Reviews by Spattercat
Well done effortSpattercat | April 21, 2012 | Review of Unstoppable Gorg
This is from the guys who made Shattered Horizon, and the same degree of polish and innovation shows. Gorg is a tower defense game of a different sort-- less about frantic management of resources, and building, and more about timing and approach. There are no sprawling mazes or traditional choke points to defend. Rather the game is built upon winding paths, spirals toward the center (home).
These orbits can be moved with a right click and drag functionality, and populated at predetermined points by your defenses. Different strategies will apply for different stages, and you'll need to balance your research, production, and manage the output to best effect even on the beginning maps. The game doesn't shy from being a challenge, but holding off the waves (and moving on to the next chapter) is more rewarding as a result.
Can't say enough about the cutscenes. They went to great lengths recreating the 50's B movies, with great scripting and hammy acting. It's an overall solid product that will challenge your mental and manual dexterity for hours, even for non- genre fans. If you like tower defense you'll either appreciate the innovations (+5 to the rating), or be frustrated til you decide it's worth the effort (-5?).
Nice presentation, dull implementationSpattercat | April 14, 2012 | Review of Naval Warfare
I liked this game quite a bit, at first, but it wasn't long before I didn't want to finish. The unlock/upgrade progression is very linear, and the gameplay fairly repetitive. There are a good number of escort missions which get old pretty quickly. Game looks nice, and plays like a wanna be schmup, so if you're on the casual side you may get some bang from it... dipping a toe into the bullet hell waters, as it were. It's a short campaign, and the local co op doesn't add much because it's already pretty much a breeze to get through.
Nice addition to the core gameSpattercat | April 14, 2012 | Review of Renegade Ops: Coldstrike DLC
They've actually improved on the game, in my opinion, which is a pretty rare thing. The level design is varied, and the missions have better pacing. The winter downhill maps make good use of the camera, and there's more to destroy in the environment. If you liked the first game, you won't go wrong.
Expect good thingsSpattercat | April 14, 2012 | Review of Gotham City Impostors
I've really enjoyed my time with this game. It's got all of the elements you'd expect from a team- based shooter, thrown into a neon grinder. Thing is, there are more than the basic options to be found here. Plenty of unlocks, with WACKY being the guiding principle. It's not enough for you to be a light body type... try having six to choose from. Some of the combinations are flat out overpowering, until you learn how to adapt.
That's really the way of this game... You'll be able to unlock your preferred kit pretty quickly, which is nice because it puts you on an even footing with the folks that have been playing since launch. However, it won't be long before you start having second thoughts. Maybe you're being overwhelmed by heavy body types on gliders (with rocket launchers!). Maybe some beanpole on roller skates and a megaphone is racing circles around you. You'll want to unlock more, just to find the right combination to take down that "flavor of the month". There are plenty of unlocks to be had, many of which are cosmetic (including a customizable calling card).
The animations are fun, and reflect the developer's intent to a T. Loading the ball bearings in your "mini gun" brings it all home... the distinct weapon types, the spot- on sounds, and the feel of impact when shooting are all top notch.
It's a pretty fast- paced game. You won't be camping, because there are too many ways to be exposed. Lots of aerial tactics and shooting on the run. The devs are seemingly gung ho, too... one free dlc so far (new map and unlocks) and something planned for the near future.
I probably like it more than I have a right to, but it's got a seedy charm that especially appeals to a comic book fan. Bright colors, fast action, and wise crackin' bad guys. Doesn't get much better.
My only real detractions involve the repetitive nature of the game play, but that's always going to be true of team- based shooters. More maps and gametypes (3, at present) will alleviate that.
Confrontation, first lookSpattercat | April 13, 2012 | Review of Confrontation
There are times the single player campaign really rocks for me. Yes, there are three difficulties. It's very much a tactical dungeon crawl... think Dawn of War 2 meets Dragon Age 2, or something close to that. The character advancement is solid, with careful choices to be made as regards point allocation, but I've yet to see anything in the way of armor or weapon drops as loot. Often, each battle has a sort of puzzle aspect. You really can't just zerg the enemy and hope to win.
No skirmish modes.
The artstyle is solid, but the graphics are pretty low count. The characters aren't your typical fantasy fare, and that's nice. So far, I can't really see the replayability, but the devs claim a 30 hour campaign and that'd be enough for me. The way I play, it may be more.
The multiplayer is very very raw, with matches over so fast it's hard to learn how to improve your game. There's no stat readout after a match either, and no replay function to watch your matches. I'm hoping multi gets refined.
Remember, too, that it's based on the boardgame with many factions (16, I think). Only 4 are included at release, and you have to play Humans for the campaign. I'd expect updates and fixes, but knowing Cyanide they could be few and far between. That's just a hunch, though.
The user interface could use some work, too, mostly in the menus and before/after game stuff.
Overall it's a solid game, imo, but don't expect too much. If you like turn- based tactics games, it's a good one. It even reminds me of Frozen Synapse, in a lot of ways. You don't have to do the "pause and issue orders" method, either, if you're quick and want to play it all in real time you can.
No demo, according to the devs. Their forums are pretty quiet, but active enough.