Reviews by Frieki7

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Who's Afriad of the Big Bad Wolf?

Frieki7 | Nov. 6, 2013 | Review of The Wolf Among Us

Telltale Games, known most recently for their excellent walking dead series, has released the first of five episodic based on the Fables comic series created by Bill Willingham. You see, all the fairy tale creatures you read growing up are very real in this world. Except instead of magical castles in a far off land, the fairy tale creatures are forced to move to "Fabletown," a rundown suburb of New York City. This forces the creatures to hide from society and do what they have to in order to pay next month's rent. This series puts you in the roll of Bigby Wolf (see what they did there), who is tasked with the job of protecting the creatures of “Fabletown” from the outside world and from each other.

What follows is an interactive narrative in which you engage in brawls, investigate crime scenes, and interact with various fairy tale characters. Most of the time, you'll be making decisions that influence your story into somewhat divergent paths. These paths could involve something as subtle as not paying your bar tab to extreme scenarios where characters live or die. It’s these decisions that are the most compelling part of “The Wolf Among Us” and will almost certainly have you questioning whether you made the “right” decision. I say “right,” because Telltale Games succeeds in making most choices not have a clear “good” or “bad” answer. This game provides many “watercooler moments” in which you’ll talk to your friends about the decisions you made and the consequences you received for those decisions. Half the fun of the game is debating others as to why you chose certain decisions.

When you’re not making harrowing decisions, you’ll be engaging in brawls and crime investigations. Brawls are largely handled by Quicktime events (QTEs), which is sometimes seen as a turnoff to certain gamers. However, Telltale attempts to make their QTEs a little more engaging by allowing you to choose how the fight will progress (e.g., will you throw the fighter into a sink, a bed, or a cabinet). With respect to crime investigations, this game is not CSI. Most of the crime scenes are simply exploring the scenes in order to find clues for a murder. Another has you questioning a suspect who denies any crime took place.

It should be pretty obvious if this game is for you. If you enjoy narrative driven games, games that focus on characters and choices, and don’t hold a vendetta against wolves for eating your family, then you owe yourself the chance to experience this game. It’s too soon to tell if this game will live up to the high expectations of “The Walking Dead,” but I take this excellent first chapter as a telltale sign that they are on the right track.