Reviews by Herodotus63
Haphazard and Inept.Herodotus63 | Dec. 9, 2012 | Review of Naval War: Arctic Circle
\Having tracked the progress of this project since it's first announcement I was filled with high anticipation of a worthy successor to both "Harpoon 3 ANW" (although not expecting anywhere near the detail) and "Fleet Command", and still venerable old Jane's title. Instead, and after several patches and a questionable DLC that I also bought, this "game" is flawed to the point of "man the lifeboats". If you can get through the tutorial, which is probably the best part of this amateur title, the ugly GUI and lack of a Save Game feature then you'll likely find yourself tearing your hair out with freezes and crashes that plague the game. That's right, no SAVE GAME. In a strategy title this is almost unheard of in this day and age, particularly with missions lasting up to several hours. If you have the time to sit for one to six hours straight then you might not have other 'real world' events to distract you. Even if you can play for that long without a break, the freezes and crashes will destroy your progress in any given mission but the most basic. The enemy also has an amazing ability to spot you coming from over the horizon, and yet no matter how many subs you've advanced or AWAC's you've deployed, you won't see them until the missiles are already descending on your fleet. Amazed that your 688i 'Los Angeles' Attack Sub, running deep and silent can be picked up more than 30km away using passive sonar you'll be doubly amazed when an enemy helo drops a homing torpedo without deploying any sonar whatsoever. Game over. The PI Forum is full of such anecdotes, and the hope was when the Devs gained more finance these issues would be fixed. Instead, they released a very questionable DLC that most original owners won't touch. Poor show, poor game. If you can pick it up for 5 bucks, you'll be paying what it's worth.