves.
Well executed adventureDanielZo0 | June 10, 2013 | Review of Secret Files 3 PRE
Animation Arts has again created a felicitous adventure in its well known adventure series Secret Files. Secret Files 3 (Geheimakte 3) brings great and diversified puzzles (for experts maybe to easy sometimes) and again mixes a fictitious story with real historical events. Even the mini games are fitting in and leave you the choice of two levels of difficulty. Orchestration, dramatic and cinematic presentation in Secret Files 3 are great and the game even provides several playable characters also as endings - depending on the decisions you make. Although the game lacks optimization of animations and the graphic presentation is getting kind of outdated due to the age of the engine, the game still looks pretty good. Overall it's quite a recommendation for all adventure gamers.
Colour me impressed!DanielZo0 | June 10, 2013 | Review of Yosumin!
Yosumin is a very Japanese game, from the hyper happy voices that cheer you on to the spritely tunes that could have been ripped from the 16-bit glory days. The Yosumin game pieces have been caricatured into cute little faces that inhabit the game board. You won't be blown away by the visuals but the presentation is clean and simple.
It's hip to be square. Gameplay is an exercise in pattern recognition. Players must create rectangular shapes on the screen by connecting four corners of same-colored pieces. The bigger the box you make, the more points you are awarded. If you manage to make one giant square over the entire screen you'll create a "Yosumin." Over time new game mechanics are introduced such as winged blocks that can be swapped with another piece on the field. Finding possible shapes in all the clutter can be difficult, and time is ticking. If you don't meet your quota before time runs out, it's game over.
The PC version presents a story mode where players must locate the many shards of a shattered stained glass window. This is a very welcome addition, but it's sad to see the fun multiplayer mode axed.
Really GreatDanielZo0 | June 10, 2013 | Review of Tower Bloxx Deluxe
If you haven’t played Tower Bloxx before, you’ll have a chance to do so this week when a version of the game (called Tower Bloxx Deluxe) launches on Xbox Live Arcade. The XBLA take still features the simple/addictive gameplay, but adds more elaborate graphics for the console and also includes XBL avatars as the characters.
The premise is about as basic as it gets: You’re in charge of construction and tasked with building a bunch of towers. All you need to do is use your crane to drop the floors of the building on each other. No sweat, right? Well, you’ll be sweating soon enough, because there’s apparently enough wind to cause the floor hanging from the crane cable to sway back and forth. You have to pick the best time to drop the floor on the growing tower of blocks (or “bloxx,” I guess) in hopes that it’ll line up perfectly with the floor below. You go until you hit the building’s maximum number of floors or until you drop two floors without landing them on the stack.
Very impressedDanielZo0 | June 10, 2013 | Review of Blood Bowl: Legendary Edition
As a long time gamer, QA and Warhammer fan. I must defend this game.
While not going overboard the game is damn good and it punishes you buy killing your players, so if your the kind a guy that tries to make something work flawlessly don't play it. It's true, your players will die, stumble and drop the ball ruining your perfect plan and will occasionally lose a limb or two or die a gruesome death at the hands of something way bigger or a spell.
Also quick note: I hate the real time, this is a boardgame... Real time sucks in and doesn't work at all. For me at least.
But defending all the irrelevant points made up till now, I'll just quote some of the horrible and unfair reviews here and respond for you people as to reveal facts. The choice is still yours:
1) "My team could not hold on to the goddamn ball to save their life. In fact, none of my abilities seem to work at all for my team, but freaking ALWAYS for my opponents."
My take: This game's tutorial is out right bad (this is a really bad point), why it lost 2 points in my book. But this is a boardgame. You need to read the manual, you need to understand what affects your players, when, why and how. If your going to try to pass a ball while your hugged by an enemy player, throw it long distance, to a team mate how is not heavy on "Agility" and is also next to a opposing player and you have another player attempting to intercept your pass... SPOILER: It's gonna FAIL!... Read the rules, understand the game. WIN!
2) "I feel like it has such potential, but I get stomped every game. My players drop the ball, get clobbered by the other team, and get completely rolled by the other team. Whereas my players don't do anything, the other teams abilities seem to ALWAYS work."
