Reviews by SonoDaten


Great Battle System, Backdrop, and Story, but Forgettable Quests

SonoDaten | Jan. 7, 2014 | Review of Kingdoms of Amalur - Reckoning - US & Canada

 Kingdoms of Amalur:  Reckoning is a good game for players who enjoy RPGs. The graphics are aesthetically pleasing and the art style is a very refreshing step away from realism. The battling mechanics are without a doubt one of the best features of the game, and it is actually rewarding to think out combos while fighting.
 The Destiny System also deserves to be mentioned here. It's a phenomenally revolutionary take on the classic "class and specialization" portion of creating a character. Your character's class is defined as a single card selected from a group of cards, and more cards become available depending on where you allocate your ability points. These cards offer perks and new abilities (for certain builds) that are tailored to that play style. There are even cards for hybrid classes! The best part? You can switch which card you have designated at any time. No waiting for a level up or paying in-game currency to have some wizard change it for you--you can change which Destiny you want whenever and wherever.
 The story itself is rather engaging--as the protagonist is a person without a fate in a realm where the future is a defined path for each being. And if you don't like main quests, there are plenty of side quests for you to do. Like, seriously. Side quests for days. I'm not kidding. These side quests suffer from the idea of "quantity > quality," I'm afraid. The quests are often boring and fall flat when compared to the larger side quests, rendering the quests themselves and all involved largely forgettable. There are also guild quests for those who are interested in that sort of thing.
 All in all, Kingdoms of Amalur is a solid game and an enjoyable RPG experience.