Reviews by Neapolis47

77

LEGO Lord of the Rings - review

Neapolis47 | Dec. 4, 2013 | Review of LEGO Lord of the Rings

LEGO The Lord of the Rings has a solid component free roaming far more convincing than what was seen in the adventure with the DC Comics super heroes . Middle-earth becomes a huge hub to explore in search of the next destination ( appropriately indicated by a path , customizable transparent bricks ), while between one level and another, there are the adventures of Aragorn , Frodo and their companions . The player then follows the story through a real journey . LEGO The Lord of the Rings does not merely offer a wide explorable area and eighteen levels, but also takes on the appearance of a kind of sui generis Role Playing Game with a range of extracurricular activities . Hidden a little ' everywhere hub and individual levels , often acquired by solving puzzles intuitive , the player can collect bricks in Mithril needed to forge a series of objects, such as weapons or armor that can be equipped by the various characters . Some of them enhance their skills , others give new ones, such as the ability to open passages otherwise impractical. Many of these items must be forged if only to solve the various missions entrusted by the inhabitants of Middle-earth , real "quest " RPG by requiring the finding of objects , or even before, the fundamental recipes to manufacture them. Most of the quests are completely optional , but they provide a reason to revisit the areas and levels already explored : after all, the aim of the game is always the same , namely to collect hundreds of thousands of LEGO bricks with which to unlock bonuses and new characters.

60

Lords of Football - review

Neapolis47 | Dec. 4, 2013 | Review of Lords of Football

Lords of Football allows the player to assume the role of the coach of a football team . The originality was born , however, when one realizes that , instead of wages and transfers , you have to worry about a 360 degree view of their players , starting with the management of the training to follow the adventures of their nightlife. We did not finance management and communication with the media view in Football Manager , but this is rather well a focus on the players and their privacy . Choosing the team, we become aware of the personality of our players, summed up in three words and a phrase that identifies psychology. Dragging players around the field , so you can choose which of these should train and what should , for example, physiotherapy or gym . After a few matches played , however, you will find that the gameplay is a mix of The Sims , The Movies and Football Manager , is too schematic and certainly very repetitive. Next to this there is still a positive representation of the matches, which may also give some satisfaction .

85

Left 4 Dead 2 - review

Neapolis47 | Nov. 30, 2013 | Review of Left 4 Dead 2

Left 4 Dead 2 continues in the vein of its predecessor putting ourselves in the shoes of one of four survivors fleeing the desperate search for salvation , which in this chapter is identified with the military base in New Orleans, in a very difficult journey . The story is divided into 5 different campaigns, each with different characteristics and environments , in which 4 players will have to cooperate in order to have a little hope to survive. Cooperation is the basis of success: Left 4 Dead 2 , as also his predecessor , is a title that goes absolutely played in multiplayer, not so much for its difficulty , but as for being damn fun and rewarding. Anyone who wants to buy a title like to play single player is warned : it will be bleak. The multi-player mode present in Left 4 Dead 2 are five , therefore increases the fun , in this second chapter the dead moments or safe spaces will be relatively reduced to a minimum , while precision , coldness and speed of execution are to be , for the most part of the time , a feature critical to the success of the current mission.

77

Castlevania - review

Neapolis47 | Nov. 30, 2013 | Review of Castlevania: Lords of Shadow Ultimate Edition

Castlevania is a mix between God of War , Shadow of the Colossus and Devil May Cry , but also the two Darksiders , although closer to a conception of the open world genre. The only criticism that I would make to the game are the fixed camera ( sometimes really uncomfortable ) and the resulting shots, some levels of linearity and repeatability of a fund that starts to peep at the end of the game. Indeed, although the game also offer platforming , exploration and puzzle small , is fighting to lord and our hero Gabriel is not a fool . The great thing about Castlevania: Lords of Shadow is that despite the many combos available , you play great even utilizzandone a small part but without being " private " of something . Relying on blocks , counterattacks , to dodge , jump in and beyond even the magical powers of Gabriel is something congenial both hardcore gamers, and at the level Paladin will have to sweat a lot, both in patients and those less skilled , but who may have fun and get great satisfaction in return especially in the numerous boss -fight .

87

Call of Duty: Ghosts - review

Neapolis47 | Nov. 26, 2013 | Review of Call of Duty: Ghosts

The single player of Call of Duty has a new campaign too fragmentary , little charismatic characters , plot twists and shoddy zero pathos are the ingredients of a story that is not passionate about, a simple task with some infamy and a few praises, perfectly forgettable if inserted between all campaigns played from Modern Warfare . In short, a big step back compared to the past . The multiplayer , however, is beautiful: over ten game modes, between old and new and fourteen maps, many of which are probably the best of the package, definitely large and open. The first innovation is the process of creating your own alter ego , which mediates between the system of Point Streak seen in Modern Warfare 3 and that of the 10 Pick Black Ops II. In fact, we can choose between three classes that determine the type of Strike Package to implement ( assault , support and specialist) and a construction of our armamentarium entirely free , in which the acquisition of weapons, gadgets and so is via Squad Point, points that you get to level up or completing quests , while only the perks are tied to certain levels. But where Call of Duty: Ghosts gives the best is in Extinction , which takes the place of Spec Ops , refreshing Zombie mode . The focus is the personalization of his alter ego : it starts from the choice of the class , including specialist weapons , tank, engineer and doctor, and then access the entire path of specialization and growth that affects both our performance that the contribution to the team. The heart of the game are the points that you earn wave after wave , whenever that is, that trivelliamo successful nests aliens that infest the town can be explored freely. The choices that the game asks us bring in almost role play area : specialize our class to the maximum or disperse the precious points in various skills ( offensive and defensive ) so useful to us as the other players ? Funny, but at the same time very reasoned and " tactics." A new feature that will please both the orphans of Spec Ops , and the many fans of the Zombie mode .

81

King's Bounty Armored Princess - review

Neapolis47 | Oct. 31, 2013 | Review of King's Bounty Armored Princess

King's Bounty : Armored Princess is one of the best games of the strategic role of recent times, the developers have not changed almost nothing compared to The Legend , merely insert new content and filing defects . The battlefields called from time to time provide the strategic layout of the forces available, each with a certain amount of possible movements carried out in a chessboard with hexagonal boxes and then with specific statistics and abilities, to allow many thousands of possible combinations. After the first few hours of gameplay , challenging but can be overcome without too many uncertainties , the rate of challenge grows exponentially and with it the need to carefully choose each unit , object, or magic. There is also the more strictly rpg that , whatever the initial choice between mage , warrior or paladin, offers a triple skill tree with many types of resources to access individual spells or to upgrade to the same. A schema rather classic but , in combination with the many objects to collect as loot or purchasable tramiti the appropriate vendors, which offers a more discreet customization .

83

Natural Selection II - review

Neapolis47 | Oct. 24, 2013 | Review of Natural Selection II

Natural Selection 2 is a first-person shooter mixed with a real-time strategy that sees soldiers opposed to terrible space aliens. Each side has its own peculiarities and can evolve in different ways during the game . The player is then called to create a strategy much more complex than a normal shooter , because he has to manage the future of the match, studying the situation and choosing which evolve your creature alien, or what weapons to use in combat with the soldier . There is also the role of the commander , or a supervisor of the team that has a very important role : manage tactically attack and defense. Through an interface is not very easy to master, the player / commander must monitor the map , giving instructions to the team via microphone , distribute healing items , directing scientific research, build various structures and so on. It is a game in the game. Natural Selection 2 requires the development of dear old skills, but also requires the ability to reason about their moves without the fray .

