Reviews by Neohoodman


Tripping balls, one ball at a time

Neohoodman | March 2, 2013 | Review of Beat Hazard - PC

Music is your power. That is the basic concept of the game. Beat Hazard received a lot of critique thanks to the unimaginative gameplay (standard twin stick shooter) combined with your own music library. The opposite is true. There is great fun to be had playing your favorite tracks from your personal music library. Music influences the strength of your weapon and the way the enemies behave. Combine that simple but effective gameplay with listening to your own music and you've got a great little indie game. Comparing this to AudioSurf, I much prefer Beat Hazard simply for having more fun gameplay. Definitely check this out sometime.


The best of the franchise

Neohoodman | March 2, 2013 | Review of Sonic 3 and Knuckles Steam - PC

Sonic 3 was my first Sonic game. It introduced me to the fast world of Sonic and co. and the fun gameplay that entailed. The graphics are amazing with colorful and inspired worlds. Music sounds good and will get stuck in your head for time to come. Insane replay value, thanks to the 3 (4, if you consider Sonic & Tails together a character) different characters with all different types of gameplay. There is even a co-op possibility thanks to Sonic & Tails simultaneously playing. If there is a single game to pick out of all of the Sonic games, it is definitely this one.


The ultimate Sonic experience

Neohoodman | March 2, 2013 | Review of Sonic the Hedgehog Bundle - PC

This is required playing to getting to know the whole Sonic Universe. The games included are some of the best of the franchise. Experience every important thing that ever happened to Sonic. Games such as Sonic 1, 2, 3 and CD contain the classic gameplay fans are fond of. Fast platforming and running are what make these games alot of fun. The newer generation games (Generations, Sonic 4 and Racing) are good fun games as well and show all kinds of gameplay changes SEGA has tried throughout the years. If you're a Sonic fan, this is a definitive pick up to have all your favorite games in one collection.


Old, in more than one way

Neohoodman | Feb. 28, 2013 | Review of Old Village Simulator 1962 - PC

In a weird and silly mood I decided to purchase a weird game. Farming games were subpar; their strangeness factor had been decreasing in weirdness. Then I stumbled on old village simulator. It took the silly to a whole new level and I decided to purchase it. Old village simulator sadly does not live up to its name. It feels a lot like farming simulator 2013, even though there should be a gap of a few decades. Gameplay entails alot of the same activities such as harvesting, seeding and mowing grass. If you're looking for a farming sim, go for Farming Simulator 2013. If you desperately want to have one with the 1962 aesthetic and feel, go for this one, though it is not recommended.


One of the best zombie games out there

Neohoodman | Feb. 28, 2013 | Review of Plants vs Zombies Game of the Year Edition - PC

Plants vs zombies is a great twist on the tower defense genre. Popcap managed to take zombies and tower defense and out came this gem of a game. Using all kinds of plants with all sorts of abilities and attacks, there are millions of approaches to each level. It never manages to get boring; each world introduces a new gimmick which changes the way you play. Thanks to all the extra modes, replay value is amazingly good and you'll keep playing long after you finished the main game. A good mix of humor, great art and fun gameplay make this a must buy


A blast from the past

Neohoodman | Feb. 28, 2013 | Review of Sonic 3D Blast Steam - PC

Sonic's first endeavour into the third dimension is an experimental one. While the gameplay is new and interesting for a sonic game, it lacks the speed and flow of jumping and running other sonic games have. There is a collecting element present as well and it changes the pacing a lot, which might not be for the best. Gathering flickies (the bird friends of sonic) can be kind of tedious. Nostalgic values aside, sonic 3d blast is still fun to buy and play.


A good addition to the already messed up mix of Saints Row

Neohoodman | Feb. 28, 2013 | Review of Saints Row The Third Saints Row Pack - PC

This dlc weapon allows you to paint targets with chumbucket chum. Wait a few seconds... and a freaking shark pops up and demolishes everything! It's a fantastic addition to the arsenal already present in SR3 and for this measly price, you'll gladly expand it with this shark attack weapon.