My take: See 1, and also I have to go through how many times, I just happen to fail a dodge and drop the ball, only for my opponent next turn just failing at picking the ball up and letting me go for the counter tocuh-down. Or how they're "ogre class" player just fails to move because of the "really dumb trait" and basically costs them the mid-field fight. It equally happens to you and the enemy.
3) "Nonsense results of dices, bad and repetitive IA, awful camera controls, confused menus, very bad random dices, lot of bugs."
My take: In the same order. Whats nonsense about it ?!. maybe...but he also states as the previous that you cannot win if your life depended on it. I just can't see it or why you would want to move the camera around. pretty straight forward unless your playing on another language you don't know. Oooooh, I see nonsense = random...well who would've expected ...dices that are random...I'm sorry but I can't keep a straight face at that.
4) "This developer, Cyanide Studios, are the ones also responsible for taking the incredible George RR Martin Song of Ice and Fire/Game of Thrones universe and making a poorly done strategy game out of it"
My take: I don't see the words: "blood","bowl" or "warhammer" there. I'm sorry, personal vendettas are not welcomed here.
Well those where my 2 cents. A good game, definitely if you get it on sale. I won't bother with the last of the list since. This game has not crashed once, you can only get a limited amount of players because of BALANCE issues, so you can't spam a team of "ogre class" players, because it is a remake of the boardgame to the letter.
Incredibly FUnDanielZo0 | June 10, 2013 | Review of Ravaged: Zombie Apocalypse
Ravaged is one of the most fun Multiplayer game played that "reboot" games like Battlefield 1942 / Battlefield 2 / Desert Combat. In this game the Skill of the players really matters with all the stuff around, like weapons, vehicles, helicopters, pre-fire, reflex, etc etc. - also you will need to cooperate to win a Match. If you go Lonewolf or the team goes completely random, you lose the match in a couple of Minutes. Yeah there are some bugs in the game, but the game got HIGH potentials for the Competitive zone and the Developers support the Community, not like the other SH that doesn't care about the Community ( " shut up and give us the money " style ). People who complain about this game and give 0 Score it's because they probably sucked at this game and/or they are noob. Reading people that said " omg this game sucks because you can't hit " - " omg this game sucks because i can't fly with the helicopter " - just ignore them, since the Heli is the HARDEST vehicle to use in Ravaged and need lot of time on It and the part for the Hits, well, get aim and you will get Kills. The Sniper Rifle have the Bullet Drop and with 2 Hits in the body kills, 1 in the head (headshot) one-shot, from distances you need to calibrate the shot and pre-fire it (ie: if u shoot the bullet doesn't hit in that instant moment like actual noob cod games). Don't forget that the 2Dawn Team release TOTALLY FREE DLC, with new weapons, vehicles, maps and game modes - i repeat : FREE and with the lot of Feedbacks they receive, the game will be more balanced and the bugs will be no more, with the help of the community. To end : You are a Noob (and it's not an offense, once we were it too) ? You don't have Skills ? You can't drive vehicles since they also need skills ? You don't like vehicle based games ? You can't Hit ? Well, this game IS NOT for you, so better jump in a moar easy game ppl =)
Challenging and Rewarding!DanielZo0 | June 10, 2013 | Review of Skyward Collapse
Skyward Collapse is unique game where you are against yourself. Even this concept is not fresh idea game does it in new way. Game never give full control to player and you are more like a mapmaker when two AI try to annihilate each other. when you build towns and map and create mythological creatures and gods you have fun time watching a result, but lack of variety that is not so much.
I must recognize Music and graphics that Skyward Collapse has offer. Example main menu theme is peaceful melody with skillful solo singing. Graphics are typical in the bird's eye viewed games and doesn't make anything big and stay in simple things. Even so there is many nice details in sprites and eyes can rest peaceful when you play.
Summa summarum Skyward Collapse is nice game with potential to be something bigger but result is average game. There is nothing bad in this game but after all Skyward Collapse has offer too little from promises
Inspiring I must say!DanielZo0 | June 10, 2013 | Review of Anodyne
If you are in your mid-twenties, this is the only game you should play this year. Its an inspirational game made by people like us, about us.