76

Sleeping Dogs - review

Neapolis47 | Oct. 13, 2013 | Review of Sleeping Dogs: Limited Edition

Shen Wei is an undercover cop in the triads in Hong Kong , its purpose is to get to the boss to collapse from within the criminal system . Acting on behalf of the Police " you win " a chance to steal cars without setting off the alarm, disarm opponents with more ease , enable the bullet time during firefights , not to mention a lower recoil or damage increased during the rammed . If you decide to work for the Triad awards are all focused on the combat system , such as increased resistance to blows with his bare hands or with bayonets , or add a series of attacks strengthened and evasive maneuvers. The sections at gunpoint turn out to be a bland and without mordant version of the classic shooter with destructible cover . There are not many , and most importantly they are " controlled " while fighting with bare hands for long stretches are quite easy . The level of challenge is not very high , then if we include the fact that the game encourages us to use the genorosi buff you get to the final state while having fun of course, but almost on autopilot . But we should not underestimate a story well told , exciting and soothing sounds adults , successful automotive sections , a considerable amount of content and missions and Hong Kong which is the true protagonist of the game .

83

Frozen Synapse - review

Neapolis47 | Oct. 9, 2013 | Review of Frozen Synapse

Frozen Synapse asks us to manage a team of specialists armed programmable through a series of waypoints that indicate where each unit to move on the game map . On the field, made ​​up of walls and windows randomly generated by the CPU , we find another team , enemy , which is handled in a similar way by the CPU or a human player . Once you have decided on the move to go to the testing phase that will determine whether our units will move properly through a simulation. Obviously, at this stage the enemies are real estate, because to understand the movements of the opponents is our task, but it is still a useful tool to detect possible errors in the formulation of orders. At this point you can start the round proper during which each unit automatically engages the enemy that lies ahead . And it is at this stage that involved a number of modifiers that determine who can shoot and when you can do it. In fact, a unit is moving slower to fire than a firm , who wields a gun is faster to shoot the other and a soldier with the rocket launcher works late but can destroy a wall killing those who are in the affected area . We must then consider that each weapon has a different radius so it is good not to leave units with short-range weapons in the aisles or standing in front of a window. Finally, each action can be delayed with a timer that allows you to determine the timing of each movement with absolute precision. But the modifier is undoubtedly the most important aims . During the planning and staffing in fact the key element is the viewfinder that determines the point at which a unit will look during the action phase . The greater the alignment between aims and position of the enemy , the greater the chance of an opposing unit to cool the first time. In short, for every move , almost as if we were playing chess , it is necessary to provide as many actions as possible opponents .

73

Shank 2 - review

Neapolis47 | Oct. 6, 2013 | Review of Shank 2

Shank 2 is a side-scrolling action where you run, jump from platform to platform and from time to time to climb, but mostly to take out enemies. The heart of the title is definitely the combat system, greatly improved compared to its predecessor. We will bring with us three types of weapons: a knife, a weapon for close combat weapon and for long distances. In addition we will have our mines, grenades, molotovs and the ability to launch on enemies a vast variety of objects found in the levels. The programmers have decided to replace the co-op campaign present in the first Shank with a new survival mode, fun and well structured, but unable to extend the offer of the game for a long time. Shank 2 is a good sequel, but unfortunately once again, longevity is the weak point of the game.

74

Mars: War Logs - review

Neapolis47 | Oct. 2, 2013 | Review of Mars: War Logs

This game has taken a little 'atmosphere of Red Faction, a little more' post-apocalyptic Rage, a little bit of Mass Effect. It is an action-RPG, the plot involves us in the shoes of a prisoner between conspiracies, political struggles and opposing factions. The game world is sadly aseptic, with whole neighborhoods full of people where it is impossible to interact with NPCs, the same speakers present to open from the beginning to the end of the game and the exact same materials as loot. The weapons are very few and in fact are all kind of blunt (clubs, bars of iron), also modifying them with pieces found around. The enemy intelligence is poor, to combat lack a sense of progression throughout the entire game, you fight in the same way and with very few variations. If you loved the atmosphere of the various Red Faction and do not disdain strongly oriented on fighting melee, the game may be of interest.

84

Assassin's Creed III - review

Neapolis47 | Oct. 1, 2013 | Review of Assassins Creed III

Assassin's Creed III can be considered the chapter more "free" of the entire series. If the actions to be accomplished to achieve a total sync with the sequences of the single player campaign follows a linear pattern based on the ability to achieve one or more objectives in stealth mode, a completely different story are the activities in which you can keep themselves engaged in parallel to the events of the main plot. The very presence of the Frontier opens completely new scenarios that bring the Assassin's Creed series to the gameplay of Red Dead Redemption. The naval battles are among the few elements of innovation "pure" a title that shows, however, to remain well anchored to the tradition of the past chapters. This, then, is a title to recommend especially to fans of the series Assassin's Creed.

89

Assassin's Creed 2 - review

Neapolis47 | Sept. 27, 2013 | Review of Assassin's Creed 2 Deluxe Edition

Assassin's Creed 2 starts from the end of the first chapter. In this second chapter Desmond disappears almost entirely, to make room for extended sequences lived in the fifteenth century and the history of Ezio. AC 2 is a title from the fundamentally different structure than that of its predecessor. One of the biggest differences is the total separation between main and secondary quests: now no longer need to overcome assignments of questionable taste for access to those essential for the progression. The sequence of the "main quest" remains visible and can be addressed without problems. Assassin's Creed 2 replaces the voids of its predecessor the urgency of thousands of opportunities to chase, in the splendid setting of the Italian Renaissance. This time, to surprise, then, is the amount, number, and curiosity that each device can generate. Back again the combat system is already known, which includes the performance of spectacular counterattacks if the user proves to have the right timing.

81

Don't Starve - review

Neapolis47 | Sept. 27, 2013 | Review of Don't Starve

Don't Starve is a survival game, in fact there is no real final objective, if not to survive as long as possible from time to time overcoming the various challenges and enemies that we have the misfortune to cross in our path . It is proposed an adventure mode, composed of four chapters (chosen randomly by the system among the six available) plus a sort of epilogue, and a free mode. The HUD closely resembles that of a modern and classic RPG: we have the bar at the bottom of the objects with the slots in the clothing, on the left side we find the buttons to build the objects to equip our character (ten buttons for different categories) in the upper right is the clock that scandise the passage of time and count the days spent in the game, and just below the status indicators of the character. For the survival of our darling we will keep under control hunger - procuring or growing food and food - and health, which lowers when we engage combat with the creatures that inhabit the world.. Don't Starve has, in its simplicity, great potential, confirming a title from the gameplay fun and rewarding. If you love sandbox game you will be literally absorbed by the infinite possibilities of the game play.

68

Farming Simulator 2013 - review

Neapolis47 | Sept. 22, 2013 | Review of Farming Simulator 2013

Farming Simulator 2013 is a pure simulation that puts the player in the role of the owner of a farm, faithfully taking the mechanics of management and development. It starts with a couple of small farm tractors, a harvester and a handful of fields to be processed. From here begins the real work, will be asked to plow, sow, fertilize, harvest and sell a variety of seeds so that you can later expand the fleet, the area of ​​arable land and so on. It will also be possible to hire helpers who will be responsible for carrying out the work more monotonous for the player. Unfortunately the game in the long run, it becomes monotonous and repetitive, I recommend it only to those who have a passion for agriculture and for those who want to manage a farm.

