Reviews by Estebankpo12

30

Not so good

Estebankpo12 | May 23, 2014 | Review of Rover Rescue

The game was adapted from tablet to PC. The graphics, controls and interface are ok, but I wouldn't recommend the game itself: all you have to do is drag an endless number of lines and loops to guide the rovers. And the "soundtrack" (if one could name it as such) is repetitive, even annoying.

So, unless you miss playing on your tablet, find something else.

95

Very good game!

Estebankpo12 | May 20, 2014 | Review of 100% Orange Juice

Before I say anything, 9.5/10. If you have ever played and liked Mario Party, Fortune Street, Dokapon Kingdom, or any real or digital board game, this game should be given great consideration.

100% Orange Juice goes into the long tradition of combining characters from different series by making them all into a single card game most recently done on Steam with Card City Nights or a board game most similarly done like Fortune Street. This game decided to do both. What I really enjoy about this game is that it is basically the first of its kind on Steam. It combines many core elements from Dokapon Kingdom like combat and different stats, Fortune Street for “promotions” and board control, and Mario Party for stars and the 3 item max system (no minigames unfortunately).

The main objective of this game is to get 5 normas. Normas are objectives that you need to achieve by either collecting stars or killing enemies. Once the objective is met, you need to land on an enemy orange or pass your own that you can automatically stop at even if you overroll. Each Norma will give you an additional level up star, from a start of 1, and caps at 5 for the 5th norma is victory. Higher stars mean you can use more powerful cards to help secure victory.

A dice is rolled at the start of each turn. Like other games of its kind, you can also use applicable items at this time, which this game implements as cards. Each card, as mentioned earlier, does have a minimum level requirement, so overly strong cards will not come out till late game. Across the board are many spaces. Green draws a card, red fights an enemy, yellow gains stars based on roll after landing, blue drops stars based on roll after landing, purple warps to another purple, and the orange marker is each corresponding color’s base that can automatically stopped at to get a norma if it is your own or landed on for the same purpose if not your own and can be used to heal. There is also a grey space that does nothing :(.

The combat in this system is really reminiscent of Dokapon Kingdom. In this game you can choose to fight whenever you pass an enemy or have to fight when another player fights you or you land on a red space. Each player only gets to do one attack and one defend each encounter. You can use applicable cards before combat if you have any that apply. During combat, the main decider of things is how high you roll for an attack and what defensive stance you take. When defending you can either defend, which will reduce the attack into their roll minus your roll with a minimum of one, or you can evade, which will completely avoid the attack only if you roll higher than the opposing roll. There are also boss battles that sometimes occur on red spaces that drop a lot of stars. If you reach 0 hitpoints, you will have to roll a dice to revive. It requries a roll of 5 or higher and then goes does by one each turn you fail. You also lose half your stars upon death and these go to the oppoment if defeated by that person.

This game is a lot of fun and you should strongly consider it. The only complaint one may have is this game contains a lot of pulp. Hours upon hours of "pulp".