Reviews by Genocide

70

A flawed improvement

Genocide | Nov. 12, 2011 | Review of Red Orchestra 2: Heroes of Stalingrad - Digital Deluxe Edition

The gameplay in RO2 has some improvements, but overall it is a step back for most fans of the original. Recoil is vastly improved over RO1, which made you question whether you were a trained soldier. Some guns are far too accurate at long ranges that have left players frustrated with weapon balance. Weapon loadouts have changed from RO1, which now all each team too many people to play semi-auto and auto weapons. It ruins a lot of strategy involved in key weapons assisting team strategies. Team strategy is also lost because of the close spawn points and being able to spawn on squad leaders. RO1 forced players to be cautious or they would have to wait 3-4 minutes to get back in action. In RO2 you spawn right near the action so players have an incentive to go Rambo.

The graphics during the beta were some of the best I have seen on the Unreal 3 engine, but unfortunately Tripwire was forced to scale back the detail because of issues people had running the game smoothly. The building structures are still awesome. If you compare some of the WW2 photographs with the maps in RO2, you will be amazed at the level of detail and accuracy Tripwire put into it. Gun and character models are greatly improved as well. Tripwire also included some DX11 features.

If you are a huge fan of RO1 that likes team strategy and long fights then I would avoid RO2, but If you prefer a WW2 FPS with a blend of casual and realistic gameplay, then this game is just for you.