Reviews by Dreceratops

90

Completes the Civ V experience

Dreceratops | April 11, 2014 | Review of Sid Meier's Civilization V: Brave New World (NA)

Civilization V: Brave New World adds things that were missing from the base game and its first expansion, Gods and Kings. This expansion adds new mechanics and balance tweaks that allow for more playstyles and victories. Though you can ignore the new culture system and still do fine, if you take the time to manage your artefacts and tourism, winning will become much more satisfying. The new trade routes and AI tweaks add a new emphasis to peace and diplomacy, but many of the new Civs added have a penchant for domination.

If you enjoyed Civilization V and its first expansion, Brave New World is a must-buy.

80

Enjoyable story, but lacking in gameplay

Dreceratops | April 11, 2014 | Review of BioShock Infinite (NA)

Like all Bioshock games, Infinite's story is full of twists, philosophy, and scientific concepts and is all tied up incredibly by the game's end. And the graphics make the city and particle effects look amazing. The game has wonderful atmosphere and really encapsulates a past that is different, but very similar to the real thing, and the anachronisms and references to things that happen in the "future" are handled beautifully. For all of those points alone, Bioshock Infinite is worth playing. But while the story, graphics, and sound are all on par or better than previous iterations, Infinite probably has the worst combat of the whole franchise.

Though the game takes place in what looks like a racist, flying, utopia, most of the gameplay is combat. Personally, the combat was perfected in the Bioshock 2 DLC, Minverva's Den. And that was released like 3 years ago. I enjoyed that you had every weapon available to you, but you could choose to specialize in a few of them. I actually extensively used all of the weapons and ammo types. Though I wasn't a fan of the morality system little sisters were tied to, using Adam as a currency meant I was encouraged and expected to use both Plasmids and weapons.

Instead of improving on the combat, Infinite introduced the "modern" two-weapon standard. Early on in the game, ammo for the weapons you chose to specialize in is pretty scarce, and later on the game effectively doubles the amount of weapons, halving the possibility of finding the ammo you need. You could spend all of your money upgrading multiple weapons, but that same money goes towards vigors, meaning you have less of a chance to experiment.

The introduction of a shield system and removal of health kits really made me play at an annoying pace. It encourages hiding and waiting to regenerate shields instead of aggressive play, and the replacement of the many melee enemies from previous games with enemies with guns doesn't help either.

Despite my gameplay complaints, as an entire experience, Bioshock Infinite is a worthy addition to the Bioshock franchise.

90

Failure is an option

Dreceratops | April 11, 2014 | Review of Dark Souls: Prepare to Die Edition (NA)

Though it has "Prepare to Die" as a sub-title, Dark Soul's difficulty is overstated by many. But compared to many other modern titles, it is pretty tough. And that difficulty is what makes it refreshing. This is a game that not only allows you to, but expects you to fail.

Upon death, you drop all of your souls, the in-game currency used for everything. If you die again, those souls are lost forever. This teaches the player that learning the levels is very important, but also that souls are disposable. The quicker you learn that, the less stress will be had.

This game is mostly combat based. Melee combat has most of the polish, and while magic is powerful, it does seem as fleshed out as melee, and ranged weapons like bows are both weak and clunky. Every move you and your enemies make has a long wind-up. You can either make the option to block it, which is normally safe, dodge it, which takes a bit more skill, or to attack first, which may stop their attack. Because every move is slow and deliberate, it is up to you to make the most out of every advantage.

The atmosphere is very cold and empty feeling. When an enemy kills you, it just goes back on patrol, because it's killed people like you every day. The story is pretty cryptic, and many parts of the lore are told via item descriptions and the level design itself. Some people may prefer a more "direct: approach, but I love it.

All in all, this was one of my favorite games of the last generation, and I recommend it to everyone seeking an atmosphere filled game.