Reviews by Dimbark
An Experience of its OwnDimbark | July 21, 2013 | Review of Crysis 2: Maximum Edition (NA)
Crysis 2 is a rather well-made game. The gameplay is buggy at times, but so what? Gunplay is pretty fun, there's a nice amount of different weapons to spice things up, and working with the suit's modes is more fun than in Crysis 1.
Crysis 2's strongpoint is actually more of the story than the gameplay. It manages to have an unstoppable, badass character who also comes across as helpless and tragic. It's a very nice experience unlike any other in games I've played. It's a worthy purchase.
PerfectDimbark | July 21, 2013 | Review of BioShock Infinite: Columbia's Finest
I don't get why everybody is giving this a less than 100. It is exactly what it says it is. You get the full product; everything it offers is not a lie. Seriously, it's all it needs to be--it is all that it says. Read the description of this, you know what it is. What, do you think it's lying or something? Because it isn't. Get it if you want it and you'll be 100% satisfied. It meets every expectation.
Nice, Cheap, and ShortDimbark | July 21, 2013 | Review of Deus Ex: Human Revolution – The Missing Link
This small expansion is kinda like a min-game of Deus Ex. It fits in perfectly with the events of the original game, and introduces a couple new level designs for focused stealth. It is rather interesting trying to build yourself up again, and it is a worthwhile experience. It's everything you'd expect from a Human Revolution DLC.
It's a worthwhile purchase.
Buggy, but Fun!Dimbark | July 21, 2013 | Review of Fallout: New Vegas DNS
Fallout 3 was a well-crafted story that let you wander an open world with a villian and hero, but Fallout: New Vegas is more of an open world built around deciding which of the warring factions you want to become a part of. The world seems less broad than Fallout 3, carries over the same engine and most of the same everything.
It's a fun game, incredibly buggy, much like Fallout 3. Nonetheless, it's an interesting roleplay experience and you'll probably have more fun of it than your average modern game.
I Love the Smell of a Medieval BattleDimbark | July 16, 2013 | Review of Chivalry: Medieval Warfare
This is a nice little simulation of medieval war. I'm pretty sure it's not supposed to be taken so seriously, though, as when people are brutally murdered in the swordfights, they tend to make hilarious death sounds of them gurgling and whining, not very chivalrous if you ask me.
It's very visceral, the mechanics are deep, but they can be a little too deep. Really good players would have to dedicate their lives if they would want to master this game. It's a bit difficult to learn the mechanics, and it can be difficult to experiment. Some of the classes seem uneven from each other, but nonetheless, it is a worthwhile game.
A Fair ChallengeDimbark | July 16, 2013 | Review of Super Meat Boy
This is one of the greatest platformers that our generation has ever presented over the years. It's frustrating, but fair. It has the difficulty of a ROMhack, but it's not at all cheap. Every time you die, it's your fault--not the game's. So jump on into the game if you want yourself a nice, fair and square challenge. The art design is very good, and the sound is very well crafted--so much that I think it's part of what hooks you to the game. The levels are nice and varied, but they can be dark at times, and the boss fights can be over-frustrating.
A MasterpieceDimbark | July 16, 2013 | Review of FINAL FANTASY VII
This game is a masterpiece; it's something that changed the industry when it was first released, and it hasn't aged that poorly. The graphics are as bad as graphics could be, this being one of the first Playstation games ever made, but the gameplay and story are still as astonishing as ever.
The environments are so very well designed and a lot of effort went into this multi-million dollar game. The story is full of twists and turns and forms a world that comes across as completely different and alien, yet the narrative manages to explore the world without making you feel overwhelmed.
Get this game. If you haven't played it before, you need to. You can't say you're a gamer if you haven't.
If You Haven't Played It, Then You ShouldDimbark | July 13, 2013 | Review of Deus Ex: Game of the Year Edition
You know, it's funny, a game like this can't even exist today. This game is so deep and complex, that a modern game with modern graphics and a modern budget would not be able to accomplish half of what was done in Deus Ex. This game is one to be remembered; it's probably the deepest PC game that was ever made.