I grew up on FF3, Secret of Mana, Chrono Trigger and Zelda. This game fits into that world, explores it further in many respects, and falls short as well. As you go through the game, you realize these game devs played those games, and they remember what it was like to be a kid. The nostalgia goes beyond the stylization and pixel art. Its as much an homage to the genre as it is to the kids that PLAYED the genre back in early nineties. The game is a gift to its users. For that reason, it gets high marks from me. I have trouble critiquing what I didn't enjoy because it was part of the art. The aforementioned games are TEDIOUS, and Anodyne has annoying spots that require some keyboard jujitsu to jump holes.
The game features the best post completion New Game+ experience that I've come across. I won't give away spoilers, but the rabbit hole goes deep.
Impressive!DanielZo0 | June 10, 2013 | Review of A New Beginning: Final Cut
I'm not usually a big fan of adventure games (except maybe for the original Indiana Jones...). However the maturity of the storyline got me to buy it. I do enjoy the cartoony cut scenes delivery as well.
In terms of the story I was really impressed. It's twists and turns and you never really know where it's going. It's got this nice flash-back story thing going as well so you don't get bored in the same place/time too long.
There are a few quirks on the way the cut scenes are delivered. Sometimes you get audio spats in between scenes (probably loading / unloading sounds?) and some minor other bugs. Sometimes the characters have a bit of moon-walking action going on, in the close up scenes. Also some lip syncing is completely off in some cut scenes but that could be my computer... And I'm being picky. It doesn't take you out of the action which is the main thing... The puzzles between scenes can be a big gimmicky at times but I think that's just the nature of any adventure games. I did enjoy the skip button availability for complex puzzles. You get to the point where "ok I see where this is going but I've had enough of this" and you can skip. Cool stuff. I really dig the story, so it always gave me the incentive to see what's next and push through puzzles.
Overall very happy with this title and I'm not finished with it yet. So thumbs up
Very good!DanielZo0 | June 10, 2013 | Review of To The Moon [Playfire]
Few other games have even come close to achieving what this little indie game has in it's 4 hour long gameplay period. To the moon is a sort of game which makes you howl with laughter one moment while making you weep the next. It uses every single pixel on screen to mesmerize you and astonish you as to how much emotion can be portrayed using a 16 bit look. The story takes the supreme precedence in this adventure/RPG game (though there is almost no RPG elements- apart from a very humorous jab at jRPG early in the game). The creator uses the game mostly to paint a wonderful story surrounding love, adventure, life and death. Some might not like it since gameplay takes the back seat, but I assure you that this is the kind of game which makes most of the movies and tv shows look petty. While the gameplay elements are pretty straightforward for anyone to pickup quickly, there are some small challenges along the way concerning the number of moves to complete intermittent puzzles. The game does falter a little bit towards the end, making use of tedious chasing sequences at one point but that is small enough to be forgiven. All in all this is a game which raises indie gaming to a whole different level in terms of its storytelling and the thoughtfulness of its premise- I might say as good as Braid and Limbo. Do yourself a favor and play this game.
Unique!DanielZo0 | June 10, 2013 | Review of Skyward Collapse
Skyward Collapse is unique game where you are against yourself. Even this concept is not fresh idea game does it in new way. Game never give full control to player and you are more like a mapmaker when two AI try to annihilate each other. when you build towns and map and create mythological creatures and gods you have fun time watching a result, but lack of variety that is not so much.
I must recognize Music and graphics that Skyward Collapse has offer. Example main menu theme is peaceful melody with skillful solo singing. Graphics are typical in the bird's eye viewed games and doesn't make anything big and stay in simple things. Even so there is many nice details in sprites and eyes can rest peaceful when you play.
Summa summarum Skyward Collapse is nice game with potential to be something bigger but result is average game. There is nothing bad in this game but after all Skyward Collapse has offer too little from promises
Lovely adventure!DanielZo0 | June 10, 2013 | Review of The Night of the Rabbit
Night of the Rabbit is one of the loveliest and most captivating adventures I’ve ever played. I make no excuses about the fact that I haven’t been a fan of Daedalic’s previous work, there’s always been several flaws in them that have stopped me from enjoying myself – like puzzles not having a point, characters being annoying, voice acting being terrible, solutions being needlessly obscure, that sort of thing – but here everything comes together almost perfectly. There’s still the odd flaw, but it’s definitely an adventure I’m happy to recommend right here in the third paragraph. So now that Daedalic’s PR department have stopped holding their breath let me tell you why.
