Reviews by MarcoCav

97

A witcher enhanced

MarcoCav | Oct. 18, 2013 | Review of The Witcher II: Assassins of Kings Enhanced Edition

This Enhanced Edition is in effect the final version of The Witcher 2: Assassins of Kings. If you are PC owners and have not yet bought the role play of CD Projekt now you have no more excuses. This game is definitely one of the best experiences that you can experiment on this generation, thanks to history, settings, characters, freedom of choice given to the player on how to proceed and so on. I really few and marginal defects, including a combat system not really convincing, are not sufficient to undermine the quality of The Witcher 2.

80

The beginning

MarcoCav | Oct. 17, 2013 | Review of Crysis

When a video game is preceded by years of waiting and promises apparently disproportionate, often the result is questionable and fails to meet the expectations of the players. Crysis manages to win thanks to the nano-suit protagonist of the game, making it one of the best first person shooters released in recent times. The structure that made Far Cry famous has been expanded, with an impressive freedom of movement. In addition there is a multiplayer definitely well done, not so much in quantity, but certainly for quality.

76

Back in time

MarcoCav | Oct. 3, 2013 | Review of Warlock: Master of the Arcane

Playing Warlock is like going back to the time of turn based strategic. It is a product without too many ornaments, which relies entirely on the ability to manage resources and troops. Too bad that the AI, which is not very shrewd, otherwise it would have been a masterpiece.

83

Into the past of Ashan

MarcoCav | Oct. 3, 2013 | Review of Might & Magic Heroes VI Complete Edition

Might & Magic Heroes VI is a step further from the point of view of the global series, but the balance of the single player Heroes of Might & Magic III is still light-years away. In any case, the multiplayer, within the obvious limits of the genre, it's fun and balanced. Also, the single player mode offers a fun challenge, a ton of quests, myriad of items to collect and a long and pleasant plot to follow. Fans of the series will find themselves short in a familiar world, however imperfect, and capable of bidding dozens of hours of entertainment.

80

Good, but...

MarcoCav | Oct. 3, 2013 | Review of Heroes of Might and Magic V

Heroes of Might and Magic V is a good return which, however, deserves some criticism. It would not take much to make it a masterpiece on the level of the third episode: some scenario in more, less bugs in multiplayer, a camera management less confused ... All these elements affect the final judgment. Undoubtedly, though, the game manages to entertain. Definitely a product to play if you are fans of the genre or if you want to try something different.

91

Into the wild

MarcoCav | Oct. 2, 2013 | Review of Borderlands

similar. But what matters most is that the whole is extremely enjoyable and fun, especially when played together in a close-knit group of friends. The repetitiveness and the consequent boredom is the number one enemy of the game especially when played alone, but this is a danger inherent to the genre. In short, the strange mix of FPS and RPG action works very very well, also supported by a sub-graph of great personality, style and charisma.

70

A JRPG disguised as RPG

MarcoCav | Oct. 2, 2013 | Review of The Last Remnant

Last Remnant is a JRPG that tries, however, be appreciated by Western audiences. In an attempt to do so, ends up being a middle way that fails to excel: the technical sector is mediocre, the timing of the narrative as well, strategic combat and interesting, as well as the original, but definitely boring. The random battles are replaced by monsters scattered around the maps, a solution that does not satisfy aficionados, nor newbies.

76

Just a good and small DLC

MarcoCav | Oct. 2, 2013 | Review of Deus Ex: Human Revolution – The Missing Link

The Missing Link is a good, small DLC of the beautiful Deus Ex: Human Revolution. It is good since the gameplay is the same of its mail title, and it is small since it requires only 5 or 6 hours to be completed, even considering a large use of backtracking. It could be better, but considering that it is only a DLC, it could be enough.

82

American (splatter) nightmare

MarcoCav | Oct. 2, 2013 | Review of Alan Wake's American Nightmare

Alan Wake's American Nightmare confirms the good direction taken by Remedy. This chapter, which in many ways seems to be more a DLC rather than a full game, it shows character and care, as well as to provide the solid gameplay of its predecessor. The exploratory parts are reduced to a minimum and the structure could not convince everyone, but the story, the arcade mode and the fascinating Alan are appreciable. All this is topped by an atmosphere more "american-splatter".

