Reviews by IamAWESOME17
Dead Island 1.5IamAWESOME17 | May 9, 2013 | Review of Dead Island Riptide
I got this game looking for a button-mashing, mindless fun, weekend of zombie killing and that is what i got and i have barley touched it since. It suffers from several graphical glitches and a lack-luster story. Towards the end of the game it starts to feel tedious as you are required to run from point A to point B and then back again. In summary if you spare cash and time to kill i would recommend it especially if you have friends who want to play the co-op with you, but don't expect this to win Game of the Year.
Best RPG!IamAWESOME17 | May 3, 2013 | Review of The Elder Scrolls V: Skyrim Nexway
Some people seem to think that you have to use WASD or the arrow keys in the menus; you don't. The mouse can be used for everything. Other people talk about the graphics being like Fallout 3 or even Oblivion; they're not. Even on Medium, the graphics are a clear step forwards, put everything on max and you have a pretty stunning game that somehow runs smoother than past Bethesda games on the same settings. The people's faces are still a little off, a bit clumsily rendered, but are still the best unmodded faces by far you'll have seen in a Bethesda game so far.
So much as been added to the gameplay. The perks really allow you to customise your character in very specific ways, rather than simply doing more damage against creatures who can now take more damage as the game progresses. The combat still pales in comparison even to The Witcher 2, never mind an actually combat-focused game like Dark Souls, yet it is a lot more satisfying than in previous games, with enemies dropping to their knees when near death or begging for mercy.
You can take jobs now, becoming a chef, a blacksmith or a lumberjack. Enchanting and alchemy returns too. The NPC behaviour is much improved over previous games. Rather than standing dumbly around and occasionally walking into a wall or tree, as they did in Morrowind, and rather than standing dumbly around and occasionally having in incredibly stilted conversations, like they did in Oblivion, they will now do their daily jobs, cooking, cleaning, making weapons at the forge, carrying lumber back from the nearby forest, and so on. The bard at the tavern plays various songs, actually playing the instrument used in the song, and will take requests from you, even commenting on your song choice ("Only a true Imperial would choose that one!") and receiving applause from any nearby NPCs at the end of his songs. How NPCs respond to you is varies on how you've completed certain quests; one man asked me to deliver an insulting letter to a woman that he'd written in her boyfriend's handwriting, hoping she'd then leave her boyfriend for him. I told him I'd do it, but then went to the woman in question and told her all about the plan. Now her and her boyfriend like me whereas the other guy is always rude to me. Get friendly enough with people and they'll let you stay the night in their house, eat their food and even "borrow" their weapons.
All in all, an enormous step forward over previous games, and that's coming from someone who always love what Bethesda's games promised but usually ended up hating what they actually delivered.
Very nice DLCIamAWESOME17 | May 3, 2013 | Review of The Elder Scrolls V: Skyrim - Dragonborn DNS
I loved this DLC way better then the previous Cave DLC. There were a few issues I had though and the briefness of the main story was one of them. I know it is becoming harder and hard to release DLCs with sizable content these days given the level of detail needed in them but I felt that was no excuse in this case. The issue I had was with the dungeons, there simply aren't enough of them on the island and the ones that are are mostly quest based or too short to be of significance. That being said what Dragonborn doesn't deliver on quantity it does on quality, I didn't find one bug in my play through of the main quest or otherwise. Nostalgia brings me back to those Morrowind roots and reminds me how good that game was but at the same time is unique enough to not feel like a ripped off consumer. If there was any one issue that annoyed me for being overlooked it was the actual physical size of the island itself and the excessive mountains. The island is about half the physical size it was back in Morrowind and I don't remember it being quite so overrun with mountains (over half the island which makes for fairly tedious travel). Overall I think the DLC is great but not fantastic much like Morrowind itself I felt like it was missing so many pointless quests (I know this is something most people like but it bugs me that there are almost no "I want this guy dead" or "there's rats in my basement" quests.) that you just sort of do the main story and then never have to visit the place again which makes me a little sad because the island it self it really nice. In summary the DLC is worth a play through but at the same time once you are done, You're done. Don't expect more then five or six side quests.