85

Castlevania: Lords of the Shadow - review

Neapolis47 | Sept. 18, 2013 | Review of Castlevania: Lords of Shadow Ultimate Edition

Castlevania Lords of Shadow tells the adventures of Gabriel Belmont, vampire hunter and demons interested to recapture the spirit of his beloved Marie, who died in mysterious circumstances. Gabriel descend into hell to fight with any kind of evil creature tries to stop him. From the simplest goblins going from Troll and exhibitions of various kinds until you get to more demons and werewolves beasts designed by the guys at Mercury Steam will have the quality you are never weigh the hours of play, attack patterns and various clashes with bosses end of level, dynamic, well diversified among them. Thanks to the relics with which come into our possession: a powerful glove will allow us to throw shockwaves on the ground for example, and the boots of speed will guarantee us the ability to execute strikes in deadly shooting and simplify the aerial combos. If you have never had the opportunity to get your hands on Castlevania Lords of Shadow this is the perfect time to remedy this lack. Konami has done a good job with this release and, except for a slight repetition in the fighting and the annoying fixed camera, the title can be appreciated even three years after its original release

78

Overlord II - review

Neapolis47 | Sept. 13, 2013 | Review of Overlord II

Overlord 2 is a game that has features that are not common to other games. We are an overlord, during the games we should collect vital force for our crew, large objects, gold and two types of gems to be able to upgrade. There will be four types of servers and they are: the browns that will be the most durable and the most suitable ones in the battle, the reds for ranged attacks, the greens that are the killers, in fact they will be much more effective if they attack the enemy at shoulders; the blue that are weaker ones but which are able to cure the other crew and are also able to become invisible during movements. In the game there are various enemies which are distinguished for appearance and for strength and ability, and gradually become stronger. Ben made ​​the various bosses, especially those animals that must be defeated by hitting the weak points. Overlord 2 is a well-made game with good gameplay characters well done and interesting, only flaws in the melee could be established more combos and towards to the end of the game it tends to be repetitive. It 'a good job, but with some extra things the game would have assumed a higher value.

70

Guardians of Middle Earth - review

Neapolis47 | Sept. 10, 2013 | Review of Guardians of Middle Earth

Guardians Of The Middle Earth has to face with giants of the genre such as Dota 2 and League of Legends. The title is structured as a classic MOBA and add some unique elements. For the few who still do not know what it is, it's match in which 10 players divided into 2 teams select a character (here called Guardian) to fight and groped to accompany creatures controlled by the AI ​​towards the enemy base to destroy it, breaking down defensive towers that are located along the streets. In this structure already present in other moba, Guardians Of The Middle Earth adds the ability to enhance the defensive towers, as well as to increase the damage dealt to enemies or to allow the birth of creep much more powerful, like the classic troll. Last note about money management, at the heart of the other MOBA, here completely erased. Instead of a store where you can buy items, we will have free access to each of them (called runes) in the pre game, so be prepared to our liking the equipment of our guardian. We will, however, limited by a very long cooldown time to use these upgrades. In my view, if console players had little choice, propose on a PC this MOBA payment, with packages to buy new characters, when there are the DOTA 2 and LoL free-to-play inevitably leads to failure of the product.

67

Dark - review

Neapolis47 | Aug. 22, 2013 | Review of Dark

Dark is a game that makes stealth its only purpose, but it does wrong. It does not leave the player to other alternatives, enclosing him without cause in constrictive environments, and giving very few tools to solve situations. Monotony and repetitiveness you are quick off the already after the first of the five / six hours required to complete the adventure. The protagonist has been turned into a vampire, and now, to complete the transformation before turning into a Ghoul must drink the blood of its "creator." The concept is very simple: the progression follows the main traits of a stealth game with some sprinkling of classic RPG. Eric will have to act silently, using a variety of skills, gaining experience by killing enemies. The gameplay, however, is limited and repetitive. The sensation is that of never having total control of the situation, having to entrust to chance or to be forced to take advantage of the bad programming of artificial intelligence. In addition to poverty patterns patrol, in fact, the enemies (always the same throughout the adventure) show total idiocy especially when it's time to eliminate us.

77

War of the Roses - review

Neapolis47 | Aug. 22, 2013 | Review of War of the Roses: Kingmaker

War of the Roses is a simulator of medieval warfare - in the third person - modeled on the English conflict of the fifteenth century. The game offers a limited and evanescent tutorial, the multiplayer mode - the core product - the editor of your profile and the inevitable game settings. The gameplay in War of the Roses differs greatly depending on the type of weapon used, the archers when "shoot" offer a first person view with breath control, lunges and shots from above with the sword are managed by sudden movements of the mouse combined with the pressure of the left in order to give strength. Technically pleasant but not impressive, War of the Roses has a solid gameplay, deep and compelling that will thrill all lovers of the setting and the medieval battles.

86

Payday 2 - review

Neapolis47 | Aug. 17, 2013 | Review of Payday 2

It is the sequel to a cooperative fps setting out a range of features more or less original - mostly inspired by Left For Dead, the aim is to attack banks with an experienced team, close-knit and well organized. There are four distinct and well-defined classes, which the player can develop at will by distributing skill points earned through experience. it is possible to unlock skill of each branch to their character, however, only one of them can be completed to 100%, pushing consequently the player to specialize in one rather than in another class. In PAYDAY 2, you can play with a stealth approach most of the missions, but have great success with this method requires a meticulous knowledge of the map, a study of very detailed goals and targets - some randomly placed as in the original chapter - and especially a coordination exceptional team. The purchase is highly recommended to anyone who enjoyed the original chapter and those who want to try their hand - in the company - with an original, inspiring and deeply complex, which requires time and dedication to be appreciated in all its many and varied facets.

84

Alan Wake - review

Neapolis47 | Aug. 17, 2013 | Review of Alan Wake

Alan Wake, a successful writer, he went in the quiet town of Bright Falls with his wife Alice for a relaxing holiday. The real purpose of the trip, however, is to solve the serious "block" that haunts him for two years, making it impossible to create new stories. Alan Wake is undoubtedly a particular product, which bases its appeal on narrative content and offers us an experience that gives the best of itself when it is enjoyed at night, with a pair of headphones. The direction of the game is full of original ideas and effective, we move into a world plausible, rich in detail, which at night is a victim of so-called "taken" corrupt people from the darkness that wander in the woods guided by a insane homicidal, and with which we are dealing in more than one occasion. Covered by a blanket of "darkness" that makes them invulnerable to any weapon, these mysterious opponents to be addressed by resorting to the only element that really fear: light, revolver and rifle should be used only after you have made ​​the enemies tangible to our attacks on turning of their torch light for a few seconds. The removal of an opponent is made ​​more spectacular by the same bullet time which stresses a dodge reach the last second.

89

Call of Duty: Black Ops - review

Neapolis47 | Aug. 13, 2013 | Review of Call of Duty: Black Ops

In Call Of Duty: Black Ops the player assumes the role of the soldier Mason, who under severe questioning, tell his story through a series of countless memories and flashbacks, letting us relive many incidents that occurred over a period of twenty years. Since the end of World War II up to the Cold War and Vietnam. The game mechanics are similar to those of the previous chapters, although with some innovation as regards the variability of the missions. The multiplayer segment, which has always distinguished the series, in Call Of Duty: Black Ops multiplayer mode was really made ​​in a masterly manner. The lag is almost absent, except in sporadic cases, and the games are finally more playable and enjoyable than the excessive frenzy of Modern Warfare 2. The vastness and variety of online modes and types of games can satisfy all tastes and needs of the player. In particular, to highlight the mode to bet as the Gun Game, in which continuously vary the types of weapons, and then also the component of the risk increases fun. As always through the killings you can earn points to unlock weapons and gadgets to use in battle or even badges, and backgrounds to customize our written symbol or the tag of our clan. Of course, the classes are customizable and the player can create different according to its needs. Even the weapons will be customizable as you will level up, in fact the player can choose the color or emblem to be affixed to his favorite shotgun. In short, the multiplayer of Call Of Duty: Black Ops manages to really satisfy all types of gamers. A sub online full-bodied, rich content, innovative, exciting and captivating.