The zen in space

Neohoodman | Feb. 28, 2013 | Review of EVE Online Free Trial - PC

I usually dislike MMOs. They all follow too much of the same gameplay or template and it's never too much different from the other. And then there's EVE. Combining my love for space sims and the fact the gameplay is alot different, I tried out the 14 day trial to see what the fuss is all about. And the fuss is absolutely amazing. The game is so breathtakingly big and deep, an amazingly huge amount of skill books to learn and a living economy that works like real life. The game is terribly slow at start, where all you can do is mine ore and sell it to get a starting budget. As soon as you start getting more money, you'll be wanting to join a corp, get a different ship, and the real fun begins. So many universes, so many planets, everything in real time. I have fond, fond memories of mining ore, relaxing, queueing skillbooks and listening to the chilling soundtrack. If you're looking for a proper new MMO experience, EVE Online is the game to try.


Tower Defense from a different perspective

Neohoodman | Feb. 28, 2013 | Review of Sanctum - PC

With its crazy art style and different perspective, Sanctum is instantly an original take on the standard tower defense genre. It does what it does pretty well; the mechanics work great translated to first person (you look at tiles with your pointer and place towers) and are able to use your own weapons as well. But it still feels lacking; A tower defense game is usually hailed for its strategy options, which Sanctum seemingly does not have. Where games as Defense Grid are great and allow for hundreds of combinations to beat a level, that certain 'click' was never there with Sanctum. For a low price you should definitely pick this game up for a good time with friends (It has co-op) but it is not the to-go tower defense game.


Hilariously over the top, but is that enough?

Neohoodman | Feb. 28, 2013 | Review of Saints Row The Third - PC

Saints Row has always been 'that GTA clone'. With The Third, Volition attempts to differentiate it once and for all - and succeeded. Saints Row the Third is a great, over the top open world game with a fun story, funny dialogue and ridiculous gameplay. Mechanics are like most open world games, but with a delicious lime twist of awesome added to the mix. The game does come with a lot of 'jank' (lacking in polish in certain departments) because it is sometimes too over the top, which is really too bad. There are a few story missions that stand out as superbly awesome, while most are either generic or just 'good'. In the end, it is still a great game and should be played for the effort and love that went into this and its options and features. Co-op campaign should keep you entertained for hours to come.


*The* spiritual successor to System Shock

Neohoodman | Feb. 28, 2013 | Review of Bioshock Steam - PC

While not having the same depth as System Shock 2 in its heyday, Bioshock still offers a great variety of combat options. Stats are no more, tonics and plasmids are the future. This allows for combat that makes the player take a different approach each time there is an encounter. Zap 'em, whack 'em, burn 'em, there is no end to how you can combo enemies to death. The story follows the same template as System Shock 2 (players of both will instantly recognize similarities) Bioshock still keeps fresh thanks to the setting and atmosphere, which is completely different from System Shock 2. Bioshock must be regarded stand alone from System Shock to be enjoyed the fullest; the game is gorgeous, has a good story, terrific atmosphere and fun gameplay and will keep you entertained until the end. All I can say is, would you kindly buy this game and play it!


The biggest timesink of the last decade

Neohoodman | Feb. 28, 2013 | Review of The Elder Scrolls V Skyrim Nexway (1) - PC

Bigger, better and greater. Skyrim is that in every single way. In development for a long time, you now have the ability to become the Dragonborn and discover the land of Skyrim. Gameplay allows you to choose race and allows you to mix and match combat style in whatever way you choose. Combining magic with melee weapons, it's all possible. Fighting dragons, casting magic, this game really immersed me into the fantasy lore like no other game has before. Thanks to the insanely huge world, improved gameplay since Oblivion and the vast amount of quests, missions, stories, characters, monsters, it'll take you more than 100+ hours to discover every inch of the world of Skyrim.


A very fun city builder with some neat features

Neohoodman | Feb. 28, 2013 | Review of Grand Ages Rome - PC

It's pretty difficult to come out with a city builder when there are alternatives that are hailed as 'the best'. Grand Ages Rome is no AAA title, but allows for good fun while building in the roman era. While there is a combat facette to this game, it is not the way to play it. Build, expand and grow your own roman village, keeping in mind the infrastructure of that time. Water needs to come from sources, travels via a waterway and all other kinds of historical things. Historical setpieces are also yours to build, and the best thing about this game? It has co-op functionality. Build cities together, or against each other.


True Crime Hong Kong: the real deal.

