Reviews by FreddieFiasco
Satisfying and IntenseFreddieFiasco | Aug. 13, 2013 | Review of Sword of the Stars: The Pit
Ever since FTL, roguelikes (I'm sorry if I offend, hardcore roguelike fans) have held a particular interest for me. This game does not fail to disappoint. Though it isn't quite up to the quality of FTL, The Pit is an interesting and complex (relative to other games in the genre) experience; the game has a very light if difficult crafting system, for God's sake. But none of that matters. The real charm of The Pit is simply that it's ridiculously fun. I've played it at least half as much as I've played FTL, and that's saying a lot, because I've put countless hours into that old Star Trek sim. In the end, if you loved FTL, you'll certainly enjoy this game; just don't expect it to match up to the game which basically popularized roguelikes, and, in doing so, made The Pit possible.
So Underrated and UnappreciatedFreddieFiasco | Aug. 13, 2013 | Review of Sleeping Dogs: Limited Edition
It's a bit janky, as open world games are wont to be. It's a little cheesy, probably intentionally so. It's slightly repetitive, another common issue of the open world style. And it's brutally satisfying. If you can get past the very minor quirks, playing Sleeping Dogs is a truly rewarding experience. The story, though not masterfully written, is effective and engaging, and the fighting mechanics are deep while not being so complex that the player will have trouble memorizing combos. The combat is commonly compared to the Arkham games, often with the addendum that this game's fighting is lesser to Arkham's. However, whether or not this is true, that common accusation is only because Sleeping Dogs ventures to bring a deeper combat experience. Although the combat in Arkham Asylum and Arkham City is undeniably excellent, it, after many hours immersed within it, becomes repetitive and boring. And this is essentially inevitable when creating a cohesive game which also contains enough content to be considered worth the initially charged $60 (or insert your local AAA game price). However, due to Sleeping Dogs' combat being more in-depth, the game's combat remains entertaining much longer than Arkham's does. There's so many other amazing aspects of Sleeping Dogs, but I'm sure you don't want to read a feature-length review from some no-name GMG user, so I'll just highlight a few other fun features. The game provides a bounty of side content to enjoy, from gambling on cockfighting matches to the often-hated (for open world games in general) racing side quests which are surprisingly fun, if not exactly racing game quality, but hey, you can't expect a game with such a large breadth of other content to have driving as good as Forza. So give Sleeping Dogs a try; it goes on sale pretty regularly, so if your wallet is nearly empty, save up til the next sale and enjoy yourself some martial arts Hong Kong-style crime drama, speaking of, the setting of this game is interesting in itself, since so many open world games are set either in fantasyland or Bigcity, USA. If you need more convincing, check out TotalBiscuits gameplay video of Sleeping Dogs (it's what convinced me to play the game); you can find him on YouTube.