The story keeps things simple (Jerry’s off to learn magic, visits a magical world, then goes to find some spells) for the most part but always maintains plenty of mysteries that point to a deeper plot. Who are the strange lizards that pop up now and again? What beginnings and endings does the Woodsprite talk of? Why do you keep seeing a ghostly bearded man with a pug? Where is the Great Zaroff whose box of tricks you’ve borrowed? Will Plato the mailfrog ever ask out Anja the mouse? There are plenty more, and all get answered satisfactorily by the end of the game. If the story has one problem it’s that a lot of the late-game story twists are spoiled by the game’s promotional materials – the website alone lets you know that there’s more to the Maquis and Zaroff’s side of the plots.
ExcellentDanielZo0 | June 10, 2013 | Review of Dear Esther
It would be difficult for me to call this a game in the traditional sense. It is certainly an adventure, and the fragmented, random narration really helps to expand on the very heavy themes found in Dear Esther. I certainly enjoyed it, and would definitely play through multiple times, just to get a better grasp on the big picture that the plot constantly alludes to. That said, the ending is... remarkably intense, and the last action that you take really makes you think. Not enough games are willing to take existentialism and the strangeness of the unknown into their plot, and it definitely pays off in this one. This is the kind of plot that keeps you awake at night, thinking of actions and consequences, as well as how all things must end.
Gameplay 5/10 Atmosphere 9/10 Plot 10/10 Execution 10/10
Absolutely love this!DanielZo0 | June 10, 2013 | Review of Lunar Flight
The first contact is a little bit confusing, even for someone like me who spent hours and hours on Flight Simulator : indeed flying this lunar module is tricky, cause every move you made in a direction of course, you have to reverse it in order to stop it. The module movements feels very natural, you really feel the weight of it (to have cargo loading is an excellent idea !). Indeed flying the module reminds me my firsts steps with helicopters in Flight Simulator : gently use the commands, be precise, anticipate.
I really enjoy playing the game for 4 or 5 hours and then begin to feel like I was at the end of what the game has to offer. The missions are very similar from one to another.
But then I tried my first time trial... And seeing I was very far in the score board, I searched on youtube for lunar flights video and came accross the ones by imsorry. Revelation ! Before that I was only using the rcs translations and used the main thruster only to control altitude. But these video show me it is possible to use all of the 3 rotation axis !
I then spent hours and hours again to get better with this new technique, practicing and practicing again. A real pleasure when you begin to feel speed and trajectories ! Today Steam shows me I spent 22 hours in Lunar Flight from now on !
In conclusion, for the price it costs, this game is an absolute must have ! You will learn totally new techniques to fligh, very interesting and challenging !
Quite Innovative!DanielZo0 | June 10, 2013 | Review of Thief: Deadly Shadows
Not as bad as some gamers claim it! Thief:DS is definitely the weakest addition to the Thief series. I think the reason behind that are the innovations the developers tried to implement in the game. Innovations like the new open city, the player can explore between missions( In the previous games the player were placed from mission to mission) , the cutscenes now use simply animation (previously they used partly animation, and partly motion capture technology). The developers tried to update the game to 2004 gaming standards, and I think it was not liked by many old fans of the series. I have to admit that the story is somewhat weaker this time (The villain in the game is not as charismatic as Karras or the Trickster.) Above all I still enjoyed the game. It had the same stealth mechanism as the previous games. The atmosphere of the old games was still present, the graphics were improved, it had great music, and really good missions ( Like the Cradle). The story of Garrett came to a full circle in this last installmen
As good as it gets!DanielZo0 | June 10, 2013 | Review of Explodemon
Playing as the game’s titular hero Explodemon, you’ll traverse through maze-like sequences that combine traditional puzzle and platforming elements with a decent haul of collectible goodies to seek out along the way. Amusingly written dialogue spoken by the game’s cute if forgettable characters help to carry along an expectedly light story; and whilst it is far from being a technical marvel, the journey is carried along by an enjoyable animated art style throughout.