Neohoodman | Feb. 28, 2013 | Review of Sleeping Dogs - PC

One of the best open world games at the moment, being the perfect balance between wacky Saints Row and realistic GTA4, Sleeping Dogs is just so much fun to play. Playing as undercover cop Wei Shen, you have to infiltrate the Triads while working your way through police missions as well. The gameplay is easy to get into and ditches the 'realism' GTA4 follows, meaning you don't feel like a puppet Nico moving its legs, but proper movement, fun combat gameplay and semi-over-the-top physics. Dialogue and story are insanely good and never drags. Sleeping Dogs is the perfect go-to open world game with a lot of variety and fun, fun, fun!


Insane depth with a lot of fun

Neohoodman | Feb. 28, 2013 | Review of Sid Meiers Civilization V - PC

Civilization, a long standing strategy game, has never been easy to get in or understand for outsiders but taking the time to get acquainted with every aspect of it, you'll soon understand the fun in setting up your empire and building your very own civilization. The game is played out on a board with hexagon tiles. You create units that move along these tiles and build on them. The game has an insane technology tree, which functions as your skill tree. Thanks to this skill tree and the possibility to work out your civilization with minute detail makes this game so precious; you can co-operate with other civilizations, go solo and build and forget about the rest, or wage all out war on every neighbouring country. Thanks to these great features there are countless hours of fun to be had and makes this game a must-have for any strategy fan.


Lovely, stand-alone sequel.

Neohoodman | Nov. 25, 2012 | Review of BioShock 2 - PC

I may have voiced my opinion after pre-ordering Bioshock 2 and saying it was such a boring rip-off of Bioshock 1. I took a break from it (like, a year or 2 or something) and decided it was time again, seeing all the news of Bioshock Infinite. Could I ever be so wrong? My prior opinion of Bioshock 2 was "that it was the whole Andrew Ryan story, but this time with Sofia Lamb" (I was so young and silly!) and some gameplay elements tacked on. Having finally played some more, it's good to see the story is different and gameplay tweaked from the regular Bioshock 1 formula. The story of Delta and Eleanor is a good selfstanding story that also complements the story in BS1 and I loved the dialogue. Bioshock's presentation stays superb throughout; strong dialogue, voice acting, music. Tweaked gameplay; remote hacking, using Little Sisters, dual wielding gameplay (Plasmids and Drill Rush are so fun to use). However, surroundings and Rapture itself grew stale after 1.5th of Bioshock, and nothing that could mimick locations such as Sander Cohen's part in BS1, though enough memorable parts throughout. (I liked the throwback though!) It was nice to experience the daddy/daughter story by it just being a solid story, without trying to one-up it's previous entry in the series. I loved the ending, and it was so much better than the first game's ending. All in all, a great revisit to Rapture, but I'm glad we're going other places!


Good game, bad Dead Space

Neohoodman | Nov. 25, 2012 | Review of Dead Space 2 - PC

Horrible endgame and horrible endboss. But I still enjoyed the game. It had semi-diverse surroundings, some really nice setpieces and still enough corridor-horror-dead-space-y-ness. Enough gameplay variations thanks to the anti-gravity bits. Isaac is becoming Iron Man slowly and I don't mind one bit. Isaac should just shut the fuck up, but I didn't get too annoyed by the banter. I wonder if he's the same voice actor as Dead Space 1. There were too many other people in the station and I never felt as alone as I did in Dead Space 1. I still like the gameplay, but Dead Space 2 is a pretty weak Dead Space in that regard but a solid game still. (But fucking please, Zealot is really insane. I put 4 hours in the endboss alone because of the stupid grapple OHKO that happen all the time. Even with the minions. It's just really bad design, IMO. Dead Space 1's boss was far cooler. I went back to an older save, put the Contact Beam in my inventory and fucking did it in an hour. ) All in all, it was still a very enjoyable game, but it was lacking in Dead Space atmosphere. Still a recommended pickup.


Amazing port, amazing game

Neohoodman | Sept. 28, 2012 | Review of Sonic CD - PC

Sonic CD was my first experience with Sonic. It is also one of the best experiences of Sonic to be had. The first game to introduce iconic characters such as Amy and Metal Sonic, this game has an awesome atmosphere that has been missing from alot of other Sonic games; there's a dark omnious feeling to Sonic CD that makes this game so special. Sonic CD is one of the better examples of speedy platform gameplay, a thing that has been missing from recent Sonic games. The time travel element is the cherry on top that will make each playthrough a different experience thanks to the multiple paths that can be taken. In the end, this short but sweet Sonic game is great and thanks to the greatness of this port allows for alot of replayability thanks to achievements, two amazing optional soundtracks and gameplay that doesn't bore.


