Reviews by DeweyDTruman
Delightful, original indie game worth playingDeweyDTruman | Feb. 8, 2013 | Review of World of Goo
World of goo has, by now, probably been at least tried by about everyone. But it repeats noting how original it truly feels compared to many other games. The gameplay is exceedingly fresh, and the graphics and sound are pretty well done too. It's a bit on the short side, but worth every second.
Spinning around at the speed of soundDeweyDTruman | Feb. 8, 2013 | Review of Sonic Spinball
To put it simply, it's a pinball game where the ball is replaced by Sonic. It looks okay, not as good as the mainline Sonic games do. The music is pretty good as well. The gameplay is fairly solid, but nothing truly special. All in all, Spinball is a fun title that, if you see it, is worth trying, but nothing truly outstanding.
Needs More LoveDeweyDTruman | Feb. 8, 2013 | Review of Cherry Tree High Comedy Club [Playfire]
If you have ever played the Persona series, you'll be familiar with Social Links. Essentially, you hang out with friends, and as you get closer you rank up, eventually maxing out and becoming inseparable friends.
Cherry Tree High Comedy Club is, essentially, that as a whole game. It's rather short, with only a few characters to become friends with and roughly two-in game months, but it's still very interesting, and completely underrated due to next to nobody knowing about it sadly. If you like simulation type games, this is for you. And if you don't, it's still worth a shot at that price tag.
Requires you to know it inside and outDeweyDTruman | Feb. 8, 2013 | Review of Super Meat Boy
Super Meat Boy is hard. Seriously hard. Unforgivingly hard. And we love it for that. The gameplay feels like some of the tightest platforming around. It manages to look good and sound better throughout the entire game. The multiple unlockable characters are a real treat, provided you can manage to collect enough bandages. Which won't be an easy feat, so good luck with that. If you are a master of platforming, this is a game that's definitely for you.
This? A Devil May Cry game? That's Crazy Talk.DeweyDTruman | Feb. 8, 2013 | Review of DmC: Devil May Cry dns
DmC: Devil May Cry is not a good Devil May Cry game. While it admittedly is a pretty standard game of its genre, that isn't a good thing. About all it truly has going for it are the nice background aesthetics, in my opinion. Devil May Cry is known for being the best in its genre, so going from something as beloved as Devil May Cry 3 or 4, to something as woefully generic (gameplay speaking) as DmC is extremely disheartening.
The story is ridiculous. Story has never been a strong point of the series admittedly, but this one is not only worse than the originals, but also gives it much more focus than it needs. The characters are childish at best and generally horrible people at worst. "Dante" is at the forefront, with his previous personality all but gone in favor of a cocky, arrogant boy who insults people without any of the cleverness of the original. It's also much, much easier than the previous titles. While making a game more accessible to new audiences isn't an inherently horrible thing, you should never be able to get the maximum ranking, SSS, by just mashing buttons. Devil May Cry 3 and 4 required you to be original, think on your toes, and keep switching up between attacks in order to be rewarded such a rank. It feels much more shallow and less engaging here.
Do yourself a favor and pick up Devil May Cry 4 instead.
It's AlrightDeweyDTruman | Feb. 8, 2013 | Review of Borderlands
Borderlands is an okay game. It certainly has a lot of life to its world, and the gun selection is pretty great, though not as astounding as the general marketing going into it would have you believe. Still though, it's not that fun on its own, clearly it was designed for multiplayer. And there, it's good. but the fact that playing it alone isn't much fun really hurts it. Still, if you can't afford the sequel, it's worth a shot.
Near Perfect mix of Hilarity and SeriousnessDeweyDTruman | Feb. 8, 2013 | Review of Grand Theft Auto: San Andreas DNS
Many open world sandboxes are a little comedic at least. It comes with the genre, it's not easy to make a game where you could potentially wipe out the entire police force for hours before finally succumbing to them when you run out of ammo and not have it feel a little ridiculous in the process. San Andreas takes this ball and runs with it, but at the same time it doesn't forget its serious story about a man who got dragged into something he had been trying to escape for years.
The gameplay is absolutely solid. The world even moreso. There is nothing quite like driving down a dirt road in the countryside while "A Horse with no Name" plays. Every person you come across feels alive, with snide comments and hilarious conversations. The thousands of different outfit combinations possible are also delightful, as they let you make CJ into whatever character you want him to be.
It isn't exactly perfect, though. There are many RPG-ish elements involved, including hunger, strength, stamina, etc. While they are interesting, they always feel odd in a game that clearly doesn't need them. On the other hand, the ability to make your CJ either a morbidly obese man or someone who could very well be a 'roid abuser is interesting too. The various styles to fight with are cool, but again feel unnecessary.