72

Medal of Honor Warfighter - review

Neapolis47 | Aug. 13, 2013 | Review of Medal of Honor Warfighter

In this new crusade against the terrorists play as Preacher, the main character in the single player campaign, and Stump, a sniper who will don the role of a secondary character from the background almost non-existent. The proposed missions are necessarily linear, full of scripts (some particularly difficult to activate) and patriotic dialogues. On the other hand, we find the enemies, clear numerical advantage and well-armed, also knows their artificial intelligence is simply deplorable. In multiplayer, a bad copy of Call of Duty, you must choose their favorite nation, which will be the first class to use and then unlock the other five. These will be unlocked easily after a few games and will be quite easy to get carried away, despite the obvious lack of information regarding the strengths and weaknesses.

86

Kingdoms of Amalur - review

Neapolis47 | Aug. 9, 2013 | Review of Kingdoms of Amalur - Reckoning

The title has a component GDR really wide thanks to a series of spells but most of armor and weapons really immense, the paraphernalia is improved due to the presence of different types of weapons: long swords, swords, hammers, chakram, fae blades, daggers and bows. Inolte you have a large number of skills and the presence of cards of destiny that will be used to outline the main style of the character. The technical sector is very good thanks to a series of dungeons richly detailed, colorful and varied even though the graphics are hampered by a number of bugs and designed by polygonal models of characters lacking in detail. The sound is the highest level with great samples and with a soundtrack reminiscent of the Lord of the Rings. The game world is vast but not fully explored, and wide exploration is felt but too linear. The story captures immediately the player thanks to a well crafted storyline but to be mistress are secondary missions, able to keep the player glued to the screen for several hours. Finally Kingdoms of Amalur is a great game but is penalized by the lack of a true soul staff taking different elements from RPG noble, some game mechanics reminiscent of Skyrim, the gameplay is very similar to that of Fable, the graphics are similar to that of World of Warcraft even if characterized by a lot more detail and plots and the music all too reminiscent of lord of the Rings.

85

Rage - review

Neapolis47 | Aug. 9, 2013 | Review of RAGE

In the year 2029 Aphofis the asteroid hits the Earth. To ensure continuity of the human species in after armageddon, some groups selected (including our alter ego) were locked into the special 'Arche' in cryogenic storage. But once awakened and left the Ark, a hostile world and wild welcome our deeds leaving us in total mercy of raiders and mutants. Rage is a successful mix between shooter, RPG and racing game, set in a world hybrid western / hi-tech style and setting closely resembles that of the famous film Mad Max The RPG component is essentially structural. There is an overworld for access to population centers, as well as to the various game worlds. The 'overworld is quite extensive but mainly used as the use and exploitation of the dune buggy, the main feature of the settlement is made ​​evident by the presence of one or more senior figures at the head of the place at which we can get the main quest. There are also several secondary characters who will make use of our attention for the award of extra assignments or sub-quests. Just like in most classic RPG once we got the job free access to those who will be the true levels or game worlds. Well done is the component shooter, able to offer a more demanding challenge. The small number of bosses and a final unsatisfactory, leaving some doubts. However do not affect in any way the overall quality of that Rage is still a fantastic experience, different and a must try.

85

Thief: Deadly Shadows - review

Neapolis47 | Aug. 6, 2013 | Review of Thief: Deadly Shadows

The characters in this third installment of the saga are substantially the same as the previous chapters: you impersonate Garrett, the master thief, an anti-hero able to slip quietly in the shadows, blend in perfectly in the environment, break open any lock and, if necessary, give eternal peace to a person without even noticing. Our thief possesses special skills: among the most important are the ability to hide in the shadows so as to become unavailable for any individual (an indicator will show the effectiveness of camouflage), the art of walking silently (useful to slip behind their opponents without being caught) and the mastery of pick locks. Garrett is also equipped with special tools: first, how not to mention his trusty bow, can be used not only to destroy enemies, but also for tasks such as, for example, turn off the flashlights (with the arrows of water) or distract the guards (with the arrows of chaos). The thief always brings a robust baton and a knife. For each mission there will be a number of objectives to be met (presented with a short briefing where you can also scgliere the level of difficulty) that, during the game, they can evolve according to the information that you will recover, and often there is no order preset to perform the tasks, then the player is left wide freedom of decision. Alongside the goals required to continue in the game, there will be some optional quests that can be resolved to recover useful items, facilities or simply treasures to sell to fences.

90

Mortal Kombat - review

Neapolis47 | Aug. 6, 2013 | Review of Mortal Kombat Komplete Edition

It 'also arrived on PC, this is the last title of the popular Mortal Kombat series. The title offers a story mode for a period of about 5 hours, the classic "Climbing" arcade for single or two-player tag, the inevitable tutorials, training, the Tower of the challenges which engage in a long series of clashes with certain objectives to be achieved, some mini-games like Test of Strength, of Fortune, skill and reflexes, the Crypt and the Necropolis where unlock bonus of various types and finally an online multiplayer component. The gameplay is unchanged from the console version and has all the strengths and weaknesses, including the precision dell'hitbox a little rough, especially when the characters are in flight. If you love fighting and the Mortal Kombat series of intrigues and fascinates you, the version Komplete Edition available on Steam offers (almost) everything you want from a product of this kind, provided that the online game is absolutely crucial for you . After all, the title is very rich in content, fun and with a roster of characters virtually boundless; considering the price and what the passionate community of modders has already done and will do in the future, on the whole the last effort of High Voltage software can only be judged as positive. Nevertheless, Mortal Kombat: Komplete Edition is guilty of some little ingenuity - as the absence of cutscens in high definition - and does not affect all the defects that were present in the console versions, also presenting an even more poor netcode that, in the present state of work, it makes the online component practically absent. The purchase is therefore strongly recommended to enthusiasts dedicated to the game locally.

85

Call of Juarez: Bound in Blood - review

Neapolis47 | Aug. 3, 2013 | Review of Call of Juarez: Bound in Blood

Call of Juarez: Bound in Blood does not continue the adventure of the previous title, but it tells the story of a younger Reverend Ray (one of the protagonists of the first episode) and his brother Thomas. The player will then re-creates all the clichés of the genre, from the assault at the ranch, the shootings at the church. You will enjoy spectacular galloping along canyons and grasslands, as well as a coach you have to defend the assault of angry pursuers. The clichés do not stop here: you will have to make a detour to the typical ghost village naught climb the rocks of the canyon, explore crumbling gold mines, show your skills in challenges him to a duel and, not least, revel in non- basic but pleasant and profitable, how to make the bounty hunter or recover cattle stolen by an outlaw. These activities are useful to scrape together some more money, to spend at the many arms dealers around the Wild West. As for the weapons, the choice is relatively wide: there are various types of pistols, shotguns, rifles, knives and even bows that you can take away from the Indians, but we must recognize that the differences between the one and the ' other are not so marked, negating the strategic choice to allow you to bring a limited number of instruments of offense. At the beginning of each chapter will be given the opportunity to choose which of the two characters to control. The differences are apparently small, but significant: if Ray fears the height and prefers a direct approach (guns and dynamite are his specialty), Thomas climbs like a cat with its rope, and is an excellent sniper, as well as the 'one of the two be able to use the silent bow. Even the pointing system has been the object of many attentions. The computer will help the player slightly decreasing the sensitivity of the mouse when the viewfinder will be in close proximity to an opponent, allowing you to focus on specific areas thus eliminating the adversity more quickly. As reported last thing is the excellent level structure. Bound in Blood may appear a game from the open structure style Oblivion, given the size of the map and the freedom given to the player, but it is actually a large and well-kept tunnel. AI also very convincing, especially when you are indoors: Opponents are able to coordinate and inteliggentemente, although sometimes they expose themselves in a stupid fire of the player, in most cases behave in a credible way. In conclusion Call of Juarez: Bound in Blood is the best FPS set in the Wild West: its duration is reduced to the bone but the affordable price and the presence of two characters will inspire you to replay it after it is finished.