Gorgeous, clever, fun!

Neohoodman | Aug. 9, 2012 | Review of World of Goo - PC

World of Goo is a great original puzzle game where you connect little goo balls to eachother to reach the goal. It manages to stay interesting throughout the whole game by mixing up the gameplay or rules in a way that never bores the player. There's alot of fast-paced action involved with the gameplay and isn't a traditional puzzler in a way. Aesthetically, the game is crisp and fresh; meaning there's a good distinction between game elements and background. The thinly veiled criticisms at modern society are great and might make you do a double take on a few pieces of writing in the game. All in all, a superb and interesting puzzle game that will interest you for the entire span of the game.


Solid title, but not a true Worms game

Neohoodman | Aug. 7, 2012 | Review of Worms Reloaded - PC

Despite the great amount of customization, there are a few key features missing that make this a defining Worms experience (Something that TEAM17 knew as well apparently, else they wouldn't be making yet another Worms game so soon.) While the Worms gameplay is back to 2D (as opposed to the stuff in Worms 3D) there are alot of weapons missing from classics like Worms Armageddon and Worms World Party, as well as a few game modes. The easy Steam online integration is welcome, but despite all the additions it feels like so much more could be made out of it. In the end, it's a fun Worms game, but pretty barebones overall. Pick it up for a sale price with friends and you're guaranteed to have loads of fun.


A true sequel

Neohoodman | Aug. 6, 2012 | Review of Deus Ex Human Revolution (1) - PC

The Deus Ex series is a touchy subject. Considered by many as a classic and 'required reading' for games (opinions I share with them), the sequels/remakes never captured the right mix of atmosphere, gameplay and options. Options, options, options. Decisions that actually make an impact. Deus Ex: Human Revolution changes that. DE:HR is the first true sequel (actually, a prequel) to the original game. Things that made the original so great (the amount of choices, the setting, openness) all made it to HR with a slight modern tint. While gameplay might feel a bit janky for the original Deus Ex nowadays, DE:HR has polished gunplay and feels very good to play. The story follows cookiecutter conspiracy themes that belong to the genre/series, but they're still enjoyable. All in all the original Deus Ex is still iconic and master, while Human Revolution is several steps in the perfect direction. It sets the bar and earns its place next to Deus Ex.


The true sequel to Deus Ex

Neohoodman | Aug. 6, 2012 | Review of Deus Ex HR Augmented Edition - PC

The Deus Ex series is a touchy subject. Considered by many as a classic and 'required reading' for games (opinions I share with them), the sequels/remakes never captured the right mix of atmosphere, gameplay and options. Options, options, options. Decisions that actually make an impact. Deus Ex: Human Revolution changes that. DE:HR is the first true sequel (actually, a prequel) to the original game. Things that made the original so great (the amount of choices, the setting, openness) all made it to HR with a slight modern tint. While gameplay might feel a bit janky for the original Deus Ex nowadays, DE:HR has polished gunplay and feels very good to play. The story follows cookiecutter conspiracy themes that belong to the genre/series, but they're still enjoyable. All in all the original Deus Ex is still iconic and master, while Human Revolution is several steps in the perfect direction. It sets the bar and earns its place next to Deus Ex.


Great game, subpar Mass Effect game

Neohoodman | May 4, 2012 | Review of Mass Effect 2 - PC

With a history of great (action) RPGs, Bioware has set the bar to a high level for its Mass Effect series. The first entry in the saga was a great action game with RPG elements (It was never a proper RPG in my opinion, but it did things very good!) with exploration, character building and in game choice making. Mass Effect 2 hardly retains any of these positives. It feels way too much like a shooter. The game looks like it divides the game between RPG fields and shooter fields. RPG fields are like old mass effect; exploring, looking for things, talking to people. YOU CAN'T COMMAND YOUR PEOPLE OR USE YOUR GUN. Then when you want to start a mission, it goes into shooter mode. Now you can use your guns etc, but it feels much more linear than the original Mass Effect. The good thing about ME1 was the vague border between shooter and RPG. All was in a single world and the only loading was between planets (and in elevators) Now you "start" a mission and "end" a mission like a third person shooter. It even ends with a "mission complete!" overview of the mission. Leveling up is done after the mission. Then there's the lack of loot as well. There's no inventory or customizing your weapons. Things that mass effect 2 does good: The graphics look SO AMAZING. The game has got a slightly better atmosphere (Omega for instance just feels vivid) and it reminds me of KOTOR and old sci-fi movies. In the end, Mass Effect 2 is a great game on its own, but lacks the RPG oomph that the first Mass Effect had. It's a subpar successor to 1.


