Reviews by Firndeloth
Top of the lineFirndeloth | July 3, 2013 | Review of Batman: Arkham City
Arkham City is a beautifully composed game, for all it's (intentionally) dismal and luster-less appearance. This is the heart of Batman, grim but not "darker and edgier" grim. Bleak, but not without moments of lightness. Pulpy but not without moments of more visceral connection to the audience. As an adaptation, a channeling of the best of Batman into Video Game form? This is an exquisite work.
That is not to say it is the greatest Batman story ever told. Nor is it without issues. The gameplay can be repetative at times and the story meanders into some rather awkwardly classic comic book territory where presenting familiar faces and hokey villain plots trumps ... well, everything else. But for the most part, all of the roughness is smoothed over by the parts of the game that just work. The number of systems and subsystems and mini-games that flow together here, the creation of a linear narrative strung together into a variety of flexible challenges in a semi-open world--it's an impressive game that delivers on a rather ambitious premise quite well. The combat is slick as anything, and even when you learn the system enough not to be challenged, it's an entertaining system to mess around with. The game starts you off with most of your gadgets from Arkham and adds enough new ones to be fun but not so many that they get in the way--though one or two could have been done without. At every turn, decisions that make the player feel welcome were made.
The standout of the game, though, is the voice acting. With the notable exception of the Penguins accent, all of the voice acting is impeccable. The characters on display here are displayed at their peak even if the story doesn't touch on all of them in a way that makes this especially obvious. As always, Batman is the least important, least interesting thing about Batman ... but in Arkham City? That's made less of an issue because you get to enjoy the slick combat, the cool gadgets, the brooding intensity and anti-social insanity at your fingertips rather than at the usual distance. On top of that, Kevin Conroy brings more out of Batman than most performers who have donned the cowl, so this is about as interesting as the Batman himself is going to get.
And if you still aren't really interested in Batman, there's still the rest of the cast. Heath Ledger eat your heart out--Mark Hamil's joker isn't just a stellar performance (and I daresay this is one of his best renditions of that performance), but my hands-down favorite interpretation of the character. The whimsy of the character makes the darker side that much more chilling (something Christopher Nolan doesn't seem to appreciate). And on top of THAT, there's all the lovely, lovely game design. There is no branching narrative here, there is no real immersive-sim style interaction of systems. This is a linear game with a really open map and lots of side-tracks to wander--and it's the most free I've felt playing a game for some time. There's more than one way to make a game feel more open and inviting and Arkham City hammers that home with it's exceptionally crafted linearity.
An interesting 2D take on the MOBAFirndeloth | July 3, 2013 | Review of Awesomenauts
The first thing to note about the game is how charming it is. The artwork, the sounds, the theme song snippet for every character--it's a very well composed game. The powers are interesting and play nicely together creating a well balanced composition. All in all, the came is competent. The cosmetic-only DLC is a very nice touch in a game where balance is important, too.
It doesn't quite keep me coming back though. The map design isn't especially compelling, and the unlock system is infuriating. To play more maps and more character, you need to play the same ones you already have over and over. If you unlock a character you aren't especially interested in or a map that rarely gets played, you'll have to chug along to the next unlock point before you see anything truly new. I don't understand this tendency, this forcing players to unlock weapons and characters through play in a competitive multiplayer game. Paradox's Showdown effect does the same thing only there progression is even slower and the differences between characters even slimmer. Here at least, the unlockable maps and characters are very different. The trouble with the maps is that many of them don't deliver compelling strategy or tactics.
It's cute and it's fun and I enjoyed my time with it but I have trouble recommending the game and it didn't have much staying power for me.