Reviews by RbRt
Neat stuffRbRt | July 5, 2013 | Review of Rochard
Rochard is a 2D puzzle/action platformer with very responsive controls and nice gameplay mechanics. You can play with gravity and switch it around, shoot enemies, throw stuff around with your gravity gun and much more!
The puzzles aren't the meanest I've ever seen, but they're quite challenging, and most of them are combined with shooting stuff, so there's some diversity to it.
The story isn't bad either, but there is nothing outstanding to it. Nevertheless you'll enjoy it. The art style is also quite fascinating, especially because of the color schemes chosen for certain levels.
Rochard is well worth your money. Overall, the game was beyond my expectations, being one of the best indie games I've ever played.
A modern take on the seriesRbRt | July 5, 2013 | Review of Hitman: Absolution
As a huge fan of the Hitman games, I have to admit this isn't really the best of the series, but it's not the worst either.
Hitman Absolution brings new systems of gameplay to an old and hardened franchise. Usually these kinds of marketing schemes and attempts to gain the attention of people new to it isn't taken very lightly by some old fans. This may be the case with this game, but personally, I don't mind it too much.
Of course, the game has indeed fallen prey to the new fad of typical cover shooters and other clichés, so instead of feeling like you're blending in and walking up to right under your target's nose while in disguise, you get the constant "hide and seek" scenes, where you end up just hiding behind walls, crouching and trying to stay as far away from other people as possible.'
The addition of the "instinct"(the ability to see through walls) only makes it worse, because it ruins the element of surprise for yourself, not letting you use any tactics of your own, however silly they may turn out to be. Fortunately, the game comes with different difficulty settings, which let you disable some of these ridiculous mechanics.
Unlike the previous games, where you had a big, sandboxy map, in which you could just walk around, plan ahead, inspect the environment or just dance in some night club for half an hour, in Absolution the levels are linear, most of the times giving you few alternatives to the way you kill your target, or reach the objective. You're constantly on the move, from a location to another, hiding in the shadows(instead of in plain sight), and despite the story being pretty good and dramatic (at least in my opinion), it still gives you too little time to enjoy your time in certain areas.
The game comes with "contracts", which are missions outside the main campaign created by other players, with custom targets and objectives. Now this is pretty amazing, because it gives you that "sandbox" feeling (or at least it tries to), and adds hours of fun to the game. A thing that bugs me if that not many people seem to be playing them, which is quite stupid, considering that that's what the majority asked for in the first place.
Now don't get me wrong. The game isn't bad. On the contrary: it's actually pretty fantastic. It just seems to be the black sheep of the Hitman "family", because it doesn't appeal to some old time fans. I don't consider the change in direction to be something bad for the franchise, but frankly, I would kill for a new and improved Hitman: Blood Money.
Action movie game of the decadeRbRt | July 4, 2013 | Review of Just Cause 2
You know those really cool action movies when everything seems to be coated in a fine layer of explosive substance, so whenever someone slightly nudges something, the whole scenery explodes into oblivion?
This is exactly that, but better. Having one of the biggest maps ever in a video game(just over 1000km2), with places like huge deserts, snowy mountains, tropical swamps and forests, and even 4 big central cities, Just Cause 2 brings tons of diversity to the game.
Ever dreamt of tying a car to a plane, having it take off with you in it, then getting out on top of the car and jumping on the plane, all in mid air, while shooting at attacking helicopters with a rocket launcher? Well, that's completely possible in this game.
The story isn't outstanding, but frankly, you shouldn't care, since the gameplay features compensate for it.
The best part about the whole game is the ability to mod it with a surprising ease. Just paste a couple of files into your game directory, and there you go. Naturally, an amazing game has amazing mods so be sure to try some of them out. Soon enough you'll be able to take off anytime you want, just like a super hero, instantly shoot hundreds of rockets that explode into nuclear mushrooms, and blow cars sky high with your (modded) air propulsion gun.
I strongly recommend this game. You'll be getting dozens, maybe hundreds of hours of gameplay out of it(I know I did). The DLC is also worth the price, at least for the most part.
"That" gameRbRt | June 24, 2013 | Review of Bastion [Playfire]
Bastion is an action-adventure RPG with a brilliant art style and impressive story.
I must admit, when I first heard about Supergiant Games's debut with Bastion I thought of it as another cheesy hipster invention with clunky controls, and a new art style idea, which wasn't very impressive, considering that most indie games nowadays come with "artsy gimmicks".
But boy, was I wrong.. Not only are the controls extremely responsive and the gameplay features really fantastic, but the story is, frankly, one of the most touching ones I've ever encountered. There were scenes when I would just stop playing and put the controller down because the "goosebumps" from the whole setting, combined with the extraordinary soundtrack and the fabulous narration were too much for my little self to handle.
Bastion is a gem among video games. I even bought it twice..