Reviews by HalexNOR

95

Same old, with a pinch of revolution.

HalexNOR | Sept. 4, 2013 | Review of Skullgirls

Skullgirls is a lot like your standard fighting game, yet at the same time, it is everything but. While the cast is not in any way gigantic, it is diverse and well balanced (something which not a lot of fighting games can boast about these days). From Cerebella (grappler fighter) to Peacock (pelt-enemy-with-objects-from-afar-while-they-rip-their-hair-out-trying-to-get-close-to-you fighter) to the newly added Squigly (who from my limited playtime I can only assume is more of a strategic "bait and punish" play-style) you'd have to be a pretty special player to not find at least one character in this game who lends well to your preferred play-style. The tutorial in this game will get you up to speed with the basics (and even some advanced stuff!) of fighting games, and really does help the average newbie understand the metagame while not only teaching you neat combos right off the bat but also how to defend against them. In fact, if memory serves me right, the tutorial in this game has an entire section dedicated to the successful blocking of attacks and how to judge your opponent's movement before blocking. Each character has a campaign with different cutscenes and overall the story in this game is surprisingly deep (as deep as a busty redhead using a parachute to shoot molotov orbs at a frankenstein-esque half-zombie half-killing-machine presumably 12 year old can get, anyhow) and fleshed out, and that is a very welcome addition. The online multiplayer in this game works well and I have not encountered any issues with it yet. Prepare to at least finish the tutorial and be able to beat high-difficulty CPU opponents first before you set sail for the fjords of online battling, though. 'Else you'll humiliate yourself by getting stuck in an infinite combo and probably feel discouraged from ever touching online play ever again. The only real negative thing I have to say about this game as it currently is on PC is that using keyboard and mouse to play is an absolutely horrible experience and anybody even remotely interested in playing this game should -for their own good- invest in a 360 controller for PC or something of the sort. I've found the PS3 controller to be hard to use on higher difficulties (due to a the analog stick placement). A fightstick/fightpad would still probably be the best way to go, but if you're just starting out, or hell, if you just like using a gamepad better, there is nothing wrong with using one with this game.