Ultimately this game is still the best Grand Theft Auto game, and probably the best open world sandbox, and if not it's certainly high on the list. If you've never played this before, do yourself a favor and pick it up.
Serious, but SuperbDeweyDTruman | Feb. 8, 2013 | Review of Grand Theft Auto IV DNS
Grand Theft Auto IV is still fun, even after all the changes to how the game works. High speed crashes in a car feel a lot more alive than they did in the PS2 era, and the combat is relatively the same, all things considered. The game has some absolutely amazing technology behind it, putting it head and shoulders above most titles of the genre. If you don't feel like shooting up a street for kicks, you could always just take a walk down a street and watch people going through their day, something that wasn't nearly as interesting during the previous titles.
However, there are a few things missing. Grand Theft Auto: San Andreas had many, many outfits to choose from. GTAIV however has a much more limited selection. Most if not all of the RPGish elements of San Andreas are gone (probably for the better) but in their place are the internet and your cell phone, where you call up your various friends and love interests. Neither of these are interesting, with the phone doing nothing but aggravating you while you're on a mission. About the only bonus it gives worth a damn is the free taxi drives from Roman. The story is depressingly serious. While I can understand why some people love this, it personally doesn't feel like the right direction for a series known for being a bit over the top like GTA. Still though, it's a wonderful story, well worth investing into. If you are okay with a Grand Theft Auto that takes it self much more seriously than it ever did before, this is your cup of tea.
Tries too hard at times, but still okayDeweyDTruman | Feb. 8, 2013 | Review of Saints Row: The Third dns
Saints Row: The Third (which will henceforth be simply referred to as Saints Row 3) has relatively good gameplay, not really ruining anything from 2 but not making it much better either. The story is absolutely silly, and I don't mean that in a good way. Saints Row 2 was silly, but could still be dead serious when the need arose. Saints Row 3 however just takes the hilarity ball and runs with it. If people complained that Grand Theft Auto IV was too serious, then they need to realize Saints Row 3 went way too far in the opposite direction. However, it's still a fun game, just not worth full price. (Not that it matters much now, what with THQ going under, but still.)
Pure unadulterated funDeweyDTruman | Feb. 8, 2013 | Review of Just Cause 2
Many games try to be mature, or poetic at times. Many others wish to make you feel something (sad at the loss of somebody's life, angry at a villain, etc.) Still, there will always be a few games that simply don't care, and just throw you into an open world and say "Hey, destroy some buildings, or don't. You can do whatever you want." Just Cause 2 is one of those games. If you manage to not have fun just messing around with the expansive world given to you in this title, you have problems. Every little thing about this title feels as though it was designed solely to make the most enjoyable experience out there. I'd highly recommend it.
Treasure proves again they never failDeweyDTruman | Feb. 8, 2013 | Review of Gunstar Heroes
Let's get down to the point: Gunstar Heroes has absolutely amazing gameplay. With many different types of guns you can use, you'll always be trying something different with the enemies. If you have a friend with you, it only gets better. The story's nice but not that great, but the music is pretty good, and the graphics look great for what they are. There's a lot that can be said about this game, but the most basic fact of the matter is that it's worth every penny, and you're doing yourself a disservice if you don't play it at least once in your life.
Delightfully American TitleDeweyDTruman | Feb. 8, 2013 | Review of Comix Zone
There aren't that many games out there that take the idea of a comic book and try to build around that. Sure, there's games based on comic heroes, but not many have you playing as if you were in a comic. Comix Zone plays with this boundary and makes something memorable out of it. Solid gameplay, mostly just fighting enemies as you go through the various panels, really helps. It's not as well known as some other titles on the Genesis, but it is up there with the likes of Streets of Rage II and Phantasy Star IV.
Starring Elmer Fudd as ZeusDeweyDTruman | Feb. 8, 2013 | Review of Altered Beast
If anything, Altered Beast proves the Sega Genesis system would be a completely different beast (no pun intended) without Sonic the Hedgehog. Before he appeared on the scene in 1991, all the Genesis really had going for it were arcade ports. While they weren't horrible, they weren't arcade perfect either. This game is one such example. Ultimately it doesn't hold up that well, though it certainly isn't horrible. The gameplay mostly consists of just walking right, punching things until you're in your beast mode, and then killing the local boss, whereupon you lose all your power ups and have to do it again in a different level with different best modes. I can't honestly say I'd recommend going out of your way to play this, but if you happen upon it, then it shouldn't just be ignored. It wasn't the original pack-in title for a Genesis for no reason, after all.