82

Dragon Age: Awakening - review

Neapolis47 | Aug. 3, 2013 | Review of Dragon Age: Origins Awakening

Dragon Age: Origins - Awakening is the first great expansion of Fantasy Bioware's masterpiece that has been highly successful. The story continues from where we left and our task will be even to fight the darkspawn driven by new and dangerous enemies. Play as the Commander of the Grey Wardens, the hero who defeated the Archdemon and one of our tasks will also be to manage the Fortress, to restore it to its former glory and to recruit new Guardians to fight the Scourge. We can choose whether to create a new character, or import it from Dragon Age Origins with all the skills and equipment already conquered. In Dragon Age: Awakening will meet new characters as well as familiar faces already met in Origins. Regarding the new entry, will be the player to decide whether to use them as allies or whether to choose for them a different fate. As in Dragon Age Origins are present hilarious dialogues between the characters, and missions, many already with regard to the main plot, are enriched with countless quests that may also relate to the members of our party.Dragon Age Awakening is a must-have title for those who loved Origins, as it implements and deepens even further the plot and provides an opportunity to find several valuable items and complete other missions, thus giving the player a chance to take advantage of at least 10-15 hours of play more.

92

dragon age - review

Neapolis47 | Aug. 3, 2013 | Review of Dragon Age: Origins

Dragon Age: Origins is the newest fantasy RPG developed by Bioware for, as in all games of this type, at the beginning the player will have to create your own character, choosing from the many races and class available, each of which will lead to a different conformation of the story, at least in the first part. For this the player will have the option to replay the game with different characters, and each time enjoy new stories. The plot is very well developed and although it follows a certain historical guideline, several will be the player's choices that will affect. The player at various points of the game will have to decide how to act in a particular situation, or will have to choose whether to kill or leave alive a particular character, which in the case of choice clement, will join us to help us fight the evil. The dialogues are well developed and never boring, and there are also occasionally, while we set forth within the various location always masterfully realized, the small sketch and spats between the various members of our party, depending on their affinity character . The game world is very vast and extensive, in which you can move through a stylized map very well designed and easy to understand and use. The gameplay is similar to the previous titles Bioware regarding this type, where there is the possibility to pause the game, to decide how best to act to tackle every fight, or even using the function to create custom tactics for each component of our party, so you will already know automatically how to attack a particular enemy or how and when to heal the wounds in battle, depending on the player's choices.

87

Resident Evil 5 - review

Neapolis47 | July 22, 2013 | Review of Resident Evil 5

The story of Resident Evil 5 takes place 10 years later, and is set in the African region ... the protagonist Chris Redfield, protagonist in the past in the Resident Evil series, has as a companion Sheva Alomar are members of the BSAA The inhabitants of this region have been infected with a deadly virus that turns them into various beings. The gameplay is inspired by Resident Evil 4 but partially renovated compared to its predecessor. The view, in third person, has a wide vision of the game, and the movements also add the ability to move laterally. The novelty lies in the presence of his partner, who will fight alongside the protagonist throughout the game. There is the possibility of exchanging weapons and items at any time, but be careful in the determination of resources between the two. The longevity of the game is only 7-8 hours of play just for those accustomed to this wonderful saga of success. Even the puzzles, which were very important in older versions, have been reduced, replaced by sequences of game much more dynamic and action . In conclusion Resident Evil 5 still has inside a soul of horror that leads him to be a mixture of genres

88

far cry 3 review

Neapolis47 | July 22, 2013 | Review of Far Cry 3

Jason Brody and his companions are not normal guys, always looking for extreme adventures. Probably, however this time it went too far: come to Rook Island, are captured by the psychopath and fearsome pirate Vaas. Jason manages to escape and to find the strength to seek his friends, he decides to embark on the intricate way of the warrior. And 'this is the beginning of Far Cry 3, Ubisoft Montreal's new title. This new chapter in the saga, from the spectacular countryside and fast-paced, looks like an FPS RPG: in fact we can strengthen our character throughout the vventura with experience points that will be spent to buy skills. The title prepares itself as a great free roam: in fact we can wander around the island conquering radio towers, hunting and gathering herbs to enlarge our equipaggiamenteìo and supply us with care. Technically, the title has advantages and disadvantages: on the one hand there has been great attention to the representation of the island and the main characters, on the other there was not a brilliant attention to detail graphics combined with the presence of bugs, with some of which that force the player to repeat the check point. It 'also an online mode, but not entirely convincing.

70

Confrontation - review

Neapolis47 | July 16, 2013 | Review of Confrontation

In the adventure, structured in various missions and chapters, play as four heroes chosen to form an elite team that will be tasked to infiltrate behind enemy lines Scorpio to end the terrible threat posed by this faction. Confrontation is in theory as a tactical RPG where every fight is done in real time with the help of the break, which is useful to assign sequences of commands to each of the members of our party. Once assembled the team, following objectives proposed from time to time, we will move on various maps, in isometric view. To get the better of the enemies of the Scorpion, we get to know the combat system of the title that is based on duels with bayonets as well as on various different types of spells. It will all be gathered in different kinds of abilities. Confrontation with the RPG, however, shares only a few things, being entered to label more as a Hack'n'Slash with tactical elements that as a real RPG. There will be interactive dialogues, there will be a choice even in the road ahead along the meager game maps that will arise as the long corridors teeming with enemies more or less strong. Confrontation is a title that fails to take full advantage of the license of the board game they enjoy. Insufficient on the technical side, which alone already affect the playability and fun, does not reveal even great merits in terms of gameplay, canon and never really quite appealing, sometimes simplified, with some issues (on all the pathfinding) to which are added a direction just enough RPG component and a bare-bones. Recommended for lovers of the game who want to try it at all costs.

75

The Walking Dead: 400 Days - review

Neapolis47 | July 16, 2013 | Review of The Walking Dead: 400 Days

Fluctuating feelings of the fans at the end of 400 Days, episode midway between the first and the second season of The Walking Dead video game. TellTale proves once again to be able to classify extreme coherence with a destroyed world, where the social fabric is dead and purulent, and all the survivors are confined in one dimension feral beast, with no place for pity. The mosaic of five stories practically independent (connected only by small details) seems to justify this very brutality, especially when the alternating points of view leads us from one side of the fence. The script is always strong, sometimes ruthless, and fielding characters sketched in an exceptional way: pity though that some are almost wasted, and their parable goes off too quickly. The dynamics of ethical choices struggling to operate as in the regular series, there are times very dramatic player feels a certain weight, but the results of our actions are savored only in the epilogue, maybe a little 'too terse. 400 Days is proof that The Walking Dead worked thanks to its episodic nature, or at least the narrative rhythms not too compressed. It is an interesting experiment, a product that broadens the horizons of the setting so well interpreted by TellTale, and that is hard to pass up, especially in light of the extremely high quality first season.

