Reviews by SpectreKelevra
Skip the cutscenes, Enjoy the gameplaySpectreKelevra | May 29, 2014 | Review of Devil May Cry 4
If you skip the story entirely, You'll find a very good game underneath. Responsive controls, Innovative and dynamic level design, Streamlined path and a variety of moves.
My only quip with the weapon system is that having to switch weapons mid combat tends to break the flow, at least for me, but perhaps that's a subjective matter, as I hate having specific ways to kill normal enemies.
It's a very fun game, however easy and forgiving on the score, but you can make your own challenges with the style system.
Fun for an hourSpectreKelevra | April 12, 2014 | Review of Goat Simulator
There are two scenarios that can harness a fun experience out of this game: - You're with your friend(s), you may have had a bit to drink and you're playing this game for the laughs.
- You've had A LOT to drink and you're playing this game for the laughs.
Sadly however, In those two scenarios you could have picked up anything and you'd have the same amount of fun. You just as easily could have picked up Garshasp, Skyrim or any Wii party game and had the same fun.
This term as been said to death but it's very true, This is a Youtube game, So much so that Youtubers whose field is so far away from this game, have covered it just to get on the hype.
If you have an hour and some to kill, you're with your friends and there's nothing good in the cinema, This is the game for you, Even then once you shut the game down, you'll never boot it again.
Came for the art, Stayed for the MechanicsSpectreKelevra | April 12, 2014 | Review of Skullgirls
When I first saw Skullgirls I was interested in the Art and Animation for it, It was like it was tailor made for my liking, Smooth, Clean cut graphics, Solid line work, Robust coloring, and for its price, Flawless polish.
I picked it up hoping its mechanics would hold up to the animation, that it wouldn't be Stiff to play of slow to control, And it wasn't, It's near perfect.
Apparently the mechanics (and the game in general) was made y professional fighting game veterans, for professional/Hardcore fighting game veterans. Which is the second concept that's very near and dear to my heart. That someone would find a gap in their favorite field and attempt to fill it themselves.
This is a title that caters to a Niche audience; The Hardcore Fighters, HOWEVER, its training mode is the best tutorial ever made for a fighting game, It picks up at the beginner level with basic attacks and combos, and eases you into advanced combos and tactics aimed at this game and most fighting games in a more general aspect. If you're not buying this game to play it, The tutorial holds up on its own to buy it as a "How to play fighting games".
There really is not much more to it, It took the very basics of the mechanics, and polished them to perfection, It's the perfect fighting game however underground it may be, suitable for tournaments and casual play.