Reviews by TheBarcaShow
Almost everything is an upgradeTheBarcaShow | Dec. 30, 2013 | Review of Football Manager 2014
I am a huge fan of the series, been playing since 2008.
The interface changed a bit for the better, they utilize the space on the screens much better than in the previous versions. For instance all press conferences are done in the same place as the inbox where in previous versions you would click to a different screen to do so. This is the same case when negotiating with players.
Another great feature is integrating the Steam Workshop with the game. With this you can easily download badges, shortlists, skins, and little mods for the game and apply them within the game with extreme ease. They have also included an optional in-game editor for the price of $5 and also have a bunch of other purchasable perks such as no work permits, no loan limits etc. These were in 2013 as well but could only be unlocked by meeting certain achievements. 2014 also has these as unlockable features.
Gameplay wise the game is a little more complicated. This game implements third party ownership which allows you to sell part of your ownership on the player for a little bit extra into the bank. Likewise, many players are third party owned and you may have to transfer the players rights from the clubs as well as buy the remaining rights from the players agent.
Negotiations seem much better in this game as well. I haven't noticed a huge difference in negotiating transfer but in contracts it seems they are more lenient to offers and will actually negotiate with you instead of holding strong on numbers.
I don't remember if there was a developmental list in 2013 but there is one in 2014 to compliment the unwanted list. You can place players on the developmental list and your Sporting Director will actively try to loan the player out. Nice thing to have and if you are loaning a young player for experience be sure to use this and not the loan option. They are not the same. I have had players question being loaned through the loan list but they do not seem to have a problem with the developmental list.
Another improved aspect of the game is the team talks. There is now a gauge to see how players react and so far it seems players will react more to your team talks. In the past games I always thought that this feature fell short a bit because their reactions didn't seem significant but this game does improve that mechanic quite a bit.
Finally, the really only bad thing I have to say about the game is unfortunately a huge issue. The match engine feels like one of the worst in the series. In the previous games I would be able to play a normal line without being killed by through balls and quick counter attacks. In this game I have to set my players to deep defending and even that sometimes doesn't help. Another thing which I have noticed is that the players lack aggression (irrelevant to stats) and prefer to jockey the ball than try to tackle. It happens extremely frequently and "Get Stuck In" doesn't change anything.
I have also noticed lots of shots go off the woodwork. Much more often then the previous versions and also defenders have a tough time defending headers.Maybe it is just my team and my players but this was something I never had problems with in the previous versions.
I sincerely hope that they fix their match engine. It is a huge hindrance for me
New spin on RTSTheBarcaShow | Dec. 27, 2013 | Review of Warhammer 40000: Dawn of War II
This game is definitely a unique one and a well made game.
In this game you control a couple squads of units each with their own characteristics, skills, weapons, armors and abilities, and you level up the characters as you progress through the game (of course)
The gameplay is great and a breath of fresh air (pardon the cliche). In this game you have to take care that your units don't die, to do this you micromanage them, that is move them in active battle to dodge enemy attacks, especially important during boss fights. You also take advantage of cover and positioning. There is always cover in the various maps and you can pretty much take cover behind everything and take less damage because of it.
Outside of the missions, you have various objectives. There are many times where you have to stratigize and think about which objective will help you in the long run.
There is also a co-op mode, it isn't the best done but it still makes the game enjoyable nonetheless
Great solo game, even better with friendsTheBarcaShow | Dec. 27, 2013 | Review of Borderlands
This is one of the most enjoyable games I've played. The graphics are a bit cartoony, reminds me of XIII for the Gamecube.
The loot system is extremely in depth, there is a huge array of weapons to loot and you can equip anything but of course there are a few natural weapons for each of the 4 classes.
The classes are also well built and can fulfill different roles and it is probably best to take a look at the skill tree before playing.
The enemies are pretty challenging too. You can't always just point the gun and shoot, lots of times you'll have to dodge the attacks and parry.
Beware there is lots of on foot travel even though you do get vehicles later on.
Great All Around GameTheBarcaShow | Dec. 26, 2013 | Review of Bastion
Everything about this game seems pretty well done.
The first thing which you have to notice is the artwork, as the images above show you, it is hand drawn/painted and gives the game a fairly unique feel.
The narration I think is pretty famous for this game. It can be a bit repetitive but to me it was never boring. The narrator uses a deep tone which reminds me of some movie narrations.
The gameplay is great. The controls are simple enough, WASD keys with the mouse to aim with hotkeys for potions. There are a vast array of weapons, upgrades and challenges which can make each playthrough a bit different than the one before. There are also a vast amount of enemies, as well as boss battles which can be a bit of a challenge.
If you've been on the border with this game, if you see it on sale, you should definitely get it, you will not be disappointed