Reviews by Noodlesocks



Noodlesocks | Oct. 25, 2013 | Review of Dark Souls Prepare to Die Edition - PC

Get used to it. It's going to be happening a lot. In a time when developers feel their players need their hand held at every step of the way, Dark Souls pulls no punches when it throws you into the deep end of a snake pit. This game is hard and it will punish you for every little mistake you make and is not afraid of throwing everything at you without mercy... Which makes every little success genuinely rewarding. As with many games, it is not without it's flaws. It is - in it's rawest form - a straight port of the console versions. Controls are overly complicated if you are trying to use a mouse and keyboard so picking up a controller is definitely recommended. Graphically the game certainly does it's part but the resolution only goes as high as 1024x768. Any resolution you use above that is simply a stretched rendition. Still, if you don't let these issues bother you, the game is still one of the most challenging and genuinely rewarding games of recent years. Just 'prepare to die' and you will do fine.


A few missed steps but a competent shooter all the same.

Noodlesocks | Aug. 2, 2013 | Review of Battlefield 3 - PC

For those who have played any of the previous Battlefield games on PC, it would not be hard to miss how less complete Battlefield 3 feels. With smaller maps ranging from claustrophobic corridor shooter to constant action, clustered vehicle maps. The emphasis on constant action permeates throughout the game's design, with many features from previous games either removed or modified to encourage fast paced, non-stop action. Coupled with a lack of of VOIP for the PC version and a near broken communication system, one will be lucky to find any semblence of teamwork from your fellow team mates beyond that of moving in the same general direction the largely linear maps direct you down. That being said; the game is not flat out bad but it is not the same Battlefield PC gamers will be used to from BF 2142 and earlier. While the DLC/premium edition certainly improves on the map design, the core game remains a flawed gem.


A flawed gem.

Noodlesocks | July 1, 2013 | Review of Remember Me NA Post - PC

While undoubtedly a stunningly beautiful rendition of a dystopian cyberpunk France of the future, the visuals only just make up for an action platformer that doesn't quite meet its potential. Sadly the gameplay is the biggest flaw of an otherwise beautiful and indeed, a truly interesting world. Platforming takes up a great deal of the players time and while it is commendably fluid, the game does not hesitate in holding your hand every step of the way. Even in the hardest difficulties, the game will show you the path you must take and there is only one path to ever take. The game provides little for the explorative gamer. Combat is similarly simplistic in its execution. While you can choose what type of attack you use in a combo, you can not literally create your own combo. Instead, relying on a preset series of button presses that you will be repeating throughout the game. Gameplay (especially combat) will often be interrupted by a tutorial that does not allow you to skip. Even 3-4 chapters in, the game continues to introduce game mechanics or "force" you into handling a battle the way the game wants you to. It's certainly not a bad game. Despite its flaws it is still a rather enjoyable title. Where the gameplay falters, the story, the setting and the graphics (if you're into that sort of thing) is certainly top caliber stuff. At the end of the day, if you have money to burn and nothing to buy or simply find this game on sale, you can certainly do a lot worse.