Reviews by Sir_Selah
More than just "Oblivion with guns".Sir_Selah | Aug. 17, 2013 | Review of Fallout 3
In face of the complaint described in the title of this preview, Fallout 3 proved to be its own thing, and in doing so showed that it will be one of the standout games from its generation. It brings with it the fun exploration, side quests that invoke legitimate thought and an addictive leveling up system. But it also has vastly superior combat, an atmosphere than you can easily lose yourself in and a killer soundtrack to boot.
With a 25 hour main quest and 70 plus hours without even accounting for any of the downloadable content, there is more than enough game here to keep you busy for a long, long time. And if it's not enough? There's an extremely active modding scene as well!
A bit pricey, but totally worth it.Sir_Selah | May 13, 2013 | Review of Killing Floor: Robot Premium DLC Character
As one of Killing Floor's more expensive cosmetic DLC options, this one is also more worthy of your dollars.
Not only does the character stand out from the rest of the cast since most of them are humans, but aside from the map that inspired the character (Moon Base) this skin does a good job of being visible in many of the different maps. This is also one of the rare DLC skins with new voice acting, with unique robotic prompts. Although the robot noises themselves don't always tell you much, they're generally accompanied by a sound relating to the action/enemy that it's trying to tell you about, and it's just fun to listen to.
A fun way to show Tripwire some love.Sir_Selah | May 11, 2013 | Review of Killing Floor: London's Finest Character Pack
These DLC skins show a lighter side of Killing Floor, and are a good indication of how the game doesn't always take itself so seriously. From the stereotypical combat priest to the British guard with a couple of larger than life gangsters thrown in for good measure this is one of the more light-hearted DLC packs for Killing Floor, and at two dollars the price is just right.
To those who aren't familiar with the game, the DLC skins do not actually change the gameplay when you select them outside of changing your appearance. This is the type of DLC you buy to support the company if you're a fan. And as a fan I had no problem coughing up a couple bucks to show my support in exchange for skins that stand apart from the default selection.
An amusing but expensive DLC character.Sir_Selah | May 11, 2013 | Review of Killing Floor: Harold Lott Character Pack
Although this particular skin is more expensive than most Killing floor skins, it is worth noting that this is a character based on in game memes with references to British comedy. Unlike Ash Harding however this character does not have any new lines of dialogue and the animated money that falls from the character can be distracting in the heat of battle.
With that said it's hard not to chuckle at least once the first time you see someone playing with this skin as he is woefully unprepared to do any fighting whatsoever. It's hard to swallow the prices tag unless you really want to give Tripwire your money.
Overall I would recommend waiting for this to go on sale. If you enjoy the references it's worth tossing a couple bucks at Tripwire for.
From the team that brought you Gunstar Heroes . . .Sir_Selah | May 10, 2013 | Review of Alien Soldier
This game is fantastic! Okay, okay. I'll explain why.
Treasure has created a game that's 15 percent run and gun, 85 percent boss fights, and 150 percent amazing. That may not sound mathematically possible but bear with me here.
The stages themselves are incredibly short, and in many cases don't actually exist at all. There are over 20 levels but many of them consist entirely of a boss fight. The boss fights themselves have great versatility to them. From multi-form bosses to underwater battles, slow bosses to bosses that require you to constantly switch between running on the ceiling and the floor and even bosses that pay homage to Treasure's other work like Gunstar Hero, it's hard to be bored with what you get here.
The gameplay itself is pretty satisfying. You choose multiple weapons before you start, and you can switch between four chosen weapons as you play which can be swapped out via collection weapons as you play. You also choose between two firing modes ala Gunstar Heroes (Strafe while shooting in a single direction or stand still while changing your direction of fire.) except in this game you can do it on the fly. And there are hidden abilities, such as the ability to sacrifice some of your health to perform a strong dashing attack at the cost of some of your health when certain conditions are met. You can even customize how the game displays your health and the enemies health, including the choice to mask those displays altogether!
All in all this game is amazing. Go play it! I'm going to play it again myself right now.
An unexpected favorite.Sir_Selah | May 10, 2013 | Review of 10 000 000
10,000,000 is a grind. It's a match three puzzle. It's an endless runner. It's a game in which the design borders on minimalism. It's a game without any character development. It's a game that puts the focus on a mere number.
