Reviews by JonLim

85

Prettier Version of Worms: Not Necessarily a Bad Thing!

JonLim | Oct. 10, 2012 | Review of Worms: Revolution

Pre-ordered Worms Revolution on October 2, 2012, and downloaded it as soon as I woke up on October 10, 2012. I'm a veteran of the older games (going back to the original Worms) and so I know the ins and outs of the Worms franchise.

I've played around an hour so far, and so I'm not terribly acclimated with the game (still need to figure out classes) but I feel I can give you a perspective from an old Worms vet to let you know what's different.

The game immediately throws you into a playable intro where you navigate through a fort and take out a bunch of worms while it teaches you the keys. The jump button has been simplified (no more Backspace for straight up/flips, and Enter for forward jumps) to using the Left Shift (default) for forward jumps and flips, and you can hold a direction to affect your flip. It's a clever way to start my game, but it seems very geared towards the very new, but you get hints of what's new to the game.

In addition, there are different classes for worms. It seems to really only affect their movement (and health, I think?) but this is something I haven't really dug into all that much.

My real beef with the game: just like Worms Armageddon, Revolution does not let you touch the campaign until you've finished the training campaign.

Why it's not so bad: I breezed through most of the training campaign, but also learned about some of the minor differences in mechanics, as well as the new parts to the game (physics objects!) and new hazards (sentries!)

However, and maybe this is because I played at 7AM EDT, there was absolutely no one around. The multiplayer is pretty empty so far, and the leaderboards (even for single player missions) have only 16 entries.

I really hope more people play, this game seems to be a great successor to Worms Armageddon and Worms World Party. We won't be speaking of the fully 3D Worms franchises, because they don't exist in my world.

Conclusion: - 2.5D gameplay is awesome and reminiscent of classic Worms warfare - Training is unskippable, but might be good even for veterans to learn about the new content - Classes add a new element to the game, though still need to figure out what - Definitely a must buy for Worms vets!