Reviews by Mister_Schmidt
Modern Warfare 2 - AGAINMister_Schmidt | March 13, 2012 | Review of Call of Duty: Modern Warfare 3
I guess if you want an exact replica of MW2/BlOps with SLIGHTLY new visuals, a few new guns and some new perks, then this will be right up your street. If you were hoping for something new and innovative however, prepare to be sorely disappointed.
This series has made zero progress since Modern Warfare 2, which in all honesty is just CoD4 with a little more customization, and so you don't even need to try this to know what it's going to be like.
Looks like MW2, plays like MW2. Which is great if you really, really love MW2, but if you do, go play that instead!
Great ExpansionMister_Schmidt | March 13, 2012 | Review of Command & Conquer: Red Alert 3 Uprising (EU)
If you liked the base game itself, but were constantly marred by thoughts such as "This game really needs more giant floating heads of destruction!", then this expansion will make your dreams come true.
Adding 11 new units (Yes, 11, so yes one side misses out on 1 extra), was a great choice, offering some really special new options to try out.
The new Commanders Challenge mode is also very nice emulating the "General Challenge" from Command & Conquer: Generals, whereby you face a gauntlet of various challenges against all the enemy commanders, tailoring your forces each time so that you may be victorious.
The real gem in this expansion though, comes from one of the mini-campaigns, specifically the Yuriko Omega campaign. Taking a break from the traditional C&C style, this campaign has you control only Yuriko, who acts as a kind of Hero unit. You slowly level her up and increase her powers along the way, and so this campaign also features a slight RPG aspect.
If you like the base game, get this. Even if you didn't, you may find that this improves your enjoyment of the game as a whole.
Better than 3Mister_Schmidt | March 13, 2012 | Review of Command & Conquer 4: Tiberian Twilight (EU)
A valiant effort from EA to be sure, Command & Conquer 4: Tiberian Twilight is a considerably better game than the previous instalment. It builds on the few things that made it good and improving them, such as the nice variety of units.
It also add innovative new features that do a huge service to the franchise, pushing it forward into the next generation of games.An example of this would be the Crawler; a hulking mobile base that lets you do what you want, where you want. It feels believable and it looks awesome, something this series prides itself on offering.
The addition of classes; a kind of General setting whereby you choose the type of commander you want to play is also a fresh new option allowing you to tailor your forces to better suit your style, rather than forcing you down the narrow bog-standard procedure of previous games.
Overall, a very solid effort. Whilst it can't quite hope to match the sheer brilliance of the Red Alert or Generals series, the Tiberian saga ends on good ground and is definitely worth a purchase.
Forget the CampaignMister_Schmidt | Aug. 28, 2011 | Review of Tom Clancy's Splinter Cell: Conviction
As has been stated before, it's not really Spinter Cell like we know it. Little to no stealth, it should have its own genre, OHBMS - "Occasionally-Hide-But-Mostly-Shoot".
What is good however, are the AI, they react realistically and smartly to every situation, from the lights being shot out, to finding a dead buddy on the floor.
So, forgetting the single player campaign, the co-op portion of the game is by far what's best here.
Co-op offers multiple modes, such as a campaign, which in terms of game-play is similar to the single-player one but remarkably more fun since you're playing with a buddy, as well as a game mode specifically catering to stealth, in which you and your partner must work together to silently take out groups of enemies in an area, before moving on to the next one.
All in all, if you buy this game it should only really be for the co-op part, which on its own would make a good half-game, but sadly, the singleplayer lets it down.
No Space On My ShelfMister_Schmidt | Aug. 28, 2011 | Review of Space Siege [Playfire]
Okay so it's not the worst game ever made, but it's certainly bot the best.
It tries far too hard to be like Dungeon Siege, but it just can't seem to pull it off in this setting. The controls are fine, and the graphics are actually quite nice, but it is just far too repetitive. It's not even an RPG really, just a topdown corridor shooter. Story is non-existant, basically just blast through swarms of aliens.
Again, not the worst game ever, but if you're looking for something of this type, look elsewhere.
Art of FrustrationMister_Schmidt | Aug. 28, 2011 | Review of Sniper: Art of Victory [Playfire]
This game has it down to a tee.
Bullet-proof grass, x-ray vision enemies, and a ridiculous story-line, all add up to make this game a severe disappointment.
Its one saving grace is that the guns do indeed look rather nice, although the scopes are a little bland and boring, and often do not make sense. I also enjoy how the wind affects the path of your bullets, as it makes for some interesting gameplay.
Despite these good points however, overall this game is at best, an arcade shooter to power through on a very, very boring day.
Ashes to Ashes, Dust to DustMister_Schmidt | Aug. 28, 2011 | Review of From Dust
I had high hopes for this game, very high indeed, but alas, I was disappointed.
It is immediately clear, right from the first scenario, that this game is designed for consoles. The centered "cursor", known in-game as The Breath (a magical deity which the villagers worship and trust to look after them), is always in the middle of your screen, forcing you to look around even if you only want to move a tiny fraction. This is highly reminiscent of the way Halo Wars is on Xbox 360, and for a PC game, is incredibly frustrating. Too often will you try to focus on a villager or pick up a tree, only to have your entire view swung around due to this feature. It's not all bad though, as at the very least this does make it easy to know where you are at all times.
The levels of zoom are also quite good, you can zoom in very close and gaze upon your villages, or scope right out and watch the tiny specks go about their lives.
As for actual gameplay, it's not bad, but it's not great either. The cursor presents a huge problem when trying to quickly build a land-bridge before your people get crushed by a wave or melted by a stream of lava, and makes for frustrating play. Something else that frustrates is the way the physics work. A tiny drop of water leaves your villagers crying for help, and fire spreads far too easily.
Nevertheless, overall, this game is quite good, and it definitely has potential. At the very least, it is a beautiful simulator, and is worth a look merely for its concept. If you are easily frustrated however, look elsewhere.