73

There is no rose without thorns

MarcoCav | Oct. 2, 2013 | Review of War of the Roses: Kingmaker

In War of the Roses the physics of the clashes is valid, the feeling of control over the character is almost always good and the skill of the player is important. Unfortunately, all these contents are filled into only two multiplayer modes, which are old and absolutely inappropriate to value horses, archers and infantry charges. In any case, the Fatshark title deserves a chance if you like physical combat and medieval atmosphere.

86

Enjoyable. What else?

MarcoCav | Oct. 2, 2013 | Review of The Bureau: XCOM Declassified

XCOM Declassified is a third-person shooter pleasant and able to give a lot of satisfaction to the experienced player, thanks to the mechanics of managing agents which, in terms of gameplay experience, are able to distinguish the game from the compatitors. However there are some flaws: the artificial intelligence of companions sometimes failed, and the graphic is not particularly optimized in spite of the look and feel of the game. The main points in his favor are the setting, the dialogue, the characters and the story goes. In a word, this game is really enjoyable to play.

80

Good, but too repetitive

MarcoCav | Oct. 2, 2013 | Review of Assassin's Creed

Assassin's Creed is a game full of atmosphere, colours and movements worthy of Prince of Persia. But not only; along with a very nice appearance, today it is still very rewarding, there is also a gameplay that is interesting and well done, yet repetitive and boring after a few hours of play. The real problem of Assassin's Creed is in fact the continuous succession of the same tasks assigned to the player, devoid of interesting ideas or interactions with the environment. Everything looks the same to himself, and finish the game becomes almost an effort, rather than a fun.

90

Still unique

MarcoCav | Oct. 2, 2013 | Review of Max Payne

Max Payne, despite the passage of several years since its release, it is still a game almost unique. Its gameplay, based mainly on the bullet-time, it is something that you can not find anywhere else. This factor, combined with the charisma of the character, the storyline told through beautifully-drawn comic books, has made Max Payne a game worthy of being remembered.

97

It should be played

MarcoCav | Oct. 2, 2013 | Review of Mass Effect 2

Compared to its predecessor, the charm of Mass Effect 2 is still completely unchanged, remaining one of the spearheads of his generation. Who loves video games should not pass up the opportunity to play one of the best action RPG in circulation, so as to take part in a fantastic and exciting saga.

90

The final

MarcoCav | Oct. 2, 2013 | Review of Mass Effect 3

Mass Effect is Mass Effect! Despite all the criticism he has received from the public, this third episode must not be neither underestimated nor ignored by those who are still involved in the plot of the first two. The interaction with the characters and the world of Mass Effect is always at the highest levels, as well as the feeling that the fate of the universe depends on us.

68

A mediocre FPS

MarcoCav | Oct. 2, 2013 | Review of Medal of Honor Warfighter

Medal of Honor: Warfighter is incomplete. Along with a mediocre and short campaign, with a mix of strange design choices, a bad artificial intelligence and boring situations, there is a good multiplayer, but it is not enough to reward this game. Moreover there are numerous bugs and graphical effects mediocre, incomprehensible considering that the game uses the Frostbite. In short, the turnover of Electronic Arts does not seem to have paid off.

82

A dusty, dirty and dreamlike Dubai

MarcoCav | Sept. 30, 2013 | Review of Spec Ops: The Line

Although the gameplay is not particularly excellent, with a strong repeatability and longevity rather limited (no more than 8 hours), Spec Ops deserves to be played due to its dusty, dirty and dreamlike Dubai, like it was the Vietnam of Apocalypse Now. The choices (a few actually) that are proposed to the player are never split into "good" and "bad", and whatever you will do, you will always have the feeling of sinking into a world that has lost his mind.

95

A game to play

MarcoCav | Sept. 30, 2013 | Review of Deus Ex: Human Revolution

The screenshots of Deus Ex: Human Revolution can be recognized by shades of yellow and blacks, with some touches of cyan and sporadically of other colors less obvious; however, is not the graphics to distinguish this game, but the fact that he had succeeded where Invisible War failed, that is bring back to life in the name of Deus Ex.

