Reviews by Vectroid

81

Rewards the patient player

Vectroid | Aug. 1, 2013 | Review of Hitman: Absolution

Hitman Absolution, like its predecessors, rewards the player who adheres to its "invisible" rules. Yes, the game advertises itself as being very open and allows the player to take multiple courses of actions with a variety of ways to finish your task. However while playing it, it became very apparent that Hitman Absolution just wants to be played in one way and that is the stealthy way. While it is extremely rewarding to take things slow and wait for the perfect moment for the perfect kill, all while feeling like a badass assiassin you're supposed to be, it can lead to bouts of extreme frustration. The game uses checkpoints but the checkpoints are not available as often as we wish them to be, which means if you die a lot (and you're going to die a lot playing at the hardest difficulty, which imho, the way it's meant to be played...), you are most likely gonna be redoing things over and over again. And believe me when that happens you gonna want to play the game as a third person shooter and unload your frustration into the npcs and riddling them with bulletholes. Except instead of feeling satisfaction, you're going to notice the wonky ragdoll physics (ok I'll admit it tends to be hilarious too) and blasting through the levels will make you feel empty since it would probably not feel like much of a challenge at all. But in the end, if you just go with it, take your time and enjoy it the stealthy assassin way, there is a lot of fun to be found in this game.