91

Batman AC - review

Neapolis47 | July 9, 2013 | Review of Batman Arkham City: Game of the Year

With Batman: Arkham City, Rocksteady comes finally to the consecration. The title takes the good things he had done Asylum widening it out of proportion and accompanying it with new equally successful and functional. A longevity doubled, and a glance amazing, however, are only the outlines of a masterpiece based first of all on the vastness and variety of gameplay (in steady, rhythmic evolution) and secondly the quality of a direction and a narrative level Hollywood , accompanied by a great psychological depth of most of the characters on the screen. In conclusion, to have a game at any cost.

87

Just Cause 2 - review

Neapolis47 | June 24, 2013 | Review of Just Cause 2

Just Cause 2 is not just a free roaming, but there are massive doses of and action where the player has a complete freedom of movement. There are several characteristics that distinguish Just Cause 2 from similar titles. The grapple is the most obvious and takes Rico for almost more important than the weapons that embraces. It can be used in many ways, both in terms of offensive and defensive. The island is full of hundreds of government installations; razing everything will increase the level of Chaos which over time will unlock new weapons and vehicles but also new missions, major and minor. The mix of free-roaming and action manages to entertain the player from start to finish, with zero downtime, and dozens of things to do, thanks to the clever system of progression. On the whole, however, stands the island of Panau the true protagonist of the game, pretty impressive for its vastness and very beautiful to look.

92

Batman: Arkham Asylum - review

Neapolis47 | June 17, 2013 | Review of Batman: Arkham Asylum Game of the Year

Batman AA has a deep and varied gameplay, is indeed a fighter from exceptional strength and agility, but also has the best gadgets and especially to use the wits. Make their way into Arkham Asylum will not be just a matter of strength, but a wise use of all their skills. The system called Free Flow Combat will make it possible to put together spectacular combo with the push of a few buttons. As in Assassin's Creed is more important than the timing of the technique, especially with regard to counter-moves, to make, to lower levels of difficulty, when you see a kind of crown over the heads of enemies. Even the moves Stealth will be quite different, thanks to silent kills, the ability to attack an enemy while we hung upside down or fall over a victim. Technically speaking, Batman Arkham Asylum is a good display of the Unreal Engine 3. What is striking is mainly the care put into the design of the game. The main characters and the same mental hospital are outlined with a maniacal precision, which makes the colors and artistic inspiration your strong point.

85

Doom 3 BFG Edition - review

Neapolis47 | June 14, 2013 | Review of Doom 3 BFG Edition Pre

You play a Marine assigned to the security of a property located on Mars. Your daily routine will be stopped due to the unexpected arrival of mysterious demonic forces that have taken over the minds of human personnel, facilitating the incursions of these horrible monsters. Doom 3 is the classic fps for pc with a long tradition. The arsenal at our disposal is the classic shooter: pistol, shotgun, assault rifle without forgetting the inevitable grenades. Obviously there are the legendary weapons, true hallmarks of the series as the gun rotating barrel, the saw and the BFG 9000, a powerful plasma cannon capable of disintegrating multiple opponents with a single blow. New to this edition is to be able to use the flashlight and weapon at the same time. The BFG edition is recommended especially to those who have never played the original version and intends to play a true classic.

81

a good game even if not original

Neapolis47 | June 11, 2013 | Review of Dark Sector

You will begin your mission in the role of Hayden Tenno, a secret agent with the aim of stopping Mezner, a mad scientist bent on spreading a virus of his own creation, capable of turning people and animals into bloodthirsty zombies. Our right arm, covered with a substance very similar to the metal, it will be able to summon a rotating blade similar to a boomerang: wherever he'll get you, made ​​his career, inevitably it will come back in our hand. From here on, the gameplay will revolve entirely around the use of the glaive, although there is the possibility to take up more and more powerful firearms, the use of the glaive remains the most satisfactory and elegant to mow the enemies, and master it will be a great pleasure. The weapon will prove to be much more versatile than it seems: in addition to launching it, we can use it in combat, or as a grappling hook to capture weapons and objects at a distance, including weapons of enemies. The use of the glaive however, does not end there: hitting specific targets you can charge it with elements such as fire, electricity and ice, making it even more deadly. This possibility will however present almost exclusively when you need to solve some simple puzzles. Dark Sector is an interesting mix of different styles and genres, the developers have taken some key elements from several masterpieces of the genre come out in recent years, this title is therefore able to accommodate different types of player

85

Dark Souls - review

Neapolis47 | June 8, 2013 | Review of Dark Souls: Prepare to Die Edition (EU)

Dark Souls takes us into a world of obscurity and out of darkness, a place where evil never sleeps and where there are the most dangerous threats. The storyline Dark Souls is very different from that of the usual RPG, with a narrative reduced to a minimum, to give more space to the real game and action. Exploring the game world you will discover the bonfire, around which you can sit to rest. These fires act as Checkpoint, progress in Dark Souls, shows a slow and steady, in some cases many repetitive. Of course, every time you return to base camp you can spend the souls accumulated to increase their level, and then the performance will improve as a result, but to move forward we must also do the utmost attention, and optimize their resources. To proceed, then, we need to get to Grinding, however, who is endowed with good will, the progression is well marked, thanks to the presence of many Mid-Boss that can be eliminated once and for all. Unfortunately the porting on PC was done in haste with problems related to resolution, texture poorly defined, and a framerate too low.

81

Saints Row: The Third - review

Neapolis47 | June 7, 2013 | Review of Saints Row: The Third

The third chapter of the saga Saint's Row, born as a clone of Grand Theft Auto is looking for an identity that has not been able to find in the two previous chapters. And 'evident from the first moments that Saint's Row The Third does everything to not take itself seriously, presenting itself as a parody of the many congeners "criminal." In fact, the game is a third-person shooter direct and concise: no covers, sight system is basic, very classic set of weapons. The Third is, however, a funny title, good for some afternoon spent to destroy in carefree, to be enjoyed without constraints and without narrative concerns. From this point of view, the product can be said to be a moderate success especially in a cooperative, this last chapter of the saga works: full of ideas, allows you to organize raids furious, destroying everything and everyone in the most lively as possible.

75

Inversione - review

Neapolis47 | June 6, 2013 | Review of Inversion (EU)

Inversion is a third-person shooter high spectacle similar to the game Gears of War. Its peculiarity, however, is the implementation of physics, capable of imparting a certain personality to the product. There are special equipment (Gravlink) capable of altering gravity, can move objects to overcome obstacles, but also as a weapon, for example, we can throw the carcass of a car on the heads of a bunch of enemies, or throw enemies in the air then smashes them. In addition to this, the game also has special sections in zero gravity, very loosely inspired by Dead Space and even located on other floors reversed, with a high impact spectacular. However, after the ephemeral sense of novelty, it is clear that Inversion is just a nice clone of Gears of War, often at the limits of plagiarism, with a good storyline, the game still works well because it offers various and excited fights, with a campaign main that lasts eight hours, to play alone or with a friend.

84

bastion review

Neapolis47 | June 2, 2013 | Review of Bastion Cap

Bastion looks like a game characterized by simple mechanical, extremely accessible and immediate. The player simply continue along the path that is created in front, defeating every creature until the discovery of the artifact. This pattern will be repeated throughout the duration of the game, interrupted only by survival sessions to deal to raise "coins" and particular challenges that will allow us to get the materials to be used in upgrading of weapons. The opponents, even though they have a good design, unfortunately not excel in variety, and already after a few hours of game basically know the vast majority of enemies that Bastion has to offer. Fortunately, these limitations do not extend to the side of the equipment, varied and customizable. Bastion is a simple title, yet incredibly deep. It is a game ' extremely varied but accessible at the same time, be able to keep busy and intrigue even the most experienced players. The engaging narrative and a stunning sound department create a great little opera that will be hard to forget

75

Binary Domain - review

Neapolis47 | June 1, 2013 | Review of Binary Domain Complete Pack

The game is set in a distant future where robots have contaminated the world living with the human species. Play as Dan Marshall, an official IRTA (International Robotics Association), sent to Tokyo with the aim of capturing Yuji Amada, the creator of cyborgs. The plot, well-structured and interesting, can be of interest, despite the cliche. Binary Domain is an extremely classical mechanics with coverage like Gears of War, with a shooting system that makes use of the aiming reticle rather than the classic visual zoom on the enemy, in full style third person shooter. Each robot, that we will face, will have its weak point. Hitting these will get very different effects and tactically useful. For example deprive a robot of his legs (or even one of them) will lead him to crawl. The gameplay, with its ups and downs, it's average, although some sections too linear and not really very successful, but with exciting Boss Fight.