Human Revolution is a game of contrasts. The setting is wonderfully recreated on the screen, though his ways are incredibly disproportionate, static and constrained by barriers. The plot is complex and intriguing, yet not I ever stood for originality or for unexpected twists. The characters are interesting, although most of them have an interaction with the player really limited to a few choices. The AI is able to satisfy the needs of those who like to study the opponents' moves before to decide upon their fate, in order to be invisible and to avoid any alarm, but on the other hand it reacts badly in frontal impact. And so on.

There is therefore a dominant aspect that stands out above all others: each of them shows some gaps, but are packaged together in a spectacular manner, and even unique.

This Deus Ex deserves to be played.

90

Better in coop

MarcoCav | Sept. 30, 2013 | Review of Borderlands 2

Borderlands 2 is a game designed for the cooperative mode. Everything turns around it and the only way to see the best part of the work of Gearbox is to take friends and live the adventure. The plot is a copy of that of the first episode, even if the writing level of the dialogues is higher and some characters are used more wisely. The gameplay is exceptional, extremely fun and fast as its predecessor.

86

Better than the first AC

MarcoCav | Sept. 27, 2013 | Review of Assassin's Creed 2 Deluxe Edition

Assassin's Creed II is a tribute to Italy, as well as the result of many small improvements that Ubisoft has made to the original title. Reproduction of Florence and Venice are really detailed. The game has a balanced structure, which can mask the underlying repetitiveness, and this structure is also supported by a good narrative. Some quests are really good and the longevity is well above average. There are margins of improvement, like artificial intelligence and fighting, but Assassin's Creed II is a title not to be missed.

92

Oblivion and more

MarcoCav | Sept. 27, 2013 | Review of The Elder Scrolls V: Skyrim Nexway

With over three hundred hours of gameplay declared, solid gameplay and a variety simply unattainable, Skyrim is the natural evolution of Oblivion, the exact answer to the demands of all the fans. The inclusion of Dragons epic adds a deep and interesting story, while some updates to the game structure guarantee freshness and solidifying the already strong foundation. The Elder Scrolls V: Skyrim is then, ultimately, an exciting and unforgettable experience: at every step something will hit your senses, enchanting you in spite of a technical realization certainly not in step with the times. Simply majestic.

90

A Fallout closer to its origins

MarcoCav | Sept. 17, 2013 | Review of Fallout: New Vegas DNS

New Vegas is the 3D Fallout closer to its origins. "Slower" and more reasoned than its predecessor, it is better focused on relationship with other human beings, while maintaining the exploration and combats. About most of this interaction goes to Las Vegas, which is much more lively and complex than Megaton. Definitely recommended for those who loved the Fallout series.

87

An intense story

MarcoCav | Aug. 19, 2013 | Review of LA Noire The Complete Edition

A very intense game with a really good story and characters well designed. There are some flaws, especially in the method of control, but you will forgive them as soon as you will be in the center of the game.

76

Nice game

MarcoCav | July 8, 2013 | Review of Alan Wake

Great story, told in a superb manner. The type of game is close to survival horror, Stephen King style. The control system and the camera are not the best, you have to get used to. Really nice soundtrack.

85

Distant from Origins, but good to play

MarcoCav | July 3, 2013 | Review of Dragon Age 2

Dragon Age II, while distancing himself from its predecessor Origins, remains an excellent role-playing game where the action is particularly strong and the gameplay seem to wink at people who is not fan of this genre. There is no doubt that fans of the predecessor and lovers of hardcore RPG probably will watch with annoyance most of the compromises reached by BioWare.

85

Distant from Origins, but good to play

MarcoCav | July 1, 2013 | Review of Dragon Age 2

Dragon Age II, while distancing himself from his predecessor Origins, remains an excellent role-playing game where the action component is particularly strong and mechanics seem to wink at someone who is not super passionate and fanatic, but that is not ashamed to to deepen certain elements of the gameplay that this sequel has to offer. There is no doubt that fans of the predecessor and lovers of hard-core RPG probably will watch with annoyance most of the compromises reached by BioWare.

