Reviews by SeanBahamut
Worth every pennySeanBahamut | April 1, 2014 | Review of GMG Simulator
Best £1000 I've ever thrown away.... I think?
A real "Jack of all trades, master of none" gameSeanBahamut | Dec. 26, 2013 | Review of Red Faction Guerilla
When the Red Faction series decided to go open world, I was dubious. The strength of the original was the directed levels & narrative fused with this really fun destruction element.
RF Guerilla was a game I therefore waited to buy until the price was a bit lower, and I have to admit, I enjoyed it very much for the amount of money I paid. I logged 30 hours in this game while 100% completing the campaign. The game allows you to do a variety of tasks while exploring different themed zones of Mars like desolate wastelands and a built-up urban area, all the while you are encouraged to break or blow-up stuff to collect resources.
Each idea in this game is relatively well implemented, but nothing really stands out as a unique and very polished feature. For example the destruction seems a bit off as sometimes buildings are left standing when there is virtually no support left. The game is also presented well enough without looking superb. However, I did really enjoy exploring the well presented landscape of Mars, and the story was just about strong enough to keep me interested to the end.
My one and only warning, the "Games for Windows Live" DRM. I personally have no issues with it, but many people do. Also the service is rumoured to stop at some time during 2014, so this game is best purchased and played ASAP as you may find yourself unable to in the future.
No retreatSeanBahamut | Dec. 26, 2013 | Review of Total War Battles: Shogun
As you may have guessed by viewing the screenshots, this game is nothing like any other Total War title. If you are looking for large-scale battles, micromanagement, and campaign maps, then look to the other titles in the series.
Battles features a set of horizontal maps in which you must place buildings and troops and overcome various challenges. Your troops may only move forwards (either straight ahead, or diagonally up/down). The rules of the game allow flexibility for the player to use several strategies to complete their tasks, but some missions have very specific units available, or bottlenecks in the terrain, which both limit the tactics of those missions.
I had some fun in this casual strategy title by playing in short bursts, and I recommend it for anyone looking to do the same. However, if you are looking for anything more than short-simplified-strategy-fun, then look elsewhere.