Reviews by Izunundara

85

Brilliant

Izunundara | Feb. 12, 2014 | Review of Driftmoon

Yep, it's Notrium made into a full RPG. Yep, it's better than Notrium. If you're hesitant to grab this, go pick up Notrium for free, play it a little, Driftmoon is similar yet totally different. It's got a great feel to it too, the environments are very deep and involving, graphically and design wise. Combat is simplistic yet still enjoyable, it's fluid and fun with good pacing. I do like the survival mechanics also, along with more fun mechanics on unique items (Ghost's Boots leave ghostly footprints making it really easy to find which rooms you've been in!). Lots of humour throughout also, very funny game. Pick it up definitely if you want to sink a few hours into a great involving adventure.

69

Another step down from the first one.

Izunundara | Feb. 12, 2014 | Review of Stronghold 3 Gold

Alright. Let's be frank. It's a good game. It's solid. It's got impressive levels of detail, like how you can have your units actually shelter behind walls from enemy Archers, log rolling traps are affected by hills, etc etc. But it's not Stronghold 1. It's lost the feel Stronghold 1 had. Stronghold 1 was full of character, with its tongue in cheek dark humour, colourful yet gritty graphics style and solid tactical combat. Stronghold 3 though? It just feels like another cheesy rushfest where whoever spams the most Knights wins. This is not great. It's not terrible, don't get me wrong, I still like it, it's just that wistful, longing feeling you get when you play this; Wasn't I going to play Stronghold? So where is it?

97

Instant Classic.

Izunundara | Aug. 28, 2013 | Review of Company of Heroes

Company Of Heroes is one of my personal favourite RTS games. The sheer quality and responsiveness of control comes only second to the brilliant immersion. Being able to even control if you want your tanks to reverse to safety to avoid exposing their vulnerable rear armour adds whole new layers to the strategy, with Machine Gun posts having a limited firing arc, the Flak Shield on Field Guns only protecting the crew from small arms fire coming from the front, etc means that the game has whole new levels of intricacies and mechanics to learn.

If you like anything even REMOTELY RTS or WW2 related, you NEED this game.

92

Explosively Idiotic fun

Izunundara | Aug. 27, 2013 | Review of Magicka

This game is quite possibly one of the greatest ways to blow away entire evenings with a couple of friends over a few drinks. The hilarity inherent to unfriendly fire only escalates when lightning storms, meteors, showers of icicles and blasts of flames begin to erupt from a friend saying "I wonder what would happen if I put four fire elements on a rock..."

Death is not the end, for your allies can quickly resurrect you very easily (provided they don't accidentally electrocute themselves in the attempt), meaning that accidents will be common, but not troubling in any way. The sheer depth of the spell casting system is fantastic, with so many different combinations thought out and implemented. Blasts of steam, electrified water cannons, miniature volcanoes, or even a series of reflective shields so that you can create your own deadly disco of lasers, this game has it all.