It's possibly my favorite game in recent memory, and I'm trying to figure out if it's because of the above, or in spite of it.
You start off with some instruction as you set off on your way, matching three with little purpose as you meet a swift death. You awake the next morning in a dungeon bed, and you're given the choice to do it again. Doesn't sound like much does it? Oh, but then you learn what's going on. And the game begins.
Between runs you have the option to use resources to open up rooms, and in those rooms you can level up your equipment/abilities/unlock special abilities that give you a boost in exchange for sacrificing a different stat. But how do you get those resources?
Whenever you're playing the game proper, you come across enemies that you must defeat by matching three wands or swords to do magical/physical attacks. And as you do this you'll notice other tiles. But what are these for?
The keys you use to open chests along the way to randomly get gold or one-use items. The chest pieces increase your rate of drops when you defeat enemies. And those resources I mentioned earlier? You get wood and stone to upgrade your upgrade rooms by matching those tiles to. Which means you have to mine for resources quickly in between fights while setting up attacks for you to use on your enemies.
And then you see hours of your life disappear.
The game does have an ending. You can escape once you have a run in which you score at least 10,000,000 points. But after the credits you can keep playing to get an even higher score.
Or you can start over and do it all again. Something I've gladly done multiple times now.
I've heard this joke before.Sir_Selah | May 10, 2013 | Review of DLC Quest
A satirical romp through a 2D platformer, DLC Quest pokes fun at modern business practices within the game industry. With references that make fun of everything from excessive DLC to day one content being sold digitally instead of being included with the purchase of a game this game covers it all.
The problem is that it does so in a manner that is almost insulting to one's intelligence.
Right off the bat you have to use in-game currency to purchase basic things like sound and the ability to pause. Although it's a valid statement about charging for basic functionality that should be free, it takes the joke out of the realm of funny and into a manner of storytelling that can only be described as beating you over the head while constantly saying "Hurrr, durrr. DLC is bad and you hate DLC so this is funny right?". The rest of the game is filled with similarly forced humor that's more about bashing on a controversial topic rather than well-crafted jokes.
The gameplay itself is extremely forgettable. You simply collect coins to purchase things you need to advance in an extremely simple 2D platformer that does nothing to challenge the player.
The prices is low enough that you may not regret the purchase, but is the game worth the hour or two of your time it will take to complete both quests? It's highly suggested that you watch a video first to see the game before you buy it.
Easily my favorite one button game.Sir_Selah | May 9, 2013 | Review of Stardrone
StarDrone is a game where you must break through barriers, fight off enemies, manage your power meter, find "keys" to go through "doors" and collect all sorts of pickups. Entirely with one button. But how?
After launching yourself into space you press a button to tether yourself to certain objects to swing yourself around. The amount of time you tether to an object determines your trajectory and your direction. Hold onto your tether to spin around in circles or lightly tap the button multiple times to swing from tether to tether like some sort of deranged futuristic space monkey.
Learning the timing to beat some of the stages is more exciting than it may sound, and there are plenty of bright lights/colors to stimulate the senses. The later stages become very difficult with precise timing required to weave your way through well-designed obstacles. It's a game where if you fail a stage, you'll want to hit retry again right away so that the solution doesn't bother you all night.
StarDrone could use more variety in terms of enemies and the like but other than that it's a game worth experiencing.
An excellent introduction to the RPG.Sir_Selah | May 9, 2013 | Review of Costume Quest
The story is simple enough. two young siblings set out to collect some candy on Halloween but find themselves embroiled in a series of battles with monsters who are on the attack! To defend themselves and rescue the captured sibling (after you choose which one you wish to play as) they don various Halloween costumes and transform themselves into mighty heroes through the power of imagination.
The story is simple but very cute and well-written. The gameplay is very basic, but also very functional. Although there isn't much of a challenge to be found here, it's a great game for newcomers to get into the genre in a family-friendly manner.
If you've played RPGs before and know what they're about, the insanely easy difficulty level may bore you. But if not, you're in for a treat (with a few tricks along the way)!