Explodemon! is admittedly rife with elements taken from other games of the era that celebrated these types of experiences. But the game largely benefits by depositing a wide range of source material into its own context and not just lazily replicating one particular game. Twisted Pixel’s delightful ‘Splosion Man is certainly the most recent (and best) comparison to draw here, although only in the sense that everything done to progress through each level revolves around triggering explosions to manipulate specific parts of the environment and so on.
Very Fine GameDanielZo0 | June 10, 2013 | Review of Talisman® Prologue [Playfire]
The simple fact is, Talisman Prologue might be one of the finest examples of getting exactly what you pay for that I've played in some time - perhaps, without coincidence, since I lost last summer to Magic 2013. Based on the classic board game of the same name, a PC version of Talisman was released last year, and its arrival on touchscreens is a welcome one indeed. This is an adventure game built around dice rolls, good fortune, bad fortune, enhancement cards and - above all else - sheer intrigue as you travel around and through the layers of the board. Split into three concentric squares of increasingly perilous content, your quests will demand that you see off an assortment of evils, and you'll always have to carefully evolve your character's power before choosing the right moment to attack your ultimate target.
Pretty GreatDanielZo0 | June 10, 2013 | Review of Forge
If only combat from forge could be merged with GW2, it would the perfect combat system ever made. For example the Z axis hardly used in GW2 on land, only underwater combat, yet forge has implemented a style where wall jumping up trees and fighting in the air actually makes the game feel 3Dimensional(prince of Persia style) as well as effects that ACTUALLY blinds you (screen goes dark for a few seconds when blinded) and not just drops a symbol on your head something arenanet should take note of.
You're probably wondering why I've compared GW2 to forge, it's because forge has similar ties to GW1 with a dash of First Person Shooter minus the first person (character is in 3rd person just like GW2 and developer explicitly told cynical brit that it has ties to such games). It's faster paced and ultimately more enjoyable combat imo over GW2 (maximum stun lock prevention in place, also something GW2 should have had). The only negative i have with forges combat which it actually shares with GW2 is that you don't really need to aim at targets when using range because projectiles are like homing missiles, only way to evade is through certain skills or breaking line of sight, and in both games makes it boring because you just stand back while auto attacking into a snoozefest.
In the end i believe this game shows real promise, with more tweaking and more game mode options (which will be in a future patch in December) this games PvP could very well trump GW2's sPvP, even WvW (future plans for larger maps for 16V16+) should definitely keep an eye on this one, more so if you're tired of the grind in GW2.
Greatly Refreshing!DanielZo0 | June 10, 2013 | Review of Wargame: Airland Battle
Great tactical strategy game with a really nice scale.
Wargame Airland Battle is an awesome strategy game because it features something that not many games like this have but which, in my opinion, greatly increases the fun a really good scale!
In WAB you fight on really large maps and thus, the units have a somehwat realistic shooting and viewing range. In this game, a normale tank shoots at about 500m range and not like 30m compared to other strategy games.
This allows for much more and deeper strategies because flanking and movement becme much more important and more fun and rewarding! Overall the game just feels better and more realistic just because of this gameplay element.
The next thing is, the units have a good damage output and armor/health. In this game, your heavy battle tank can shoot down a light tank with one hit instantly while getting nothing themselves. That means, that there is no more spamming of little units that are able to kill any foe, just if you bring enough of them. You have to be very careful what you are attacking. Again, this leads to the player needing to develop more and deeper tactics in the battle and makes the game feel more realstic and more rewarding.
The last thing that is really nice about WAB is the huge (and i mean HUGE) amount of different units that are in the game. You have not only many different categories of units but in each of them you have a wide selection of them. And they all differ in the many nice features and stats that each unit has, making them useful and giving them the right to be there and not being just for the numbers...