Superb followup to Arkham Asylum

Neohoodman | March 8, 2012 | Review of Batham Arkham City - PC

Rocksteady set the bar quite high when they set their foot in the superhero-games world. And what an entrance they made. Batman: Arkham Asylum was one of the, if not the best superhero game available on the market. It was a mix of Metroid-esque gameplay with an innovative combat system. With the coming of Arkham City, Rocksteady opened up alot more of the world and brings more Batman for all of us. More villains, bigger world, more gadgets, everything about the gameplay has been improved significantly. The boss battles are varied as well as the different styles of gameplay as opposed to the track trail -> enter building -> fight enemies in Arkham Asylum. The story is alot weaker this time around, but the ending will still leave you wondering as it will leave alot of questions open. The story shouldn't take down the magnificent experience Arkham City brings you and it is a worthy successor to the first Arkham game.


A new episode in an old series

Neohoodman | March 8, 2012 | Review of Sonic the Hedgehog 4 Episode 1 - PC

When Sonic 4 was initially announced, the news was received pretty badly. Accompanied with the newly released media, the most heard comment was that the artstyle just didn't look right and the physics played all wrong. Now, after release, and having played the game, there is truth to be found in the earlier comments by critics. Wether or not you like the graphical style of the game, which is a matter of opinion, the game does lack options and certain sharpness. You can definitely notice jaggy edges during gameplay and it might bother some people, others might notice it at all. Gameplay is reminiscent of original Sonic gameplay, but alot of things just didn't feel right. Sonic is often able to run up against walls without any built up speed prior to the wall and certain platforming elements don't work like they should. Sonic also has an added Homing Attack, which allows for alot of alternate ways in playing the game, though most of the times te game is built around this feature; a feature that also was not in the original Sonic games. Despite all that, Sonic Team put effort into bringing back old school sonic to today's standards. No silly friends, missions or huge plotlines, just good ol' Sonic. Sonic Team is learning, and it bodes well for the future of Sonic.


Sonic is back

Neohoodman | Nov. 9, 2011 | Review of Sonic Generations - PC

Sonic Team finally learned to do things right. Put all of the side characters at the side, focus on the good stuff from classic sonic, take the good stuff from modern sonic, and put them together. Sounds good? That's what Sonic Generations is about. Each level has been handpicked from all the eras of Sonic games and remade with beautiful graphics. The engine really shows the effects of speed nicely and the surroundings are really lush and vibrant. Each level consists of 2 acts, as with most sonic games. One act is for Classic Sonic, the other is for Modern Sonic. They both offer different styles of gameplay. The game is loaded with nostalgia as you visit every location and hear the music (which by the way consists of a huge soundtrack of tracks of probably every sonic game there is) Enemies and bosses are back in brilliantly remade levels which makes for great moments of nostalgia. This game is a must have for Sonic fans THAT ENJOY BOTH GAMEPLAY STYLES. Classic and modern are both equal in gameplay time (on average) and if you despise modern sonic, I don't think you'll be able to bring yourself to playing those stages for the sole purpose of playing the classic stages. All in all a true sonic game that brought back hope to Sonic Team.


Vampires, Magicians and Humor: What more could you want?

Neohoodman | Aug. 23, 2011 | Review of Magicka - PC

It all started with a small article about Magicka. The article explained a few quirks that could happen within the world of magic. For those who don't know, the gameplay in Magicka consists of combining elements together into spells and using those spells against hordes of enemies thrown at you. There's alot that can go wrong with these spells and hilarity ensues. Try bombing the enemy, only to hit your friends, resurrecting them, then being hit by your friend's thunderbolt as an act of revenge. The amount of combinations you can make is vast and makes for a very original game. There's many ways to dispose of your enemies and it with the challenge mode and co-op that are in this game you will have countless of hours of fun. A few downsides: The game still has a tendency to bork up and you might experience a few glitches here and there, but it's mostly a case of YMMV.


The Duke is back... But was it worth the wait?