Ignored for all the wrong reasonsDeweyDTruman | Feb. 8, 2013 | Review of Ristar
Ristar is possibly the best game on the Sega Genesis that didn't feature a blue hedgehog. However, thanks to it's release date (1995, when the Playstation had already come and the Saturn and Nintendo 64 were on their way) and, well, the fact that it didn't star a blue hedgehog, not many people paid it mind at its release. Which is a shame, considering how fresh it feels.
Ristar is a platformer with a focus on using extremely long, bendy arms to reach out to enemies and ladders to progress. The levels are stunning to look at, even moreso to listen to. Ristar also manages to do the impossible, and makes a water level that not only isn't frustrating to play, but is actually better than most of the land based levels. All of which feel fresh. There's little to no overlap, with levels ranging from your usual grassy forest, to a snowy landscape, to a world based on music, and more.
Alas, Ristar is doomed to never really get another chance to be in the limelight. His appearance as the flagwaver in Sonic and All Stars Racing: Transformed is probably the biggest role he's had in fifteen years, and probably the biggest he will receive for another fifteen. If you've never seen him headbutting his enemies into submission, you should definitely try to look it up, or better yet play it for yourself.
It takes AGES to become better developersDeweyDTruman | Feb. 8, 2013 | Review of Flicky
Flicky is ultimately a fun timewaster. You won't be engrossed in the same way you would be with many other Genesis titles, but if you find it on the cheap or just have it lying around, it's worth a try. The fact that it's a port of a game much older than the system it's on though shows through. The gameplay is extremely simplistic, just grabbing up the eponymous flickies until you gather all and exit the stage, rinse and repeat. Like many old arcade game, it tends to just repeat after a few levels until you reach some arbitrary level and get a congratulations for your troubles. Sonic 3D Blast is probably the weakest console sonic game (up until the dreamcast era) and considering it ultimately mixes pseudo-sonic gameplay with this, it isn't that surprising.
A Pinnacle of PlatformingDeweyDTruman | Feb. 8, 2013 | Review of Sonic 3 and Knuckles
Sonic 1 created a series based around speed. Sonic 2 added to the system with various touches. Sonic 3 and Knuckles, however, took this and created one of the best Sega Genesis titles, if not one of the best 16-bit games. This time you can play as either Sonic, Tails, or Knuckles (or Sonic with Tails, but really there's little to no difference between this and Sonic alone.) as you travel across the Island in the sky. Depending on your character, you can move in extremely different ways. Tails is able to fly, but isn't as fast as the others. Knuckles can only glide, not fly, but can also climb walls. Sonic is mostly the same as how we left him in the second game, but now has a quick invincibility spin attack. He's also the fastest of the three. These differences allow for different playthroughs of the various levels, and as such more replayability.
There's multiple special stages in this game compared to the previous two only having one, but the one that gives you chaos emeralds (or super emeralds, after you finish launch base zone) is known as blue sphere, and is highly addictive. So much so, that locking Sonic and Knuckles onto Sonic 1 lets you play a near infinite number of the levels.It is, in my opinion, the most fun of any special stage in the history of sonic. When you collect all seven chaos emeralds (as Sonic or Knuckles) you can go Super Sonic/Knuckles, just as in the previous title. However, once you collect the super emeralds, you can go hyper (or, in the case of Tails, super.)
The levels in this game are beautiful, both visually and audibly. Outside of the odd shift between Launch Base and Mushroom Hill, they tend to flow smoothly together in their own ways. The finale is something that must be played, not seen.
While it's true that Sonic 3 and Knuckles is technically two games combined into one, it really feels as though it's rather one game split into two, finally coming back together again. If you haven't played this game, you owe it to yourself to do so.
Amazing puzzle title for the GenesisDeweyDTruman | Feb. 8, 2013 | Review of Dr. Robotnik's Mean Bean Machine
Puyo Puyo is a series of wonderful falling-block style puzzle games in japan, with a focus on multiplayer over the more common singleplayer type. Because of this, they feel very different from other titles of their genre. When these games were released in America, they were localized into different series, with the genesis version being based on the American Sonic the Hedgehog cartoon. None of the wonderful gameplay has been lost, however, and it still manages to be an absolutely astounding gem for any fan of the genre to play.
Building up with every titleDeweyDTruman | Feb. 8, 2013 | Review of Sonic the Hedgehog 2
The original sonic was pretty good, though it lacked some small details that would later show up. Sonic 2 added these. Most notably, it added a spin dash that made it easier to gain speed at a moment's notice. A few other small details it changed or added were new special stages in place of the pseudo-marble madness of the original (which tend to be referenced in many, many other titles as the base special stage to this day), super sonic, and lowering the level numbers from 3 of each level to only 2. The levels also on the whole feel much more well thought out than in the previous title, creating an overall better experience. If sonic 1 is a necessary play due to what it started, sonic 2 is a necessary play because of what it added.