95

Humid, claustrophobic and beautiful

MarcoCav | July 1, 2013 | Review of BioShock

BioShock is a game full of charm, exciting, fun to play, and particularly long-lived. The shooter from 2K Games has an artistic aspect of high level, perhaps one of the most beautiful ever seen in a videogame production, and manages to keep the player playing for hours and hours without boring. Rapture is humid, claustrophobic, full of anxieties and hatred of its monstrous inhabitants, disillusioned by ideals that have transformed the hope in a nightmare. A title to have, to play, to play again, to remember for years.

65

Definitely a missed opportunity

MarcoCav | July 1, 2013 | Review of Aliens: Colonial Marines

I expected more from Aliens: Colonial Marines. The game has potential and is not scripted like some recent FPS, but at the same time suffers because of deficiencies more than marginal. I'm talking about the single player campaign, short and poorly balanced, the arsenal that is not adequately utilized and finally a technical achievement below current standards, made of "old gen" polygonal models and free of those particular (the death sequences, animations fitting) owned by a production which is not well finished.

65

Definitely a missed opportunity

MarcoCav | June 24, 2013 | Review of Aliens: Colonial Marines

I expected more from Aliens: Colonial Marines. The game has potential and is not scripted like some recent FPS, but at the same time suffers because of deficiencies more than marginal. I'm talking about the single player campaign, short and poorly balanced, the arsenal that is not adequately utilized and finally a technical achievement below current standards, made of "old gen" polygonal models and free of those particular (the death sequences, animations fitting) owned by a production which is not well finished.

87

Beautiful, but not a masterpiece

MarcoCav | June 24, 2013 | Review of BioShock® 2

BioShock 2 is the obvious and palpable improvement of its predecessor. Every aspect of the gameplay has been finished, the action now frantic and without a moment's breath, the level design that manages to hold off the drama of backtracking. The plot is compelling: it is very difficult to find an equal quality in the narrative of another first-person shooter. But problems remain: technically the game is not very good and many of the additions to the gameplay, such as underwater sections, are not so interesting. But above all, BioShock 2 is partly a victim of his own inheritance. Too many parts of the game sounds like "already seen", most of all the environments, and nothing of this second chapter can match or exceed the splendor of its predecessor. BioShock 2 is beautiful, really very nice but it is not a new masterpiece.

95

Humid, claustrophobic and beautiful

MarcoCav | June 24, 2013 | Review of BioShock

BioShock is a game full of charm, exciting, fun to play, and particularly long-lived. The shooter from 2K Games has an artistic aspect of high level, perhaps one of the most beautiful ever seen in a videogame production, and manages to keep the player playing for hours and hours without boring. Rapture is humid, claustrophobic, full of anxieties and hatred of its monstrous inhabitants, disillusioned by ideals that have transformed the hope in a nightmare. A title to have, to play, to play again, to remember for years.

92

The best BioWare of last years

MarcoCav | June 18, 2013 | Review of Dragon Age: Origins

It is difficult to summarize what is Dragon Age: Origins for RPGs. BioWare's work is without any doubt a masterpiece: it is role-playing game in its pure state, without compromise and with a depth, thickness and density of gameplay and atmosphere that are unmatched in the industry. The imperfections are there, subtle and cleverly hidden, but it has to be declared like one of the best RPGs of recent years.

75

The side of the mirror is a melt of good ideas, but incomplete

MarcoCav | June 18, 2013 | Review of Mirror's Edge

Mirror's Edge is perhaps the most courageous and successful exponent of those titles that seek to melt inspirations from popular culture, from music and design, expanding the boundaries of the video game. The intent succeed perfectly, crafting a product up to date, full of style, inventiveness and charm. The real game, by contrast, alternate moments of involvement and pure adrenaline at times when the fighting, the controls and the layer structure slow the flow of emotions that would otherwise be exciting from start to finish, leaving the taste of a experiment is not completely accomplished. A title still to play just for the innovation it brings, bearing in mind the limited longevity and the lack of any multiplayer mode, but which can give more of a thrill to anyone.

