Reviews by NucularS
Must-Play for Gravity Gun Alone!NucularS | Jan. 12, 2014 | Review of Half-Life 2
Half-Life 2 is a classic, which holds out exceptionally well years after release. Exceptional storytelling and a good balance of action and exploration, make this an enjoyable experience from start to finish. However, the experience is more cinematic than explorative, and protagonist’s inability to communicate takes away from overall immersion. This is where the game shows its age, while the graphics are still top notch, game mechanics belong to the 90s and 00s. In other words, it is a great FPS with a deep story, but not much interactivity or choice. Oh, and Gravity Gun!
Decent Graphics, Weak StorytellingNucularS | Jan. 12, 2014 | Review of Nikopol : Secrets of the Immortals
The main problem with this game is its puzzles: many problems are either illogical (film cannot be projected onto a white wall, only onto a screen), or require the player to find a needle in a haystack (or rather a particular small rock in a pile of other identical looking rocks). While the first is merely frustrating, the later requires scanning the environment pixel by pixel for no good reason. The story makes equally little sense and makes you feel like you started playing from the middle. The game’s graphics (especially 3D), sound, and controls were decent, but not spectacular.
Beautiful Stroll Along the CoastNucularS | Jan. 1, 2014 | Review of Dear Esther
Screenshots do not do this game justice. It is an absolutely beautiful game, especially when combined with the soft, moving soundtrack. But then again, it is not really a game, but more of a slow virtual stroll along the coastline of a visually stunning landscape. The story is subtle, provoking thoughtful examination, but also making it easy to miss important clues (after two thorough playthroughs I still thought I was alone on the island). One down side is how linear the game is. It would have been better if there were alternate ways through the landscape, revealing different parts of the story.
Bloody Charming PlatformerNucularS | Aug. 4, 2013 | Review of Super Meat Boy
Super Meat Boy is a bloody but charming platformer which will kill you again and again and again until you are ready to quit. But you will be back for more teeth grindingly hard puzzles that require precision, timing, and a durable keyboard. Replay at the end of each level shows every way you died and watching those little red cuts of meat splatter is almost as fun as beating the level. Cut scenes are endearingly cruel, so is watching squirrels fall into meat grinders. In short, Super Meat Boy is original, creative, devilishly hard, and a bloody good time.
Hours and Hours of FunNucularS | Aug. 4, 2013 | Review of Killing Floor
Despite dated graphics, Killing Floor is a game you come back to again and again, even years after release to kill some zombies. The servers are still full and the developers continuously release new content and run special events for the holidays. If you are tired of running through scripted crescendos and just want to kill wave after wave of zombies with your friends, this is a game to buy. Play at night wearing headphones, shoot anything that moves, stick with your teammates, and you just might survive.
Improves on the Main Game's ShortcomingsNucularS | Aug. 4, 2013 | Review of Deus Ex: Human Revolution – The Missing Link
Missing Link is a complete new mission, which takes a good few hours to complete, and which improves on the main game’s shortcomings. This is a real DLC, not that new skin or special weapon rubbish, and it is definitely worth the money if you enjoyed the game. The boss battle finally understands the limitations of the engine and how to incorporate itself into the story, and the rest of the mission is more of what you already know and love from the main game.
Amazing Prequel to an Incredible GameNucularS | Aug. 4, 2013 | Review of Deus Ex: Human Revolution
Human Revolution is a prequel Deus Ex deserves. The only disappointment this game offers are the boss battles, which this engine was clearly not designed for. An otherwise great control scheme, which seamlessly switches between first and third person perspectives when the protagonist alternates between action and stealth modes and which nearly perfectly locks the character to cover, suddenly becomes an encumbrance against bosses who do not use cover and charge head on. The rest of the game, however, is an amazing stealth shooter with complete freedom to completing each mission.
