Reviews by Vinken

88

A fantasy turn based classic in the making

Vinken | July 5, 2013 | Review of Fallen Enchantress: Legendary Heroes

The third installment of the Elemental/Fallen Enchantress series has become the best one, by far. The first Element wasn't good at all, Fallen Enchantress then took me by surprise as a great fantasy kingdom builder, with a lot of rough edges. Most of those edges have been improved or removed completely in this third installment, Legendary Heroes. The random maps are a lot more diverse, the heroes level system has improved, the monsters are more diverse, the AI is better (still kind of weak on the lower settings, but you can go up quite a few levels that are more capableof giving you a challenge), the turn based battles have become fun and interesting, and it looks great now. I would like to give special mention to the possibility to design your own factions and units, because this is VERY detailed, allthough it is absolutely optional, since there are more then enough factions and units in the original game. Also, check out the mods for this in the coming years, there is a lot of potential in this one. In 50+ hours of gametime, this game crashed exactly once, so no problems with bugs as far as i am concerned.

Fans of the earlier Heroes of Might&Magic, Age of Wonders or Kings Bounty, should give this game a real chance. I know i have fallen in love with the amount of detail and options this game gives me.

85

A gem once you know how to play it

Vinken | July 5, 2013 | Review of Towns

This is one of my favorite games in recent times. I have already logged in over 300 hours on this game, and it is supposed to only get better in the next few months, since the devs are still developing a lot more content. For me, this game is absolutely playable as it is now (as in NO crashes or loss of savegames), and very enjoyable. The building aspect of this village-simulation is nothing short of great. If you can manage to get something like 50 villagers, you can start building very nice and efficient towns. It made me think creatively like never before. The other aspect of the game, the part where there will be heroes coming to your town that will help you clear out the dungeons under your village, isn't as polished as the building/management part. However it is already a lot of fun, and if they can implement half of what it still planned (events, hero shops!), it has the potential to become a great underground adventure with some nice RPG-light touches. For now, I would advice anyone with patience and a craving for village building and management to get this game immediately. Hang in there your first few hours, watch some video's and read tutorials, and you will be rewarded with an excellent game at a very low price.