Reviews by FlyingGazzelle
A passable sequel to a great gameFlyingGazzelle | June 10, 2013 | Review of XCOM: Enemy Unknown dns
Technical issues aside XCOM delivers on what it sets out to do. The game is a tense ordeal as you try to keep all of your soldiers alive.
Once you figure out the mechanics, however, the game becomes a bit easier and a lot of the tension is lost.
The story is passable and the aesthetic is, whilst a bit bland, quite impressive. The multiplayer is interesting, however, as you pit alien against marines in what can lead to some interesting encounters. (Or you both just stay on defence and nothing happens ever!)
Create anything - So long as it is this thing.FlyingGazzelle | June 10, 2013 | Review of Scribblenauts Unlimited
Whilst this game is a fun way to pass time I often found myself being limited by the constraints of what the game desired of you. Whilst you are able to create a great deal of objects in the game itself the problem arises when you are trying to take part in missions.
You will find yourself limited as it demands the obvious thing it hints at whilst you try to find creative ways of getting around it. This was a major annoyance for me but I don't feel it would annoy everyone.
Beyond this major complaint the game works well and is passable.
Leaves you wanting moreFlyingGazzelle | June 10, 2013 | Review of Dishonored Nexway -
There are few games with as engaging and fulfilling a world as Dunwall city in Dishonored. Many linear story-based games such as this would focus on building the characters and suchlike as the focus but in Dishonored the characters are secondary at best - your actions instead being the focus.
Building a character that has branching options and never speaks would be a daunting task but they achieved it very well in this game as you watch those decisions tie in with the fate of the city itself.
On top of this the gameplay is a pure delight - if somewhat easy. The main downfalls of the game, I find, are the facts we only see the city and not the world beyond as well as the fact the sneaky peaceful option often means you don't get to play with some of the most interesting tools and toys.
A great casual gameFlyingGazzelle | June 10, 2013 | Review of Reus
There aren't many games that combine such a mild and calming aesthetic and musical collection with such fast-paced and hectic gameplay. The game starts off slow during the tutorials which, sadly, cannot be skipped but the game itself involves a series of unlocks as you progressively get more and more powerful as the human tribes get larger and larger.
The gameplay is self-explanatory but has a surprising level of depth for those who love to min-max and I feel that whilst this might put some users off of getting to the more difficult stages it was, to me, a delight.