87

Metro 2033 review

Neapolis47 | May 30, 2013 | Review of Metro 2033

In Metro 2033 play as Artyom, a young inhabitant of the Exposition, a community in the underground of Moscow in an apocalyptic future where the residents of the Russian capital, now devastated by a mysterious nuclear disaster, they were forced to take refuge in the tunnels of the Metro, the whose stations are now the only safe place. Metro 2033 is a fps different from the others: the weapons are rusty, inaccurate and slow to reload, the bullets are scarce and every encounter be dealt with calmly. Often, you can choose a style stealth, obscuring the light sources and eliminating your enemies with throwing knives or guns silenced. The artificial intelligence of human enemies will give you great deal of trouble, often changing shelter or attacking with grenades. With the mutants will force you instead to a more instinctive, as they hardly manage to hide your presence at their animal instinct. Every fight, despite the slower pace than other securities of the same kind, will give you moments of great tension. The adventure will immerse you in situations that are very different from each other, alternating phases of shooting more classic, with other exploration or other more narrative, enriched with thrilling sequences that closely resemble the first FEAR.

86

Clive Barkers Jericho - review

Neapolis47 | May 28, 2013 | Review of Clive Barkers Jericho

The plot of the game is very simple: some members of the Jericho squad, a group of professional fighters that deals with the world of the occult, we have to stop the return of the Firstborn, the most powerful creature created by God who lives locked in a parallel dimension. In the first part of the game you drive a single character, with which you can familiarize yourself with the controls and other aspects of the game. Then we can "enter" any member of the Jericho squad whose peculiarities will be revealed in the course of the adventure. Each character in fact, has two arms and two occult powers that make it unique. The others are controlled by the CPU, unfortunately the AI ​​is not brilliant especially when the fights get heavy and monsters to be killed are many. Clive Barker's Jericho is a very ambitious project that was refined better. Sublime in a few moments, rough in others, is full of contradictions in the realization that going to undermine the overall. Probably many will love it, especially if you love a certain genre fiction.

69

new puzzle game

Neapolis47 | March 19, 2013 | Review of Twin Sector

In Twin Sector is something different from most games of its kind: there are no weapons and all the fights that we encounter on our journey will be solved using the only accessories that are fitted, our gloves. In most cases it will be sufficient to use the power to throw objects (barrels and crates) to resolve the fighting, but for the rest of the adventure the emergence of new and more aggressive enemies will complicate the situation. No more simple "robot-ball" but turrets, robots, and more, each with a specific modus operandi and requiring a different approach. The graphics, unfortunately, is not satisfactory: many of the environmental textures are low resolution with a propensity for monochrome and it's all too similar and monotonous, only the effects of light and the particle are worthy of note.

86

A good rts

Neapolis47 | March 12, 2013 | Review of R.U.S.E.

A breath of fresh air in the RTS genre, the gameplay of RUSE is structured so as to reward the cunning of the player and his ability to organize attacks or purely strategic defense plans, and the ability to exercise full control over the vast area of ​​the game. The action is reduced to a minimum, as well as the micromanagement of individual troops in the field, great importance is given to the nature of the soil and the influence this has on the choice of the positioning of military forces and planning ambushes. To promote a more strategic approach to the game, the developers have seen fit to give the possibility to their units to inflict more damage when they make a surprise attack on the enemy. Recommended to all fans of the genre, especially those looking for a high degree of challenge.

75

here are the magicians!

Neapolis47 | March 1, 2013 | Review of Magicka

Magicka is not the classic role-playing game that takes seriously all the gameplay is based on the use of spells and the combination of the various elements together. We have at our disposal eight elements (life, earth, fire, water, ice beam, shield and lightning) that can be combined at will. The possibilities from this point of view are almost endless, the only limit is the combination of elements opposed to each other, as-ground lightning or fire-water, which often leads to very unpleasant effects for our poor alter ego. In spellcasting should also pay attention to the state that is our character. For example, casting a spell of water will wet your character making it very painful to launch a lightning spell soon after. The same principle works with the enemies, they will be more or less sensitive to the items based on their condition and the material they are wearing. If the system game may seem rather simple, actually the difficulty of the game came on the high side and it seems geared to make happy hardcore players. The large number of enemies and the need to quickly insert combinations make frantic gaming sessions and force the player to exert much their reflections leaving little time to draw breath between a collision and the other.

85

medieval battles!

Neapolis47 | Feb. 28, 2013 | Review of Chivalry: Medieval Warfare PRE

Chivalry: Medieval Warfare is a multiplayer combat simulation game, set in a loose medieval setting, an atmosphere full of charm and charisma. We can say that the game mechanics are standardized to the canons of the first person, we can approach the enemy with different moves: slash, thrust, parry and attack from above, which are essentially movements at the base of medieval fencing. The combat system works very well, but it is a great pity that it can not assume the role of fearless warriors with a wider range of moves, as well as regret not to use the double blade, as happened in some traditional disciplines medieval weapon white . In Chivalry can play four different roles, all properly customizable in the equipment and weapons, classes are very well balanced. Chivalry graphically looks like a game of excellent quality, unfortunately soiled by a design that shows some element of the scene of poor workmanship, in a well-made and almost always cured.

67

Very good atmosphere

Neapolis47 | Feb. 27, 2013 | Review of Afterfall: Insanity DNS

Afterfall: Insanity is a product that has left me with very mixed feelings. On the one hand I can not deny that I enjoyed a campaign still nice, especially graced by a great atmosphere. A banal plot, but enjoyable, a good variety, excellent graphics and something interesting gameplay increase the regret for a product on the other hand suffers from a lack of finishing many aspects. Controls wooden, a few bugs, trivial puzzles, animations and cut-scenes to the limit of the unpresentable and longevity poor They undermine a title that could act as a valuable member of a genre unjustly neglected.

77

the island of zombie

Neapolis47 | Feb. 25, 2013 | Review of Dead Island

Dead Island offers the player many different assignments and a whole island to explore, all this makes the action fresh and varied in spite of the ongoing massacre in which we will be obliged, as a good implementation of cooperative multiplayer makes production very funny and absolutely welcome in a landscape where competition reigns. The storyline is shown right from the start rather marginal element in the overall summary. Between main and sub-quests we will just to help this or that survived to find a way to survive-before-and fade away / call for help in second place. With regard to the technical sector Dead Island arises slightly below the productions of today, there is a good detail regarding the faces of the protagonists and second leads and an equally cured polygonal modeling. The problems came up, rather than the whole thing is set in motion: in this case one can see the severe limitations to the system collision detection and gaps in the animations, often rather mechanical and artificial.

