Reviews by Ori0n87
Levolution Beta?Ori0n87 | Sept. 22, 2013 | Review of Battlefield 3: Aftermath
Aftermath brings the chaos and destruction of BF3's campaign to its multiplayer. Taking place in a post massive earthquake Tehran and its suburbs, Aftermath, like Close Quarters, creates fast paced, frantic fights between infantry, but bringing back armoured and air elements. New, raggedly skins were implemented, to add to the ruined feel of the maps; the soldiers are dirty, blood soaked and clearly worn out. During each round, aftershocks will occur at random, shaking the entire map and causing ruble to fall from the already knackered buildings, opening and closing routes and causing general carnage. New 'modified' vehicles were added, to add to the post-apocalyptic feel, HUMVEE's and Vodniks with oil drums and metal rails for extra protection, and what appears to be Scooby Doos Mystery Machine panel van with a .50 CROWS gun mounted on the roof and large openings on the side for the passengers to wildly spray out of.
By far my favourite addition to Battlefield 3 through this expansion was the Crossbow. A MacGyver style crossbow made from an M417 battle rifle, some wire and some scrapmetal, with a Russian Kobra RDS or PKS-07 sniper scope glued on for good measure. The XBOW (as its sadly referred to in-game as) comes in two varieties, a red dot version and a sniper scoped version, with the ability to equip a variety of bolts, once you've unlocked them via Assignments. Your standard bolt, which is borderline useless unless you're within knifing distance. A Scan bolt, which acts as a single use T-UGS wherever it hits, showing enemies on the minimap and prompting audio shouts. The Explosive bolt (my favourite), designed to disable light armoured vehicles and helicopters, or in my case, shooting into walls to bring ruble down on groups of enemies... And finally the Balanced Bolt - Designed for longer range engagements. The Balanced Bolt really comes into its own on Hardcore, enabling you to snipe over a few hundred meters, completely silently.
A new game mode, called Scavenger was also included; a Team Deathmatch style game mode set shortly after the main earthquake. Two teams have to roam the map in search of weapons with limited ammo. Weapons come in three tiers, Useless, Meh and OP. Sadly the weapon spawning points were fixed and people learned them very quickly, resulting on everyone standing around these spots. It was a nice idea but it didn't really do it for me.
Overall, a very good expansion with a great feel to it. The maps themselves are very dynamic and different to anything else in the game, featuring tight urban combat, massive destruction and vehicular combat. It adds some nice variety and spice to the Conquest map rotation. And the Crossbow is simply brilliant.
Up Close & PersonalOri0n87 | Sept. 22, 2013 | Review of Battlefield 3: Close Quarters
Close Quarters takes a break from the Battlefield norm, confining the battle to smaller, massively destructable maps featuring a skyscraper roof, with a news helicopter with the brightest search light imaginable, an office building with an underground carpark, full of explosions and non-stop car alarms, a castle with a water feature and cellars, normally laced with C4 and an industrial complex, featuring multiple levels, bridges and long falls if you time your jump badly. CQ was a very touchy subject for a lot of veterans of the Battlefield franchise, a game based around large scale combat. Its enclosed, meatgrinder feel wasn't to everyones taste. DICE/A were clearly trying to tempt in some of the CoD/CS crowd and it worked. Whilst I mostly play Battlefield for the scale and possibilities, as an ex-competitive CoD player, CQ added that ability to play a Battlefield style game mode, but on a small(ish) map. It enables you to jump onto Battlefield for a quick match, instead of being pulled into a drawn out battle. The (almost) fully destrucable map elements added a dynamic feel to the maps; camping became harder as the plaster walls you're hiding behind suddenly becp,e swiss cheese when you've been rumbled. It created a fast paced game with (somewhat) limited camping opportunities. The fast flag cap resulted in groups roaming flag to flag, creating a very mobile and ever changing match. Whilst admittedly not a traditional Battlefield set up, Close Quarters is great if you just fancy a quick, kill'em all fight with Battlefields great graphics and feature set.
Only 75/100 as after the amount I've played it, its grown a bit weary
Tank HeavenOri0n87 | Sept. 22, 2013 | Review of Battlefield 3™: Armored Kill
In my opinion, Armoured Kill was the king of the Battlefield 3 expansions. The maps are vast and diverse, with areas for both wide spread vehicle engagements as well as up close and personal infantry action. The addition of rocket artillery and high speed IFV based Tank Destroyers added to the challenge of the new maps. You'll be capping a flag and before you know it, you're under an artillery barrage. The Tank Destroyers spiced up the heavy armoured combat; IFV aficionados were granted a bigger punch with AP canons whilst keeping their speed and agility to run rings around the main battle tanks. The addition of the AC-130 Gunship spiced up the ground action for everyone, focussing a lot of assaults on the Gunship activation flag // For the Gunship to become active for your team, you had to hold a designated flag // creating large scale battles at the beginning of rounds. Admittedly overpowered when AK was first released (the Gunship could be set to respawn automatically on destruction), DICE's balancing of its reload times and fixed respawn timer evened out its massive destructive power with a genuine need for your air assets to cover you from attack.
All in all, my favourite of the BF3 expansions, paving the way for a lot of features we'll be seeing in Battlefield 4. If you enjoy wide spread battles and vehicle warfare, this is the expansion for you.