Reviews by GunblazeGriffin
A great sequel to SR3 in some ways, a step back in othersGunblazeGriffin | Sept. 1, 2013 | Review of Saints Row IV (NA)
Saints Row 3 revitalized my interest in the sandbox genre, and after finishing it, I craved more. Enter: Saints Row 4. This game, much like Saints Row 3, is a very enjoyable experience that advances its successor in some ways, but some of the material I enjoyed in SR3 seems missing.
I thought the writing was spot-on with some excellent spoofing of other games and genres (The Matrix and Mass Effect take most of this, and deservedly so!) and the characters were certainly memorable, although I was sad that some of my favorites from SR4 didn't make the cut.
The world feels just as open, if not more so, with the implementation of super powers, and this is where my enjoyment of the game starts to slide. The powers basically deter you from getting into any of the new vehicles. Want to drive around on a Tron cycle? Okay, but you'll get there in half the time with super sprinting and jumping! There's really no incentive to avoid using your powers, which feel a bit stale after a while.
The missions tend to get tedious too, with the side quests boiling down to "go complete challenges across the city you've been skipping!". I felt like there was more variety in SR3, but it could be rose-tinted glasses. When it comes to the plot missions, though, I've enjoyed every one.
Overall, I love this game, and I'm currently in a collectible-collecting frenzy. It's worth picking up if you're a fan of 3, or if you want a self-effacing sandbox game not burdened by reality.