Reviews by Oscar

90

Buy it

Oscar | July 6, 2011 | Review of Trine

A prospering kingdom falls into chaos as the old king dies without an heir to the throne. The protective magic holding the kingdom together transforms and the dead begin to rise, causing the area to be abandoned. By fate, the paths of three people collide as their souls are bound together by a magical object, the Trine. These people, the wizard, knight and thief, hope to undo this magic set upon them, so they venture through the kingdom looking for a solution.

In Trine, you control three characters with unique abilities, but you can only control one at a time. The wizard has the ability to conjure and control objects using magic. The knight is good at close combat and can lift objects too heavy for the wizard. The thief is agile and is equipped with a grappling hook and a bow. You are usually given a bit of choice on how to get through puzzles, but certain ones require the right character to continue. The characters get stronger as they level up, which happens through collecting experience vials dropped by enemies and found laying around. Achievement junkies also get the joy of searching the kingdom for all the hidden items to ease the game slightly.

There's no complaining about the graphics or sound design; Trine is a beautiful game and the sounds only reinforce this impression. For me, co-op was a bit disappointing as there was no option of split-screen. 20€ isn't a bad price for a game of this length, especially when compared to shorter games priced at 60€.

95

An unequalled horror experience

Oscar | June 25, 2011 | Review of Penumbra Black Plague

Penumbra: Black Plague, the sequel to Penumbra: Overture, continues the story of Philip and the search for his lost father in the underground region of Greenland. In this second part, Philip discovers an abandoned research facility focusing on examining ancient knowledge. He also realizes he's been infected by the virus behind the facility's desolation.

The gameplay of Black Plague has been taken up a notch in means of the combat: there is none. Although you're given the option to distract the enemies by throwing objects at them, you can't actually harm or kill them. This makes room for more puzzles and more hiding in the darkness. So if you think the horrors of Overture desensitized you, think again!

Graphically the game may be a rough diamond as is its prequel, but it's not hard to see past that and marvel at the fact how well a team of half a dozen people manage to build a masterpiece that sends shivers down your spine. This owes thanks to the game's sound setup that is, beyond a shadow of a doubt, one of the most atmospheric I've heard to date.

If you love horror and puzzles and haven't introduced yourself to the beauty of the Penumbra series, maybe it's about time. You won't regret it.