A great startDeweyDTruman | Feb. 8, 2013 | Review of Sonic the Hedgehog
Many franchises are dead in the water before their first title even gets released. Many others bomb and never get a second title. However, there's always a few that manage to break out and become big name stars for decades to come. Sonic the Hedgehog, designed solely to compete with Mario, is one of those. The genesis didn't have a leg up on its competition, the SNES, in most areas, but it did run faster. Sega knew this, and used it to their advantage, basing almost all their marketing on "blast processing," mostly involving games of a blue hedgehog that occasionally went so fast he either flew off the screen or no-clipped into a death.
The first title in this series still stands tall to this day, but without the famous spin dash or super sonic abilities, it tends to feel weaker overall. Regardless, everybody should play it at least once.
Decent falling blocks title, but there's betterDeweyDTruman | Feb. 8, 2013 | Review of Columns
Columns is a very competent falling blocks-style puzzle game. And it still holds up after all these years as being worth your time. However, there's far better out there. Tetris is probably one of the best, and if you're only looking for genesis titles Dr. Robotnik's Mean Bean Machine is a personal favorite. If you have a few dollars to spare though, it's worth the purchase.
Just crazy enough to workDeweyDTruman | Jan. 20, 2013 | Review of Crazy Taxi
If you've played the original Crazy Taxi for the Dreamcast, you'll know what to expect here. Though you should be aware the soundtrack has been changed and the product placement has been removed. While neither may sound like an intrinsically game-changing issue, they really do make the game feel wrong, somehow. Regardless, the gameplay is just as solid as you remember it, so if you can survive without the offspring playing while you drive from building to building, it's still a great experience.
Absolutely AmazingDeweyDTruman | Jan. 20, 2013 | Review of Hitman: Blood Money [Playfire]
I am not a man who plays a lot of stealth-based games. I can't even get into the Metal Gear Solid series regardless of how many times I've tried to start it. That said, Blood Money is an amazingly fun title to play. Sneaking from one area to the next without being caught is an exciting and challenging task, and unlike some games you only have seven saves (less on higher difficulties) to make it from the beginning to the end of a level. You have to take advantage of everything to defeat an enemy, and wonderfully enough you can kill your target in a number of ways. Don't want to shoot your target? No matter, inject his drink with poison. Or detonate a bomb in his general area. Or snap his neck. All of the levels feel like they have some serious heart put into them, and all ask you to accomplish your goal in dozens of different ways. I'd highly recommend this not only to stealth fans but just people who like video games at all.
Delightful, yet a tad overratedDeweyDTruman | Jan. 20, 2013 | Review of Bastion [Playfire]
When Bastion first came out, people treated it as though it was the best game of 2011, or at least the best indie title of 2011. While I'd personally disagree, I can definitely see the appeal of it. The story is decent enough, and feels original to boot. The characters are all quite interesting, especially the narrator, Rucks.
Ultimately, the best parts of this game are the aesthetics and the narration. Each area looks gorgeous, and the style (along with the interesting choice of having the floor come to your feet as you walk the path) is unlike anything you may have seen before. The narration never gets old, due to the absolutely perfect VA use it has.
The gameplay is solid, with tons of variation and new weapons coming up right up untill the last few moments of the game. The idols provide essentially a small pile of new hard difficulties to go with the normal gameplay, which is an interesting experience if you know what you're doing. The proving grounds are extremely difficult, and while the rewards are there they feel kind of feel like they aren't worth it some times.
This is the kind of game that is definitely worth picking up, but don't let the hype rule your decision.
A true return to formDeweyDTruman | Jan. 20, 2013 | Review of Sonic Generations
Sonic Colors (and Sonic Unleashed to a lesser extent) worked to return to what made Sonic good, but Sonic Generations feels like the first game to truly nail 3D sonic gameplay. It's an absolute blast from start to finish, especially Rooftop Run. The various additional abilities you unlock are all interesting, though it's certainly possible to S rank each level without using a single one.
The 2D classic sonic gameplay isn't perfect, though. It's certainly not bad by any margin, but it doesn't manage to be as well done as the actual genesis games. It's hard to explain, but something just feels a bit off through each 2D level. They manage to not be as fun as the 3D levels, something that many players, myself included, never thought possible.