Neohoodman | Aug. 20, 2011 | Review of Duke Nukem Forever - PC

Everybody interested in the game knows about its development cycle. The game, which switched developer quite an amount of times, has been in development for 12 years, officially. And it shows. The game is filled with gameplay and jokes that would've done well back in 1999, but fall flat compared to other games to this day. The story's fairly standard - The aliens are back, and they're stealing our chicks. It's up to Duke to stop them. The gameplay is your standard arcade first person shooter - No silly iron sights, Duke can shoot without aiming! The game has you travelling to all kinds of locations to stop the alien bastards; each location having a certain gameplay gimmick (a monster truck, platforming in a fast-food restaurant) to keep it varied and interesting to a certain degree. Where DNF falls flat is the lack of polish. When Gearbox Software picked up the franchise to bring DNF back from the dead, they didn't pay any attention to quality control. Animations look pretty stiff from time to time and the driving parts control very awkwardly. The main notion was "as long as DNF gets released". They got it out of their way, so hopefully we'll get to see a true sequel to Duke Nukem. All in all, DNF is a game that should be checked out, just to see what the fuss is all about and with all its flaws can be enjoyable from time to time. The game tends to drag on and with about 10 hours you'll have finished the main story.


The defining open world experience

Neohoodman | Aug. 18, 2011 | Review of Just Cause 2 - PC

Just Cause 2 is a ridiculously good over-the-top third person shooter that has you traveling all over the island of Panau. Blast things, shoot things, drive things, grapplehook things. And that's just the basis: Combine these things to wreak as much destruction as you can to overthrow the corrup government. The game is visually stunning and has you visitng all kinds of parts of the island, each with their own setting. The game is action packed with all kinds of vehicles and weapons and has you blasting through countless of hours of fun. The defining open world sandbox game, a must-have.


A true classic

Neohoodman | Aug. 18, 2011 | Review of Deus Ex Game of the Year Edition - PC

This game might not seem like all that much when you see it at first, but this game is a complete classic. From the corny dialogue to the open level environments that will have you looking for stuff every new playthrough. Every playthrough is different and you will find new stuff every time you play this game. You are JC Denton, the augmented protagonist in this dystopian world. The world is full of conspiracies and without going into too much depth, it's up to you to unravel these conspiracies. The actual shooting gameplay is not something that holds up too well to this day. It's the dialogue, stealth and variety this game shines in. No two playthroughs are the same and you have to have played the game multiple times to have seen everything. Every single action will have consequences and you're sure to be busy with this gem of a game for hours and hours to come.


Lovely indie game with a neat concept

Neohoodman | Aug. 17, 2011 | Review of VVVVVV - PC

From the cute simple retro graphics to the absolutely fantastic soundtrack, this is required reading from the indie game scene. You are Captain Viridian and need to gather all of your crew that got lost due to some horrible portal accident. The gameplay: A platformer. The twist? You don't jump. You flip gravity. The different levels range from various difficulties and concepts, every level as amazing as the one before. And the soundtrack... 8-bit beats that will blow your mind. After beating the fairly short main story, there's loads of challenges and time trials to play through. In short: Sublime game.


A bad PC port, but a magnificent game

Neohoodman | Aug. 17, 2011 | Review of From Dust - PC

Let's get some things out of the way first: The PC version of this game lacks features one would expect in a PC game. There are virtually no display settings, the framerate is locked at 30 and the mouse controls are bad to say at the least. Having said that, that game itself is great on a conceptual and gameplay level. Conceptually, it's a God game where you have control over the elements and the world. You are the "Breath" (which is your mouse cursor) and you can suck up sand, water, lava and place them in a different location. This effectively allows you to create the world to your own liking. Further in the game you'll get abilities that allow you to, for instance, 'jellify' water or evaporate it. Gameplay-wise, you use these powers to guide tribes around the world and defend them to allow them to create villages around totems and gathering knowledge on the planet. It's simple gameplay allowing for alot of possibilities thanks to the world building aspect. Besides the villages, there's the side-quest of trying to gain 100% vegetation on each level, which is done by spreading the influence of the village throughout the map. The learning curve is not steep and the game remains challenging throughout. After having completed the story mode, the challenge mode levels you unlocked should provide more than enough content for the low price of 15 bucks. The game could do with a proper sandbox mode where you just broaden your villages, as after these two modes there isn't much left to do except for trying to get 100% vegetation on all levels. Despite it being a bad port, the game itself is great and deserves your sale; the game looks good, sounds good, controls bad, but is at its core good.