Reviews by Warragh

90

The start of an amazing franchise.

Warragh | May 24, 2013 | Review of Warhammer 40000: Dawn of War - Game of the Year Edition

Warhammer 40k: Dawn of War is the first instalment in the Dawn of War franchise. It includes a fairly lengthy story-driven campaign revolving around the Blood Ravens Space Marine Chapter. The other three races available in the game are the Orks, Chaos Space Marines and the Imperial Guard but they do not have separate campaigns and are only available to play in custom games and multiplayer. The game looks and sounds really good even if a bit dated (it would be hard to be otherwise considering the age of the game). Gameplay wise, its a classic RTS. You gather two resources (Requisition and Power) in order to build up your forces and crush your opposition. The story is pretty good, nothing very special or breathtaking but there are some very well made characters. In conclusion this is both an amazing RTS and an exceptional Warhammer 40k experience well worth the money.

75

Good game, suffers because of its amazing predecesors

Warragh | May 24, 2013 | Review of Warhammer 40000: Dawn of War - Soulstorm

Soulstorm is the second stand-alone expansion in the Dawn of War series following Dark Crusade. It adds two new races (the Dark Eldar and the Sisters of Battle) and a bunch of new units for the existing factions. The main campaign plays similarly to Dark Crusade but has a few twists. Firstly the game no longer takes place on a single planet but rather on a solar system (although the individual planets have significantly less territories than Cronus). The game also introduces the Warp Gates which are the only means of travelling between planets. As before every race has its own reasons for coming to this system though it all seems a lot more confusing and unconvincing compared to Dark Crusade. The most important addition to the battles themselves are the flying units. In my experience however these tend to trivialize the campaign, especially the battles for the capitals, since you can easily avoid the opposing army and rush its base only with a few flying units. The game looks and sounds very similar to its predecessors (albeit with new maps and sounds) so you constantly have the feeling that you’ve played this game before. And you wouldn’t be far from the truth, overall the game adds little in terms of new content and is far inferior as an expansion to Dark Crusade but if taken as a stand-alone title its a fun game and a very pleasant experience for every Warhammer 40k fan out there.

90

Warhammer 40k at its finest

Warragh | May 24, 2013 | Review of Warhammer 40000: Dawn of War - Dark Crusade

Dark Crusade keeps everything that made the original Dawn of War a great game and expands adding two new races (the Necrons and the Tau Empire) while also updating every other faction. The premise is simple and sets the tone for a completely redesigned single player campaign. You can play as any of the seven races tasked with conquering the planet Cronus. The gameplay is split between the tactical map (where you can see the progress of the other factions and decide upon the territories which you want to conquer) and the real-time maps where you build up your base with the goal of destroying your opponent’s unit producing structures. Every province has its unique battlefield though depending on how the campaign goes you might find yourself fighting repeatedly on similar maps. The game also comes with a custom game mode and the ability to customize the appearance of each faction. The game still looks pretty good and its really awesome to zoom in close and experience the action firsthand. The game is completely standalone though you in multiplayer you can only play the two new races (for the other five you will need the original Dawn of War and Winter Assault). Overall a great game and a must-have for any Warhammer 40k or RTS fan.