Reviews by Raideoul

85

Hoping for the older parts to be released!

Raideoul | Nov. 14, 2013 | Review of Rain Blood Chronicles: Mirage

Rain Blood is a saga of Chinese 2d action games with great gameplay and interesting story. I played 'Rain blood: Town of Death' before and it was great, but this one includes a much better combo system, the ability to switch characters on the fly and amazing art. The two characters have a very different feeling, think of them as Dante and Virgil on Devil May Cry 3, one can avoid attacks with fast moves but no blocking, the other can cast spectral swords and use them to deal finishing blows, block or double-jump. Changing characters can make a difference on a boss battle, adding some strategic thinking to the mix. The game allows buying new moves and attacks that can be upgraded, so replaying previously finished levels to gain currency is a must. Great and fun game, i hope they release the older ones, only avilable on Chinese language by now.

84

FPS Beat'em'up done right

Raideoul | Nov. 14, 2013 | Review of Zeno Clash

Since FPS became popular, there has been a few attempts to use the 'first person' part on other genera. With woeful results almost ever. Zeno Clash presents a first person combat system solid and fun to play, something i never thought i should see. Oh, and a great story inspired by the early works of Alexandro Jodorowsky, and stunning visuals near in concept to some Silvio Cadelo works.

70

Fighting Fantasy on PC

Raideoul | Nov. 11, 2013 | Review of Deathtrap Dungeon

Do you remember the late 80's Game Books? One of the finest writers of that genre, a mix between a story and a single player rpg, was Ian Livingstone. His book series 'Fighting Fantasy' included the seed of this game: Deathtrap Dungeon, the game book. Ian Livingstone worked on the design team of this game, looking for the feeling you can find on his book: a hideous foe on every corner, a deadly trap every step. Deathtrap Dungeon was a sort of Tomb Raider with a fantasy theme, but it is quite different in the matter of controls and mechanics: keeping the action button down, then pressing a direction triggers different attacks and defensive moves. Weapons worn down so you must keep looking for another sword or maul. Graphics are real good with a wide variety of enemies, but locations could be a little repetitive, all the game takes place on a dungeon. As usual on the early 3D games there are some camera problems, sometimes a bit annoying, specially near deadly traps. There's a 3DFX patch for this game, i managed to make it work on a modern system (no real Voodoo card but a Glide Wrapper) with nGlide. The original release had a problem with Windows XP: There were no sound effects nor music, hopefully this problem should be adressed on this new relaunch.