Great New Way to Enjoy MusicNucularS | Aug. 4, 2013 | Review of Beat Hazard
Beat Hazard is a great way to listen to your favorite music and scratch that itch for arcade gaming at the same time. Nail bitingly hard at times, the game never becomes frustrating, and blowing hundreds of enemies to bits with maxed out firepower to your favorite beats is pure bliss. Despite a limited number of enemy ships and bosses, the game never becomes repetitive enough to quit. Each soundtrack brings a random new encounter - great to blow steam and unwind when you just want to see things burn.
Surprisingly Good MOBA PlatformerNucularS | Aug. 4, 2013 | Review of Awesomenauts
Awesomenauts is much easier to pickup than other MOBA games, mostly due to simple and intuitive controls, a limited number of abilities and stats to track, and small teams/levels. At the same time, there are plenty of characters and perks to unlock, so there is plenty to do and learn. Game play is somewhat unbalanced, though, and it is often the case that one team is mercilessly dominating the other. If you are a casual gamer who just wants a quick match with silly heroes and abilities, this is definitely the MOBA for you.
“Just one more battle!”NucularS | July 21, 2013 | Review of King's Bounty: The Legend
King’s Bounty: The Legend is one of those games you simply cannot put down. There is such a sheer bounty of creatures, army combinations, and battle strategies that you just cannot stop playing until all of the monsters that inhabit this colorful and humorous world are defeated. Oddly, the biggest problem with the game is that it is too long. When you think you have beaten the game, a whole new world unfurls, and then another and another. A single playthrough (hardest difficulty, 100% completion with all side quests) took me 160 hours – time well spent.
Atmospheric and Genuinely ScaryNucularS | July 21, 2013 | Review of Scratches: Director's Cut
Scratches is horror at its best - no cheap thrills, just an incredibly oppressive atmosphere that slowly feeds your fear using your own imagination. Despite somewhat muddy 2D images, as you unravel the story one diary page at a time, the only way you will not feel all alone in a dark abandoned mansion cut off from civilization is if you play with the lights on. The howling wind outside and the dead quiet of the living room with just an old grandfather clock ticking away will keep you on the edge of your seat… and then you will hear the scratches.
Flawed Little GemNucularS | July 20, 2013 | Review of The Binding of Isaac
The Binding of Isaac is bloody, cruel, and fun. Randomly generated levels and power-ups, as well as the cruel but somehow endearing storyline, ensure lots of replayability and will keep you coming back for more. The hardest challenge here, however, are not the monsters – it is the unnecessarily clunky and disorienting controls which give you 4 keys to move and 4 keys to shoot. But if you can master that inconvenience, you are in for a surprise as you boldly rush the next chamber. If you die, it is game over and you have to start from scratch, but that is all part of the tense, nail-biting, cruelly hard or obnoxiously easy, randomly generated fun.
Colorful, Original, and Surprisingly DeepNucularS | July 13, 2013 | Review of Bastion Cap
Bastion is easily one of the best Indie games in recent years. Vivid backdrops and colorful visuals are art in themselves. Levels come together right in front of your eyes, as the character moves forward, while your own personal narrator narrates your every action. Combat is fluid and varied, with many weapon configurations, making multiple play-throughs a must. Only downside – character sometimes falls through what should be solid ground. But the best part of the game is its surprisingly deep and emotional story. Bastion is a good book with bright pictures, and it will make you think.
The Way Games Should Be MadeNucularS | July 5, 2013 | Review of Dishonored
Few games get everything right, but Dishonored is among them. From the awe inspiring visuals and engaging atmosphere of political intrigue in a vibrant steam punk setting, to fluid combat, engaging stealth, and incredible freedom of movement, this game just feels complete. The movement itself is like nothing ever done in a game before. Furniture no longer feels like boxes that block the character at every turn. Instead, the protagonist fluidly slides underneath tables and couches, or pulls himself up onto ledges that cannot be otherwise reached; Dishonored raises the bar for other games through this aspect alone.