68

The side of the mirror is a melt of good ideas, but incomplete

MarcoCav | June 17, 2013 | Review of Mirror's Edge

Mirror's Edge is perhaps the most courageous and successful exponent of those titles that seek to melt inspirations from popular culture, from music and design, expanding the boundaries of the video game. The intent succeed perfectly, crafting a product up to date, full of style, inventiveness and charm. The real game, by contrast, alternate moments of involvement and pure adrenaline at times when the fighting, the controls and the layer structure slow the flow of emotions that would otherwise be exciting from start to finish, leaving the taste of a experiment is not completely accomplished. A title still to play just for the innovation it brings, bearing in mind the limited longevity and the lack of any multiplayer mode, but which can give more of a thrill to anyone.

75

An honest RPG

MarcoCav | June 17, 2013 | Review of Two Worlds: Game of the Year

Two Worlds is not an easy game, like it is not easy Gothic. It takes time to understand it, to get a view of the authors and start to get carried away by his fantasy, by its men, dwarves, elves and monsters of various kinds. Two Worlds is not the experience of about ten hours that immediately jump in the middle of the action as an Hollywood film. It's an RPG, and as such needs to be understood well.

70

The horror of Barker, but without tension

MarcoCav | June 17, 2013 | Review of Clive Barkers Jericho

The story on which Jericho is inspired by the myth of the "first born", the one that according to some gnostic and apocryphal texts should be the first creature who populated our world, even before Adam. In the imagination of Jericho, this creature would be to go back and that's why the player, in charge of a team of three people, will wear the shoes of a warrior with supernatural powers in order to prevent this from occurring. This background provides the leit-motif of the game and its settings, generally claustrophobic and full of graphical effects worthy of a slasher film.

The atmosphere of Jericho therefore seems sufficiently cured (without a search in the field of horror as refined as that of Undying), and luckily for him, is accompanied by a gameplay that is interesting. The team leaves no space for refined offensive techniques, but nevertheless it is fun and offers the player a different point of view from that of the usual FPSs. The control of the characters contributes to it: the ability to switch to another weapon (left arm and right arm) or use one of the powers in its possession, gives the player the feeling of being part of the action, better than most other "aseptic" combinations seen in the past.

Beyond all, there are, however, other considerations to make about this game: the atmosphere of tension is not well recreated as would be expected from the genius of Barker. You are not in fact almost never the feeling of being really at the mercy of the enemy, to be in danger, and this is because of the power of the controlled characters, and because it is possible to automatically switch to one of the other fighters of the team when you died, with no interruption. The feeling is therefore to be strong and then to be able to deal with almost everything that gets in front of... a feeling really far from the one proven in Undying, where the player constantly felt oppressed.

88

Waiting for the second season

MarcoCav | June 17, 2013 | Review of The Walking Dead

The Walking Dead is an interactive adventure set in the fascinating and desolate world of Robert Kirkman, made famous by the television series. Thanks to its powerful story and gameplay experience with a strong emotional charge, the Telltale's game really deserves to be lived.

78

Fast and furious West

MarcoCav | June 17, 2013 | Review of Call of Juarez®: Gunslinger

Call of Juarez: Gunslinger is a perfect example of arcade shooter, fast and furious, but his being "disengaged" highlights some critical issues in terms of gameplay, which fortunately are not too onerous in general. Where Techland wins is in the peculiar way of telling the story and in the artistic choices that creates a beautiful cel-shading West.

78

A small imperfect pearl

MarcoCav | June 11, 2013 | Review of I AM ALIVE

This game is a little gem. Short-term, perhaps even "incomplete" in some gameplay choices dictated by economic bad luck that the project has suffered, but fun and impactful.

90

More than a simple medieval videogame

MarcoCav | June 11, 2013 | Review of Mount and Blade Collection

An example of Mount & Blade gameplay, better than any review.

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92

A beautiful and unexpected almost-masterpiece

MarcoCav | June 11, 2013 | Review of Dishonored

Dishonored is halfway between Thief, Bioshock and Half Life 2. From the first it inherits some stealth mechanisms, from the second the interaction with the world, from the third the gloomy and dejected appearance of City 17. A game that is definitely worth a try, possibly without ever being seen by the enemies.

70

Not perfect, but fun

MarcoCav | June 10, 2013 | Review of Risen 2: Dark Waters

Despite a poor combat system, Risen 2 has a good atmosphere and great characters, enhanced by fun dialogue and a nice storyline.