Difficult but rewarding!DanielZo0 | June 10, 2013 | Review of Dark Souls: Prepare to Die Edition (EU)
Assuming you are playing with a controller (first time I've ever hooked my xbox controller up to my PC but totally worth it) -The controls feel great. -The graphics are good once modded. -The gameplay is solid, not once did I die and think, "Well that was unfair." -Combat has weight and strategy. -The world is dark medieval fantasy at its best. -Boss fights are grand, epic, challenging, and rewarding once taken down. -Armor is interesting. -Weapons look neat and feel distinct. -Difficulty is just right. -Death is an expected teaching mechanic. -You are punished for making bad decisions but through those decisions you come up with new ideas. -This game punishes you with death for making bad decisions but it rewards you for playing smart. -Each encounter is consistent, deliberate, and gives the player plenty of opportunity to make the right decisions.
At the end of the day, Dark Souls delivers the same experience as consoles but with some extra content, a faster framerate, cheaper price point, and the potential to pickup a mod for higher resolution textures.
Play this with a USB controller, my xbox controller had no issues syncing up for this game. I highly recommend people play this game on any system they can get their hands on. Just make sure your have a controller if you get the PC version.
Great AdditionDanielZo0 | June 10, 2013 | Review of Rising Storm
Tripwire Interactive decided to reinvent and remaster its already near perfect Red Orchestra 2 Heroes of Stalingrad by releasing Rising Storm. The levels of realism in its Rising Storm is absolutely phenomenon and its approach to the level of details is astonishing. From its spot-on and accurate implementation of the weapons in the game to its tense and heart pounding gameplay, you're sure to experience a sense of achievement and accomplishment every time when kill an enemy upon releasing the trigger. All in all, Tripwire Interactive nails the game in every aspects from its sound design, atmosphere and gameplay mechanics. However, the only gripe upon playing the beta was the far respawn points allocated in the game, which was kind of a hassle due to the unnecessary distance. Players who appreciate realism in video game will definitely love this game due to its authenticity. Fret not, action-based players can also have fun and experience its action mode which offers a toned down level of realism, for example, visible crosshairs and a more forgiveable bullet impact.
Great FunDanielZo0 | June 9, 2013 | Review of Rift
I have been playing Rift since its head-start, and I must admit that I've had the best first week experience ever. Servers have been smooth. Updates were done when necessary, addressing issues reported as soon as possible. Leveling has been interesting, although traditional and linear. Graphics look great even on my old computer. Quite a lot of people are playing it, so no shortage of players. However, three things really stood out. First, the whole class system is truly a work of genius. I love how I can mix and match my souls to experiment with different specs. There is no cookie-cutter build, and the strength of a character is determined by the skills of a player, not by whether she or he avidly followed someone else's guideline. Two, there's always something to do in the game. The game is so dynamic, having rifts and invasions all over different zones, not to mention Warfronts (PvP Battleground), challenging instances, and raids (which I've not been able to try yet). You have the sense of actually getting involved in this imaginary world. Third, last but not least, it is fun. It's difficult to pinpoint and state exactly why it is fun, but, trust me, it is so much fun. The game definitely has great and lasting value for its price, so I suggest you run into Rift and try it out now.
Refreshing ExpansionDanielZo0 | June 9, 2013 | Review of Sid Meier’s Civilization® V: Gods and Kings
This expansion was a step forward after the franchise took 20 back with the release of Civilization 5. While arguably still the same Civ 5, you can tell the difference in the point of view/direction the game is heading with this expansion. For the ones that don't know, Jon Shaffer, the 20 year old kid developer responsible for the disaster of Civ 5, was fired 2 months after launch (no surprise there), and since then Firaxis has been slowly trying to fix the mess. This expansion shows the dedication of the team and great efforts to restore Civ 5 to the franchise standards. Unfortunately, it's still Civ 5 at the very core, which depending on your opinion of Civ 5 it could be very bad or good. If you are new to the franchise or somehow managed to find Civ 5 appealing, then this expansion will only make it better in every aspect. If you are part of the horde of disappointed decades long hard-core fans like myself, then this expansion gives you hope in the future of the franchise, nonetheless still a mediocre mess compared to Civ 4-BTS. Religion, the improved AI, improved combat and several other small changes are really good, and made me play the game again, still with sour taste of Civ 5 vanilla in my mouth though. Conclusion: It's a good step to get Civilization back on track and restore the fan's confidence in the future of the franchise. Despite the efforts, the horrendous mess left by Civilization 5 vanilla it's still too big to be cleaned up by a single expansion and subsequent patches. If you hated what they did with Civilization 5 (like I did), give this expansion a try, it might bring you back to the game. However it still is Civ 5 at the core and therefore you will still have a sour taste in your mouth every time you play it. Hopefully with patches and maybe one more expansion like this we can get back to Civ 4-BTS standards?