83

a restless child

Neapolis47 | Feb. 20, 2013 | Review of F.E.A.R. 2: Project Origin

F.E.A.R. 2 is a collection of ideas and quotes winking peacefully at all the clichés of action games and horror Made in Japan, unfortunately, is repetitive in terms of gameplay (it is still to get from point A to point B, without no deviation) but thankfully never boring, title sponsored by WB Games, is a new cornerstone for what concerns the first-person shooter. Superior in many ways to his illustrious predecessor, FEAR 2 has been able to bear the criticism received on the first episode, knowing how to renew but without extracting its true nature. Compelling, disturbing and poignant, able to inject into our veins of gamers bitter and creeping murmur of fear, coupled with the nectar of fun and passion. Violent enough without resulting in splatter ridiculous, subtle and engaging, this title will give to all those who play, regardless of tastes and favorite genres, hours of fun and healthy fear like few other games have been able to do before.

90

the return of the best!

Neapolis47 | Feb. 18, 2013 | Review of Crysis 2: Maximum Edition (EU)

Having played and replayed the single player campaign of Crysis 2 I feel I have to hand one of the most deserving I've ever played, a return to a gameplay-free tracks and force, able to seduce the player from start to end thanks to the excellent implementation of the dynamics. To accompany the main mode there is a solid multiplayer well equipped and devoid of personality, the characteristics of which promise many hours of fun. The only jarring notes some flaws finishing as the odd bug, but nothing particularly serious. Impossible not to weigh in assessing the new standard graphic / technical achieved by the development team, which once again shows how great master code, able to forge a cutting-edge graphics engine do not forget to give your product a personal style and attractive. Simply we are faced with a FPS impossible to get away and, without detracting from the still excellent conversions console, if you have a reasonably powerful PC, you already know which version to buy

90

still the best!

Neapolis47 | Feb. 17, 2013 | Review of Crysis

Outstanding graphics, unprecedented physical and interaction with the environment is not bound to specific puzzles are the three main areas where this product clearly outperforms the competition still after so many years away from the exit. The gameplay in the "open" part of the campaign, means that Crysis offers players a myriad of situations absolutely not linear. There are dozens of different approaches required to complete each goal and I often go back with bailouts only to deal with a situation in a different way and see how it would end. The second part of the campaign more linear, however, gave way to Crytec to work a little 'more on the film's plot, which ends with one of the most epic scenes that you remember. In a nutshell, the best game with the best graphics for PC.

83

killing with style

Neapolis47 | Feb. 17, 2013 | Review of Bulletstorm

Bulletstorm succeeds in renewing the traditional formula of the shooter, offering a gameplay mechanics at the same time classic and innovative, based on the pure accumulation of points. This is supported by good ideas in terms of design and offer playful and irreverent humor and very enjoyable. The downside is composed of a non-exceptional longevity, supported in part by a cooperative destined not to last for more than a few sessions, and a second half of the single player campaign on several occasions that tends to slow down the frantic pace of 'start, losing its bite just before the final rebound. Despite these defects do not allow the title to reach the end of grade higher, the work of People Can Fly will offer you hours of pure fun and carefree, proposing a new philosophy for all fans of shooters, to which of course the product is recommended.

65

A marine die-hard

Neapolis47 | Feb. 16, 2013 | Review of Aliens: Colonial Marines

I was expecting for a long time, Gearbox seemed the perfect house software to churn out a truly worthy of the title Xenomorphs, but the expectations of fans were almost thwarted by a bad job on the technical sector and the lack of courage of the developers, who have not been able to dare and you are limited to creating a linear FPS-style classic with a level of challenge than average. In fact, in terms of gameplay is a classic shooter with some uniqueness. The controls are extremely basic and allow you to shoot for a limited time, aim, and bend. There are acrobatic moves or original mechanical, and special features are limited to the presence of a motion detector, through which you can observe the movements of the Xenomorphs, and the bar points, divided into three sections that are regenerated but not individually in the group. The partial regeneration of health, combined with the aggressiveness of the enemies, makes the title of Gearbox more challenging than the average in normal difficulty. The situation takes a quantum leap in quality when the player dives into the multiplayer mode. Here you have the ability to play both marine and the Xenomorphs. The modes are few, only four, but against aliens controlled by human intelligence the voltage rises exponentially.

78

the black edition!

Neapolis47 | Feb. 16, 2013 | Review of Painkiller Black Edition DNS

Fast, dynamic and graphically (almost) perfect. Here is presented the title of onset of People Can Fly. All this combined with a level design that in some cases reached the top yet unknown, a 'bestiary' rich and varied and a multiplayer for physical and frenetic reminded on several occasions that jewel by the name of Quake3. Of course, if you are looking for a shooter that requires even a modicum of reasoning or tactics, you might want to turn away, but if the old Doom and the latest Serious Sam are your beliefs when it comes to FPS, you will find a Painkiller title that long, long, time.

90

The antagonist of call of duty!

Neapolis47 | Feb. 8, 2013 | Review of Battlefield: Bad Company 2

The multiplayer is where the real strength is evident that developers find themselves at ease. Buildings destructible, match dynamic, extreme focus on team play and a score of means are to exploit the strengths of the online component of BC2. Go around the map with other friends in a helicopter or a tank razing houses and enemy positions is not a dynamic that all FPS allow you to do, and if we add to this the discrete audio and visual quality of multiplayer, the connection stability and good amount of weapons, perks and upgrades to unlock, you will understand why the multi Bad Company 2 threatens to take away dozens of hours in the social life of the fans of FPS online. The multiplayer is structured around a system of classes or conversion kit, or Engineer, Assault, Medical and Scout. Each kit has a different loadout and perk unique to unlock that generally allow you to strengthen your team. The heart of the multiplayer of Bad Company 2 actually lies in the collaboration between the players and, apart from the classic deathmatch, the best way to have fun and to unlock new levels is to always stay close to the goals and helping each other with their peers. The gameplay is still rewarding arcade and also for the casual player.

83

old school fps

Neapolis47 | Feb. 7, 2013 | Review of Hard Reset

Hard Reset is a great game, a hard and pure FPS that will surely rediscover the genre who was already tired of see the same things year after year. The management of weapons, upgrades and ammo can raise some doubts at first, but just a few rounds to familiarize yourself with the choices made by the developers, leading to fighting really exciting and often in the name of strategy, given the level of difficulties above the average. The feeling of weapons and their sense of impact is excellent, and we know that it is a key element in this vein, but it's the careful progression in the discovery of new and more powerful enemies that enhances the experience and makes it very engaging. Finally, considering the budget price, there really are no excuses: Hard Reset is definitely a product not to be missed.

88

Fun cooperative

Neapolis47 | Feb. 7, 2013 | Review of Borderlands Game of the Year Edition dns

Borderlands turned out to be a great game. On all be rewarded the willingness of developers to propose something different, what I would call the original gameplay with RPG-FPS hybrid that works perfectly. All the immediacy of combat typical shooter finds himself perfectly at ease in an environment rich in statistics, drop causally generated in real-time, ability to learn and so on. If, however, the experience in the long run looks dangerously repetitive, explored the true spirit of the game, or the co-op online, the title takes off, ensuring many hours of fun. Unite all this at the graphics excellent and also in his own way, and understand the value of a fresh and suitable for all those who love to spend their time in long games online.

82

Good game and good storyline

Neapolis47 | Feb. 7, 2013 | Review of Far Cry 2

Far Cry 2 is a really tough and difficult, very long and varied, full of crossroads and choices to be made. The plant is not linear at all is enhanced by different approaches available, able to enhance all types of player. Some radical choices of gameplay make it a game unusual these days, a real tough cookie with the first moments that may seem puzzling and in frustration, but only with patience and dedication can be overcome with great satisfaction. To top it all a sumptuous graphic layout, with the excellence of applied physics and an incredible ecosystem African general attention to detail. The only jarring notes are artificial intelligence, really fluctuating and sometimes absurd behavior, and management of the map sometimes very usable.