Reviews by Leewom
Cured an itch...Leewom | Aug. 28, 2013 | Review of Quantum Conundrum
After finally getting to play Portal 2, I needed some more physic based FPS puzzlery and Quantum Conundrum looked like it would tick the box.
Over a couple of evenings I became totally engrossed in the Uncles house of puzzles and enjoyed the quite humourus story. It may seem childish by nature (especially graphically), but do not let this put you off. It suits the game perfectly and believe me, can be quite a head scratcher.
I do remember certain elements being a bit frustrating to solve, from a gameplay stand point, but overall a pleasure to playthrough.
Though this never elevates to the same standard of Portal 1 & 2 it is none the less a pleasant gaming experience with a few nice touches unique to itself. Little ike being one of them...
BONUS: I was impressed with the implementation of the Alienware lighting. Each ability on the glove was assigned a colour and when in use, the lights on my m14x lit up that colour. A very nice touch -but not for everyone.
gaming at its bestLeewom | Aug. 28, 2013 | Review of Dishonored
The thing that set Dishonored apart from the usual line up last November, for me, was it's art style and play it how you wanted play style.
Each setting, scene and scenario was lovingly crafted and designed to allow the player to approach their game however they wanted. Once you were off on a mission and in the levels play area I was able to adapt and change my play style on the fly and often, to suit my mood (I even reloaded a few missions to approach it differently) and this felt great. I also liked that how I was playing had an impact on the world and environment, and in some regards the story.
I can honesty say I found little fault in the game and enjoyed every moment. Get sneaky, get loud and brutal - whatever your play style do not miss out on what I consider to be my 2012 Game of the Year.
Glorious from start to finishLeewom | Aug. 28, 2013 | Review of Bioshock Infinite
I played this the week of release (back in March '13) and I have found it hard to truly sink into any other game since. From the start it sucks you into it's wonderfully crafted and stylised world and then just unleashes you into its absorbing and mysterious story.
It is by no means without fault, however, when a developer puts so much thought into a gaming world such as Infinite's it is hard to mark it down on generic gunplay and possible oversight of certain gameplay elements.
Bioshock Infinite was more of an experience than a game for me, just like Bioshock 1 & 2 before it. If you are a fan of either of the previous Bioshock games (especially the artstyle) give Infinite a go.