Much better than expectedDanielZo0 | June 9, 2013 | Review of Poker Night at the Inventory
Telltale have done a magnificent job in combining multiple video game personalities into a casual environment, and can play a good round of poker too! Despite the high production values, I do have a few irks with the game, particularly the dialogue used. After playing for about 3+ hours, you will probably find that each of the character's general lines tends to repeat - a LOT, especially for Max. ("Can you believe these cards actually smell like detritus?") It can get particularly annoying at times, especially when you have an item buy-in round occur frequently. Also, sometimes the characters may use lines that are out of context, sometimes addressing others when they aren't actually there, which can make things feel a little weird. Dialogue between the characters can be pretty funny at times, most notable lines being from the Heavy and Tycho, though you may have to be fans of Strong Bad's Game..., Sam & Max, TF2 and Penny Arcade to get some of the humor. In addition to the whole poker thing, there's... nothing, which isn't really a problem since it is a poker game after all. However there are the aforementioned TF2 items (which are actually just skinned versions of the default items) and unlockable deck and table skins for the game (but for some reason I prefer to stick with the default Inventory deck and table).
Old School platformerDanielZo0 | June 9, 2013 | Review of Rush Bros.
If Super Meat Boy and Jet Grind Radio had twins, they would be the Rush Bros. This precision platformer starring two feuding brothers doesn’t just test your jumping skills, but does so while throwing a ton of bright colors at you and using an awesome soundtrack to make every death seem like a good thing. While you may want to be frustrated as a gamer, as a person, you can’t help but be glad since it lets you listen to more music! It’s a brilliant way to make a game fun at its most challenging moments. Its classification as a racing/platformer may seem a bit confusing at first, but when you play the game, the term makes a lot of sense. Rush Bros. is a time trial-focused game with a side focus on beating stages with as few deaths as possible. Obstacles in your path aren’t just the usual platforms, springs, and spikes, but also things like rock-out stations that require rapid button presses to get through quickly or else you’ll add precious seconds to your time. When playing by yourself, the game is a fair challenge and you can just go through in a leisurely manner and improve bit by bit at your own pace. The real challenge comes from accepting challengers ala a fighting game where folks can request a race with you and you’ll instantly go to the area they’ve selected for something different.
Great IndieDanielZo0 | June 9, 2013 | Review of Reus
A really fun god game that is quite polished out of the "box" (it is a digital game) which is nice to see as so many games (especially AAA titles) come broken and need lots of fixing. This game is reasonably easy to pick up and hard to master which I like a lot. it has many aspects to it and picks up on the god genre which has not been developed much. For 10 dollars you are going to get more fun and a lot more play time than most of the 60 dollar "AAA" titles out there. It seems like for the people who want to keep it simple they can and for the people who want to go more in depth and unlock everything there is enough content to keep most of us going for a while. The devs also said that if they game is popular enough (thus allowing them to work on the game more) they will be adding more to it so I really hope people take the plunge and play this awesome 10 dollar game. It is so crazy how it seems lately that 10 dollar indie games just wipe the floor with 60 dollar "AAA" games.
Can't get enough of this!DanielZo0 | June 9, 2013 | Review of Metro: Last Light
Found this to be a very well made sequel to a fantastic survival horror franchise. The graphics, atmosphere, sound quality and level of polish really did it justice. Being able to slit enemy throats, I found especially pleasing considering the lack of in the first game. Gun-play is spot on and quite a bit smoother in comparison to the first game. Optimization was leaps and bounds better, considering getting the first game to run at acceptable frame-rates was very difficult even on a high end machine.