Reviews by Sanako59

80

Verdict

Sanako59 | Dec. 21, 2012 | Review of Chivalry: Medieval Warfare PRE

Lopping off appendages in gory displays of warrior aggression makes Chivalry: Medieval Warfare's up-close and personal melee combat a gritty and fulfilling on a primal level. Though the lack of complexity sometimes works both for and against it, getting caught up in the flow of battle yields many hours of man-stabbing amusement. Like its competition, Chivalry hasn't quite perfected the formula for medieval warfare, but it's a violent, fun time nonetheless.

65

Verdict

Sanako59 | Dec. 21, 2012 | Review of TERA (EU)

Tera's an action-MMO that nails the “action” part and then manages a face-palm-inducing face-plant on all the other bits. Combat moves quickly and feels great, but dirt-dull quests, a generic, disjointed story, repetition, repetition, and repetition ensure that any fun you might stumble across is short-lived. Even grouping to take on colossal, world-roaming boss monsters – initially a thrill few other MMOs can match – eventually grows old due to a lack of variety. Between impressive graphics and flashy battles, Tera has mountains of style. Substance, however, is still sadly lacking.

60

Verdict

Sanako59 | Dec. 21, 2012 | Review of Rift

Trion has come out of the gate swinging with Rift. There are flaws -- it's a game that will overwhelm anyone who hasn't experienced an MMO before, and it brings little new to the genre -- but to my mind the quality of the content, the detail of the world, and Trion's excellent early support outweigh those flaws. There's a steep learning curve, but once you're comfortable with what Rift offers, you will find a deeply immersive experience. Telara is a worthy alternative to Azeroth for anyone looking to explore a new world.

85

Verdict

Sanako59 | Dec. 21, 2012 | Review of Hitman: Absolution PRE

Like Dishonored before it, it’s actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it.