Reviews by Kirbycode

70

Yet Another MMO

Kirbycode | Jan. 20, 2013 | Review of Guild Wars 2: Digital Edition (NA) -

Despite its "manifesto", Guild Wars 2 fails to break the traditional mold of MMORPGs. 95% of the game still consists of attacking enemies standing around in a field with a standard attack rotation. Exclamation points are replaced with oranges, and "endgame" consists of PvP, grinding a certain location for hours on end for gold and loot, or playing the auction house.

Still, there are some interesting parts of an otherwise mindless hacknslash.

1) Dynamic Events are a form of quest that happen without you starting it. For example, if an army of monsters decide to attack a town, they're going to attack it whether or not you're there. And if you fail to protect the town, the game changes to reflect this, creating the idea that you are really in a living, breathing world. Unfortunately, the majority of these dynamic events are pitiful. The enemy AI is mindless and rarely a present a challenge other than taking forever to kill. Most dynamic events have no consequence for failure, and the few that do rarely affect the world for more than 5~10 minutes. The number of dynamic events I would recommend other players to try out can be counted on one hand, the majority of which are in a starting zone.

2) The game is very pretty. There are a lot of little effects that really work well together. You can color your clothes however you want. However, clothing will often clip through other pieces of clothing, making yourself an awful mess.

If you have friends and want a casual game to romp around in, it's definitely worth the $60. But otherwise, it's a run-of-the-mill MMO with no subscription fee.