Reviews by Eddienas

90

Best one!

Eddienas | July 8, 2013 | Review of Bioshock Infinite

Bioshock Infinite takes everything we know about linear gameplay and does it all right. With an unrivalled plot, the likes of which overwhelm all but the 'A-est' of the A-list Hollywood movies, The most compelling efforts of the writers is to convey the underlying themes that don't become apparent until late on in the story and with a beautifully devious twist of an ending, it certainly leaves the player wanting to get on the wiki site ti learn more. Bioshock Infinite is certainly one to be remembered, and with the nourishing level of detail, forgetting the beauty (and ensuing chaos) of Columbia will prove difficult for any gamer. With the physics engines and graphics cards of 2013, Infinite leaves us thinking "Damn, if only Rapture had looked this good."

If anything could be said against the game, it would be Irrational's lack of effort towards creating a fully function AI society. Whilst the player is indeed submerged in a city with non-aggressive AI to bolster the feeling that you are in a real human settlement and not just a war zone, Irrational struggles to do this improvement over the game's predecessors any real justice with the lack of interaction between the AI and the player itself. One finds themself questioning the difference between taking stuff from a chest of drawers and taking stuff from a chest of drawers with the word 'steal' at the bottom of the screen, demonstrating the scripted incidents carried out by the competely robotic artificial intelligence

82

Best WW2 RTS

Eddienas | July 8, 2013 | Review of Company of Heroes 2

This could have been a great game. But I think it still is a good game.

Compared to its predecessor, Company of Heroes I, it is a step up in graphics, animation, sound and several gameplay elements, but a step down at much else. Doctrines are dumbed down. Unit weapon stats are gone. Realism has taken a turn for the worse (e.g. homing AT-nades which always hit the engine with same max distance as Panzerfaust or crazy tank-ramming which always hits and destroys the gun of the victim tank). Unit abilities seem half-baked. And the user interface has been messed up did Relic delegate it to an intern?

The multiplayer ranking ladder from the predecessor is gone. Instead, we have an experience system a lá Battlefield or Call of Duty out of place and really ridiculous. Of course, matchmaking suffer because of this.

To make matters worse, the marketing department at Sega has worked day and night to packet lots of different DLCs to maximize revenue from already paying customers, which their cherished fan-base of course must pay for, even though they obviously have been developed alongside the main product, and adding nothing really new so far (e.g a new doctrine with a new combination of already existing commander abilities).

In conclusion, the best WW2 RTS out at the moment, a ton of fun, but with lots of improvement potential.

84

Hard decisions!

Eddienas | July 8, 2013 | Review of The Walking Dead: 400 Days

I didn't have the same emotions as in the first 5 parts, maybe because I miss Clementine und Lee so much! But this episode is realy good and it comples to make real very,... very hard decisions. I was realy lost in the few moments, what I have to do! This part is not so gourgeus and not so long, but it's deserved to be played! I'm waiting impatiently for the next season!

80

Its good game

Eddienas | July 4, 2013 | Review of Sanctum 2

Unlike its previous instalment this shooter and tower defense game mix is focusing on a player and their character building. Therefore your hands are tied from the tower building perspective, and the title is counting on its cooperative multiplayer game. On the other hand, if you've never played the original instalment or you are not afraid of the changes, feel free to venture into Sanctum 2.