Reviews by Obrum

94

A Masochists Dream

Obrum | July 26, 2013 | Review of Super Meat Boy

Super Meat Boy is a phenomenal game, IF you are the audience it was intended for. This game will not hold your hand at all, and you will die. A lot. But if you're a gamer who relishes a challenge and doesn't mind failing a lot before achieving success, this is one of the most rewarding games there is.

First off, there is no shortage of content here. There is the main game spanning six distinct chapters, along with a super-hard "Dark World" for each one, plus plenty of bonus levels and characters to find and unlock. Some levels have bandages to collect as well, which allow you to unlock more characters, each of which behave differently - They're not just different skins, they provide different abilities. Put simply, if you're wanting to 100% this game, it will take up a lot of your time.

The gameplay is very fast paced, and often brutally hard, but never cheap. The controls are tight and responsive, and the platforming always behaves as it should - It's always your own fault when you die. Upon finishing a level, you're treated to a replay showing every single failed attempt on screen at once. It's a brilliant feeling watching so many Meat Boys fail one-by-one at different obstacles and watching that one victorious one triumph.

The story isn't complicated - Bad guy steals good guy's girl, good guy goes to save her. Nothing new, but that's fine as the gameplay is definitely the focus here. Add in the humour of the few cutscenes and the lack of a story is not a problem. Not that the game isn't an emotional roller-coaster anyway, though there isn't much of a story, the cutscenes are very good at playing with your emotions.

In conclusion, anyone who just wants a fun casual experience or is easily annoyed need not apply, this isn't for you. On the other hand, I definitely recommend this game if you're not one to back away from a challenge. It's the most fun I've had in a long time

86

Fun with friends

Obrum | July 26, 2013 | Review of Magicka

Magicka is definitely a game made for playing with your friends. Though the game is still fun on your own for a while, it quickly gets repetitive.

Magicka is a game where you play a wizard, who has eight elements at his disposal. The gameplay comes from your ability to combine up to five of these elements at once to make your own spells. Use a rock element, you'll throw a rock. Use a rock and fire element, you'll throw a flaming rock. It's very simple to use and greatly satisfying, though you might find yourself only using a couple of combinations that you find to be effective. You are also able to cast a spell on yourself, which is useful for healing. Not so much when you accidentally drop a meteor on your head.

The story isn't the focus of this game, but the dialogue and cutscenes are definitely funny. The game also has quite a few set-pieces, a notable early one is a fight between two airships. One of the complaints I have about this game, however, is that sometimes encounters drag out for too long. Though this isn't a problem in multiplayer due to having four people, in single-player it can get a bit tedious. The screen also becomes a bit cluttered at times, which sometimes makes it difficult to see what you're doing very well, though this is a minor complaint.

Onto the multiplayer - The entire game can be played single-player, or with up to four people online. This is definitely the best part of the game - With four wizards slinging magic around to defeat enemies, you'll struggle not to be killed by your friends more than your enemies, but it never stops being entertaining. There is also a PvP mode, which is basically the same as the co-op mode, except you're killing your friends on purpose.

In conclusion, the mechanics work very well and are novel, but somewhat repetitive if you have no one else to experience it with. Drag in a few friends though, and it becomes brilliant chaotic fun.