This game takes place in a dark future where governments are basically collapsed and conspiracy is the norm. You play as JC Denton, an augmented agent at an anti-terrorist organization to retrieve a supplement called Ambrosia from the National Secessionist Forces, or the NSF, to give it to the people and cure the big disease of the century, the Gray Death.
The narrative for this game is very well done, and the title of the game itself, referencing 'deus ex machina,' also works in relevance to its plot. The gameplay is a mix between stealthing and murdering. You can solve any problem in any environment with any character build, unlike System Shock 2, which most people don't finish because if you sink all of your points in one specific build, then you won't be able to pass when you should've had another build.
The graphics for this game are horrible. It's like it was all made out of cardboard, because both the player and NPCs look incredibly ugly and low-resolution. This is, of course, because of the size of the levels, and you can't make a deep game like this without having a low polygon rate to run at.
But nonetheless, the gameplay is solid and fun. This is a game that everybody should have played, and if you haven't played it, go out and buy it. It's a game that deserves to be played, at the least, and it offers so many good choices and three different endings, all of them making it a worthwhile experience.
Not Every Game's PerfectDimbark | July 13, 2013 | Review of BioShock Infinite (NA)
A lot of people and reviewers have been giving Bioshock Infinite 10 out of 10s, especially very large review sites, like Gameinformer, IGN, and whatnot. Not every game is perfect, though, and Bioshock Infinite is a very good game, with alot of problems that you can't just overlook.
You--Booker Dewitt--have been paid to find this teenage girl in the floating city Columbia and take her back to your home in New York. But, it seems that your arrival was expected, as the leader of Columbia, Father Comstock, has predicted your coming to murder everybody, so you end up having to murder everybody in self-defense.
The narrative is actually very deep and interesting. The writing is incredibly well done and tells a very intelligent story that the average game won't understand without having somebody smart to explain it to them. It is so deep, clever, and worth making you replay the game to see everything with a new pair of eyes, that most of the team's efforts probably went into making the narrative. But I guess that brings us on to gameplay...
The guns are all very neat and diverse, though you're expected to upgrade the ones that you can afford as you go along. By the mid-point of the game, you'll have picked out the two guns that you've wanted and just upgrade them through the entire course of the game. You may tend to switch guns often, if only because you've found a better gun, or because you're playing around and trying new things.
The plasmids from Bioshock are back, only they've been renamed vigors. It is sad, though, because vigors have not really been used in the narrative as well as they were in the original Bioshock. In the original Bioshock, it was all about how plasmids ruined the city. But in Bioshock Infinite, vigors aren't used by anybody except for the player and freaks. None of the regular humans you fight use any vigors, and they're advertised as something every person would want and need.
The gunplay can either be very monotonous or very fun, depending on which way you play. Protip: Play it on Hard Mode. Not it's hardest mode, 1997 mode, which is a secret you can unlock by using the Contra code for getting a plethora of lives. But play it on Hard Mode from start to finish, else you won't necessarily be having fun. On its hardest mode, it actually feels more like the frantic, fast-pased shooter it is supposed to be. Messing with vigors and guns can get sticky in the middle of combat, but zooming on a rail and then jumping onto a man standing on the edge of a floating platform and kicking him off after gunning down his friends is a gameplay experience worth playing.
Although, this is something that really bothers me, and probably a lot of people about Bioshock Infinite. It is super graphic and violent. At first, it works out well at the beginning of the game when it shifts from a happy festival into a gore-fest. This part is actually paced and executed incredibly well, but for the rest of the game, the nonstop violence is just there, and it doesn't mean anything. You do some pretty bad things in your massacres of people, but for almost no reason in the story.
But what the heck? It may be a little gorey, the story may be a bit hard to understand, but it has wonderful city in the sky to explore, and it is a gameplay experience like any other!