The challenges are interesting, though nothing to write home about. One or two (namely one with Vector in modern sonic's Rooftop Run) tend to run the verge of being ridiculous in their difficulty. Ultimately, they're all worth working through, if only for their unlockable songs and art. The collection of available art and music you can unlock through the game is great, and the remixes are all well done. Fans of older and even newer sonic titles will definitely get a kick out of this.
Fun, original open world sandboxDeweyDTruman | Jan. 20, 2013 | Review of Sleeping Dogs Digital Edition
Sleeping Dogs takes something that's done quite a lot these days (open world sandboxes) and goes in an original path that hasn't been seen before. The story, of an undercover cop in China, varies quite far from, say, any Grand Theft Auto title. The open world, separate from the story, feels new too, in a way. This mostly has to do with the fact that, unlike many so called "GTA clones," it focuses on hand to hand combat rather than gunplay. The various open-world sidemissions, between drug busts, gathering statues, and praying at shrines, feel right at home. The clothing selection, along with the face meter, both work great and the variety is amazing. If you like open world sandbox titles, I'd heartily recommend looking into it.
Time doesn't heal all woundsDeweyDTruman | Jan. 20, 2013 | Review of Sonic CD
Sonic CD's port is great. It takes the original game (and all it's faults, I try to discuss this in a minute), adds some good features such as playing as tails and switching from the US and JP soundtracks at your whim, and of course the usual Achivements to make a delightful title.
However, it didn't really fix some problems the original had. The level design of it feels like a total mess at times, and not just because rings stick out of walls occasionally as some will lead you to think. If you don't understand what I mean, look up Wacky Workbench, either act, or the part of Collision Chaos near the end of Act 2 where the floor is nothing but bumpers. Time Travel is odd. Not because it's hard to pull off (though it can be, due to the level design as I mentioned above) but because really outside of a trip to the past when you want to destroy the machines, there's no reason to bother with it. And even then, if you know how to do the special stages (which personally I found to be a pain) it's not even worth it for that.
Regardless, the look of the game stands out from other genesis-era titles, and the music is still great to this day, both US and JP. For only five dollars, it's definitely worth it, just be aware the actual genesis games are better designed for the most part.
Good, but only with friendsDeweyDTruman | Jan. 20, 2013 | Review of Magicka
There's no two ways around this: Magicka is insanely fun when you have a few friends to play it with. On it's own though, it doesn't exactly stand well. The gameplay is decent enough, the story is... passable, but it doesn't really stand out at all. Combining spells is great fun but honestly it wears a bit thin after you cast laser beams for the hundredth time. Ultimately I would recommend anybody who has friends that play this game to look into it, at the very least. Just be aware it won't be as good on its own.
Good, but not GreatDeweyDTruman | Jan. 20, 2013 | Review of Dead Rising 2
Dead Rising 2 is a more interesting zombie game than quite a few out there. While it doesn't manage to be as interesting as the original Dead Rising, it's available on platforms that the original isn't accessible on. Along with it's various changes (namely the combination of weapons) it adds enough that anybody should be able to keep interested. Be warned though, it requires not only steam but Games for Windows Live to run, which can be a turn off for some. Still, if you can get past that along with the time limit on your game that Dead Rising also had, it'll be worth the purchase.
Overrated, but still decentDeweyDTruman | Jan. 20, 2013 | Review of Sonic Adventure™ 2
The Adventure games always get this reputation of being the last good titles the blue blur had until Sonic Unleashed in 2008, but personally I feel this is overrating what they are. Neither of them are particularly amazing, and honestly are held up on tent poles for being the first rather than being the best. That said, they are still playable, and I'd be lying if I said 95% of the appeal was anything but the chao garden, which has always been the best part regardless.
100% Stylish From Start to EndDeweyDTruman | Jan. 20, 2013 | Review of Jet Set Radio
I never played Jet Set Radio or it's sequel before this release, but it is truly a wonderful game. In a way it's a perfect encapsulation of everything late 90s. The music is very unique, and the graphics (being one of the first uses of cel-shading) even moreso. While the controls aren't perfect, it's still a truly fun game to play, just as long as you have a controller at hand.
An Amazing TitleDeweyDTruman | Jan. 20, 2013 | Review of NiGHTS into Dreams HD
I must say, this is a very well done port of the PS2 version. However, I personally wish they had chosen to add more to it, such as a proper addition of Christmas NiGHTS instead of simply taking the base level and not much else.
Irregardless, the gameplay is absolutely solid. The music and graphics, even the original version, are gorgeous. The story is rather basic, but works. If you want the best sega game ever, or even the best HD port of this year, this isn't it, but it's still absolutely worth the price of admission.